I'm aware that it may be an error, especially since it was just copied over exactly from the Science Mod (im assuming you mean the Meat Plant, anyhow) and it hasnt been tested. Hence why I want an error log, so i know what the error is. No need to imply that I made an error, since that much is already apparent by the fact that it doesn't work. Report errors properly. Thanks. As for solar panels: read the bloody update notes. They tell you how to unlock the initial blueprints. I don't spend 6+ hours a month total typing up those update notes for fun. They are for you guys.[DOUBLEPOST=1446601415][/DOUBLEPOST] This, this right here. Yes. YES guy. Now I have some ideas in my head for how to do this up, as it would make things a lot more interesting in just about every way to craft this way. Replace the genes in their current implementation with a more varied genescape and it would be stylish. Another decent idea there, though the seed thing could be pointless. When you hover over plants it will show you one of the "grown" states in the tooltip regardless. So that kind of makes it a moot point. The rest works, though. Not sure what you mean exactly here, as there seems to be two half-complete thoughts jammed together at the start. "they" is rather ambiguous and makes it a bit confusing. I think I get what you mean, but could you elaborate? That's the idea, paired with Aegis's idea of mucking with liquids in some way to give it a bit of extra utility. It's basically a "diet" arc. Yep. I feel you. However, the crops DO have prices set. They simply don't seem to sell. Which tells me there must be another spot to input the plants to make it actually do that. I just haven't gotten to it. If you want, you could look into it and possibly take a crack at it (as the price thing has been on my to-do list for 3 months now and im still dealing with everything but the prices thing !). I'll eventually get to it, if not. Which is odd, since the blueprint is correct and copied directly from the loot chest without typos. It should spawn fine. Weird, that. I'll just change it to the helm itself instead of the blueprint. Screw it. I think I prefer a kinetic redirection field that simple reverses projectile trajectory back towards the source. Much less work for everyone. You won't need to set blocks down or maintain anything. Build generator. Turn on. Done.