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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. Mooncalf99

    Mooncalf99 Spaceman Spiff

    Crystal sand can usually be found on crystalline worlds.
     
    Chiyo_Sumizome likes this.
  2. sayter

    sayter The Waste of Time

    the solution to the puzzle is listed right in the room on one of the bookshelves, dude. You just have to read. There are many puzzles in this dungeon.
     
    Last edited: Jan 4, 2017
  3. sayter

    sayter The Waste of Time

    I didn't know what you meant by wings, as I added a few but had no way to know which ones or if they were FU ones or vanilla . In any case, I've added the fix for the next update. thanks.
     
  4. baconsama25

    baconsama25 Cosmic Narwhal

    Hey, could you add smaller variants for the liquid pumps? It'd help a lot!
     
  5. sayter

    sayter The Waste of Time

    they started as 1-tile objects. We made them 2 in order to facilitate both input/output nodes.

    ill likely add 1-tile versions again later though
     
  6. alecsander

    alecsander Subatomic Cosmonaut

    i noticed some blocks (pyrkrete, alloy panel, heavy metal pipe) on metallic moons aren't craftable is that intentional or am i just fouling it up somehow? i also realize that these are probably leftovers from the inclusion of the peglaci mod and may have been removed or made unavailable to the player
     
  7. bradster91

    bradster91 Void-Bound Voyager

    So i am wanting to try this mod but curious as to if it replaces items already in starbound or adds even more items to starbound? I love lots of items!
     
  8. Legogod

    Legogod Cosmic Narwhal

    It adds a lot of items and re-adds some assets that have been removed in a more sensible way. Compare this to alot of items, which would just growl at you if you get too close.
     
  9. sayter

    sayter The Waste of Time

    intentional.
     
  10. sayter

    sayter The Waste of Time

  11. Mooncalf99

    Mooncalf99 Spaceman Spiff

    Quick question: What are the specifics of the new zero-G update? Because I just began laying the groundwork for an asteroid base in a nice tier 6 asteroid field, and I'd like to know if I should erase the world file and start over if the new functionality makes things better somehow.

    Also, will the new FU turrets be able to recognize friendlies? I recall that the vanilla ones fired at everything except the player, making them less than useful.
     
  12. sayter

    sayter The Waste of Time

    the turret functions remain unchanged. however, i do plan to adapt it (as well as homing projectiles) to not do this. I am unsure on whether or not this will cause undue processing though, which may be why they do not do so already.

    as for asteroid zero-g, the mechanism is quite different. your already generated field will likely have the old data, so you can directly compare on your own :)
     
  13. Mooncalf99

    Mooncalf99 Spaceman Spiff

    I can't perceive any difference whatsoever. That's why I asked the person who would know.
     
  14. sayter

    sayter The Waste of Time

    yea, perceptively you wont see much change. method-wise its different, though. Moreso for the grav gens and spacefarer than the asteroid belt itself
     
  15. LaughingAlex

    LaughingAlex Ketchup Robot

    Problem detected: Xithricite armor provides no radiation protection whatsoever. When I land on a jungle or equivilent my health drops as if I had no protection, on extreme radation planets I also receive zero radiation protection and radiation burn effects me.
     
  16. sayter

    sayter The Waste of Time

    radiation burn *should* still affect you. The rest should not. Script shows it as fine, as well. I'll take a look. Anything odd in the log?


    edit: github has the fix live now. oddly, i dont know what was wrong. i copy/pasted the exact file content onto itself, added a value for breath protection and rad burn....magically works now.
     
    Last edited: Jan 6, 2017
  17. Reactorcore

    Reactorcore Scruffy Nerf-Herder

    I'm fairly far in the game (quantum reactor), got the update and checked the power station, but couldn't find the new turrets.
    What should I do to find them, are they even farther in the progression?
     
  18. comet1337

    comet1337 Big Damn Hero

    try picking it up again
     
  19. sayter

    sayter The Waste of Time

    the changes notes say exactly how to unlock them. read 'em.
     
  20. Reactorcore

    Reactorcore Scruffy Nerf-Herder

    "Unlocked by crafting the weapon it uses"

    Dude, there are like over fifty guns in this mod and some I've already crafted and sold away long ago. I wouldn't even know where to start, apart from bruteforcing them all over again. Thats no fun. I would rather prefer that the turrets would be unlocked by material, a more common universal item, than something so specific as a single unique gun.
     

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