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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. enderlordmc

    enderlordmc Big Damn Hero

    where can i find pyrite and isogen?
     
  2. Utildayael

    Utildayael Scruffy Nerf-Herder

    They're both alloys. Have to make em in the fission furnace.
     
  3. Utildayael

    Utildayael Scruffy Nerf-Herder

    I'm gonna go on a limb and guess solar power does not work on a ship? Does that mean combustion or fusion really the only way to run a "ship lab"? I hate on-world bases and dealing with that mess but I sure like free power [solar]... :)
     
  4. sayter

    sayter The Waste of Time

    Correct.

    However, you CAN cheat at solar. Put two good light sources nearby (sometimes one) and it will think its sunlight :) Even a flashlight can do.
     
  5. Utildayael

    Utildayael Scruffy Nerf-Herder

    Ha I saw that worked on planet on my other save. Tossed one in ship near ship light but no dice. Will try with a better light source [or two]. :D
     
  6. Devintrainer

    Devintrainer Void-Bound Voyager

    As in, installing them so that there are zero installation problems. Also, can you make sure both mods are in the latest version?
     
  7. sayter

    sayter The Waste of Time

    I'd wait on that. I'll be updating FU either tonight or tomorrow :) Just hammering in a few last touches.
     
  8. Arti78

    Arti78 Space Kumquat

    Yeah, the high powered lighting you find some places works well for solar on the ship. I use it to charge up the batteries early on, until I get something to charge them faster.
     
  9. sayter

    sayter The Waste of Time

    sayter updated FrackinUniverse with a new update entry:

    Hefty content update

    Read the rest of this update entry...
     
  10. FunkMastaT

    FunkMastaT Void-Bound Voyager

    EDIT: NEVERMIND.... Apparently I'm dumb. lol


    Hey guys,

    Has anyone else found they are unable to hand in the quest at the outpost for the matter assembler? I have crafted it but the guy won't talk to me to hand it in.

    Any help would be hugely appreciated. Loving the mod so far.
     
    Last edited: May 14, 2016
  11. sayter

    sayter The Waste of Time

    You didn't read the description. It straight up says "bring it back here once you make it so i can see it for myself" more or less :) Not the first person to miss that though.
     
  12. BreakingForce

    BreakingForce Big Damn Hero

    update looks good sayter. will we have to reset our universe files (or fly far away from where we've been) to see the changes?
    on another note, i'm playing with FU atm, and i'm on a world with clouds that i have to mine out of my way (to build tall). are these a result of FU, or not? i ask, because mining them results in a ton of fps loss.
     
  13. sayter

    sayter The Waste of Time

    I'd need to see a screencap to know, but probably. Which biome?

    And for the new changes to be seen, yes, you'll need to travel a ways away. You could reset the universe but it's not strictly necessary.
     
  14. rpg4e

    rpg4e Phantasmal Quasar

    I've been playing for more than 124 hours with frackin universe but didn't find any glitchhousings... How am I able to raise the chance to find some glitchs?
     
  15. sayter

    sayter The Waste of Time

    Vanilla biomes have unaltered dungeon lists. Visit them to increase chances of vanilla dungeons :) However, they do still appear on FU biomes too. Just not as high a chance on many of them.
     
  16. Shadow Wolf TJC

    Shadow Wolf TJC Spaceman Spiff

    Say sayter, I've got a few things to say about this mod:

    1. In celestial.config.patch, shouldn't you be using "scorching" instead of "scorched", or vice-versa? I suspect that your blue and red stars are failing to generate scorched planets and scorched moons because of this, since there's no "scorching" planet or satellite type defined within celestial.config.patch, just "scorched" planets and satellites.
    2. In terrestrial_worlds.config.patch, have you thought about adding secondary regions to your space, atmosphere, and core regions of your worlds, or dungeons to layers other than the surface? For the latter, I've already managed to add dungeons to just about every layer with the Dungeons Everywhere! mod pack (mostly thanks to the utility mods that were bundled with the Dungeons Everywhere mods, which, along with Legacy Dungeons, build off of them), though you might want to be careful about how many dungeons you add to each world, as well as which dungeons are allowed for each layer (so that dungeons don't clip off the top or bottom edge of the screen for example).
    3. Do you mind if I work on an addon that builds off of both Frackin Universe and my Satellites Pack? Lately, I've been getting requests to make the mod pack more compatable with Frackin Universe. (I presume that the people that were requesting this would like to build a space station in the middle of space and/or raid space station dungeons while also enjoying the additional content that Frackin Universe provides.
    4. This is more of a personal request, but I've been thinking about porting the assets for my New Biome Music mod and my Kevin MacLeod Music Pack mod to another addon for Frackin Universe. I'm aware that you already have Frackin Music, but to be honest, I might prefer to listen to music from my own mods while exploring through the worlds that Frackin Universe introduces instead (especially since I have quite a few horror-themed music tracks that would be appropriate for venturing through an Atropus or Bloodstone biome), though others could instead opt to combine them with Frackin Universe.
     
  17. sayter

    sayter The Waste of Time

    holy crap. I never noticed that, and its been that way for MONTHS. Corrected on github ! I had no idea, since it generated no errors.

    Yea, I have. In many cases it was not needed though, so I left it as is and simply gave the primary more than one option (especially since atmosphere and space layers don't really have many alternates unless you count FU subs as vanilla has only one option for them. Secondaries are useless in the space layer as a result.

    As for clipping and all that, yea, some are picky or wacky. I've held off on many of these things for the next stable since they noted that there would be many, many new dungeons spread around. Since you released the Dungeons Everywhere thing though, I have been thinking on it more and planned to shoot a message your way about either ripping off what you did or including it in FU proper. But, if you are doing addons (see below) then I wouldn't have to bother doing so (if you were doing a Dungeons addon anyhow)

    Yea, thats cool.

    That's fine as well. Addons are always fine :) But FM has a ton of McCleod stuff on there already so you'll have to hunt for doubles.
     
    Last edited: May 15, 2016
  18. Shadow Wolf TJC

    Shadow Wolf TJC Spaceman Spiff

    Not even within starbound.log? From the sounds of things, it seems as if it didn't crash the game at least.
     
  19. sayter

    sayter The Waste of Time

    I think it just straight up loaded the next tier up (hot), which mostly contains the same biomes but for a few less hot ones. Or something. No errors whatsoever, or I'd have adjusted it months ago. It wasn't noticeable at all :)
     
  20. sayter

    sayter The Waste of Time

    I've got another update uploading right now, to fix a few minor issues I hadn't caught.
     
    rpg4e likes this.

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