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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. N155

    N155 Void-Bound Voyager

    Error log here:

    [04:13:52.215] [Error] WorldServerThread exception caught: (TreasureException) Unknown treasure pool 'extraMonsterElectriceHunting'
    [0] 13f3c5b13
    [1] 13f3c489e
    [2] 13f7d571e
    [3] 13f7d669f
    [4] 13f7d6603
    [5] 13f57d7a1
    [6] 13f8ac41a
    [7] 13f8b124e
    [8] 13f8b8a72
    [9] 13f8b84d8
    [10] 13f3c1d7e
    [11] 76e659cd BaseThreadInitThunk
    [12] 76f9a561 RtlUserThreadStart
    [04:13:52.306] [Error] UniverseServer: World CelestialWorld:187677958:-222659718:-238733966: 3 has stopped due to an error
    [04:13:52.307] [Info] UniverseServer: World CelestialWorld:187677958:-222659718:-238733966: 3 shutdown, kicking 1 players to their own ships
     
  2. TakasuRyuji

    TakasuRyuji Scruffy Nerf-Herder

    There have been consistently harsh frame rate bugs when wielding certain randomly generated weapons since "Expanded Weapon Generation" was added. I believe this is due to using "Manufacturer's Touch" at the same time as this mod.

    If you look at the log entries here ( http://pastebin.com/5ZCcbAiW ), from lines 539 to 550, you can see the game failing to apply a patch to the randomly generated weapons. Also worth noting the weapon I equipped in this error log was a mace, not a quarterstaff, but this bug persists throughout most all weapon types.
     
  3. spiraluna

    spiraluna Big Damn Hero

    Anyone having issuing updating the mod via github?

    Followed the instructions as per the tutorial link on the main page. Was working for me up until today. Get the following error in gitbash console:

    $ git pull https://github.com/sayterdarkwynd/FrackinUniverse.git
    fatal: Not a git repository (or any of the parent directories): .git

    Edit: Never mind. It's working now.
     
    Last edited: Mar 4, 2017
  4. sayter

    sayter The Waste of Time

    it would indeed likely be Manufacturers Touch, though that would be the case anyhow, as FU adds weapon damage types that are not supported (probably) by Manufacturers Touch.
     
  5. Constantinople

    Constantinople Scruffy Nerf-Herder

    I know this question has likely been asked before, but I took about a year off starbound until after the 1.0 release, so I am still getting used to the new system and the new Fracking U. Can someone please let me know how to access to Main Mission in Fracking Universe (Not the science outpost)?
     
  6. TakasuRyuji

    TakasuRyuji Scruffy Nerf-Herder

    Will there be a compatibility patch for Manufacturer's Touch coming some point in the future? I've been using MT pretty much since its release in combination with FU without any problems until that update on March 1st.
     
  7. SmolNozomi

    SmolNozomi Void-Bound Voyager

  8. Mooncalf99

    Mooncalf99 Spaceman Spiff

    If you mean the main game's Main Mission, you can just follow S.A.I.L.'s instructions until you get to the Outpost, then meet Esther and do what she tells you.

    If you're referring to the Frozen Wastes, just do the quests at the Science Outpost and speak to everyone, and you'll get there eventually.
     
  9. Mooncalf99

    Mooncalf99 Spaceman Spiff

    I've noticed that uranium ore provides 50 units of ship fuel per piece, but a uranium rod (which takes two ore) provides only 90 fuel. This means that refining uranium ore for purposes of fuel is wasteful. It should at least provide 100 fuel, I think. Little point otherwise.
     
  10. sayter

    sayter The Waste of Time

    nope. Elemental damage types are not something simple to patch up. It requires hundreds of file changes.
     
  11. sayter

    sayter The Waste of Time

  12. sayter

    sayter The Waste of Time

    im fine with that. I haven't edited fuel values since before fuel costs changed.
     
  13. Toa_Derax

    Toa_Derax Pangalactic Porcupine

    Before the update that included Expanded Weapon Gen, I can confirm that Manufacturers touch worked just fine alongside FU, so idk.
     
  14. Hen

    Hen Big Damn Hero

    Before the last update, I play a little bit with robots with my test char that disappeared. I wanted to report my observation anyway. Before the update, the robots were indestructible by the player, and stay forever. My first test char had some on his ship. Could this cause the issue?
    Now the robots are still indestructible, but they disappear when I teleport. I give you a log of my new test char, where I build some little machines and delete them by teleport. http://pastebin.com/dVtjEWBb
     
  15. spiraluna

    spiraluna Big Damn Hero

    Has anything changed in terms of crafting sticks of ram? Like has it been removed or moved from the Matter Assember or its tiered variants? Until I think the most recent update or two, I was able to craft it and now I just can't find the crafting section anywhere.
     
  16. N155

    N155 Void-Bound Voyager

    Error log here:

    [04:42:46.613] [Error] Could not instantiate item '[swtjc_ewg_commonsaw, 1, {"seed":2766929920}]'. (LuaException) Error code 2, [string "/items/buildscripts/abilities.lua"]: 30: attempt to index a nil value (field 'ability')
    stack traceback:
    [C]: in metamethod '__index'
    [string "/items/buildscripts/abilities.lua"]: 30: in global 'addAbility'
    [string "/items/buildscripts/abilities.lua"]: 59: in global 'setupAbility'
    [string "/items/buildscripts/buildweapon.lua"]: 41: in function <[string "/items/buildscripts/buildweapon.lua"]:7>


    This is another one log:

    [04:42:44.247] [Error] Could not load image asset '/animations/muzzleflash/matterblastmuzzleyellow.png:0', using placeholder default.
    (AssetException) No such frame 0 in frames spec /animations/muzzleflash/matterblastmuzzleyellow.frames
    [04:42:44.282] [Error] Could not load image asset '/animations/muzzleflash/matterblastmuzzleyellow.png:1', using placeholder default.
    (AssetException) No such frame 1 in frames spec /animations/muzzleflash/matterblastmuzzleyellow.frames
    [04:42:44.350] [Error] Could not load image asset '/animations/muzzleflash/matterblastmuzzleyellow.png:2', using placeholder default.
    (AssetException) No such frame 2 in frames spec /animations/muzzleflash/matterblastmuzzleyellow.frames

    but just .frames naming issue. <frameIndex> doesn't handle with "x.y" names, i suppose.
     
  17. Mooncalf99

    Mooncalf99 Spaceman Spiff

    I'm getting a load of 'could not instantiate item' messages in my log, apparently regarding the new weapons. Log here: http://pastebin.com/tuw00L8a

    It also says that the item 'prococitewand' is missing, which I assume is because of a typo.

    Also there's the message "Skipped event recording for nonexistent entity 18025", not sure what that is.

    Another thing: Now that lazulite is taken out of circulation, you should do something about the plant that drops lazulite. Unless it's left in as an easter egg.
     
  18. spiraluna

    spiraluna Big Damn Hero

    In case this wasn't intentional, FYI regarding two armor sets that have almost identical names,

    [​IMG] [​IMG]
    First one is from the Armorworks, second from Manipulator addon for the Replicator.
     
  19. ixidron

    ixidron Starship Captain

    A question sayter, does anyone has privileges to delete pages on the wiki? because it's full of duplicates with a typo on their name and stupid troll pages with stuff like "The Atmospheric Regulator does nothing, while consuming 24u of power." That's from a page called atmosperic regulator. It's also full of pages for vanilla items with a single line like this is whatever ore/bar/block from vanilla. So far or nobody know how to delete pages or nobody can.
     
  20. sayter

    sayter The Waste of Time

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