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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. Aegis J Hyena

    Aegis J Hyena Existential Complex

    Glitch castles I think were disabled or made extremely extremely rare. I found none in my last four playthroughs and that was a while ago.
     
  2. SpaceKGreen

    SpaceKGreen Existential Complex

    They're not disabled, they're just rare. Really rare.

    I have found one or two, but they tended to appear on hostile vanilla planets, like icy and radioactive worlds. Places I didn't quite put down a teleporter for because I would either keep forgetting the hostile conditions or they had slowdown-causing weather.

    Making up for it by recreating a glitch castle on my homeworld, using the official glitch castle files as my guide. Yay self challenges. :p
     
  3. sayter

    sayter The Waste of Time


    1. i feel you. steel seemed an odd omission. i removed only out of necessity.

    3. i find glitch castles pretty often on vanilla worlds. at least, the more housey-ones without mounted knights. i agree with the crashed ship though. it happens more often than i would like. ill make a note to reduce it.
     
    Hen likes this.
  4. sayter

    sayter The Waste of Time

    DarthTrethon and SivCorp like this.
  5. Hen

    Hen Big Damn Hero

    Thanks, but I mean the big one. From my first conolnists in my current universe I got the task to find some furniture from these castels and they are still waiting. (Maybe I cheat for them)
     
  6. SivCorp

    SivCorp Parsec Taste Tester

    Perhaps your favorite question will finally disappear ;)

    Where do I find X ore? ...
     
  7. sayter

    sayter The Waste of Time

    It won't. Even with graphics to help, it only has so much room for ores. But at least it will mitigate it a bit.

    The answer remains the same though : SEARCH :)

    I'm hoping each biome type can have multiple descriptions, so that you could potentially see 800 possible descriptions for a given biome if so desired.
     
    SivCorp likes this.
  8. SilverHowler

    SilverHowler Scruffy Nerf-Herder

    So I seem to have hit a snag here. Haven't played in months so rebuilt my modpack, kept crashing. Narrowed it down to this mod by removing all others. The vanilla game loads fine, but the addition of this mod(One that I count as essential ._.') causes the game to crash due to the tentaclecometspore being a duplicate name entry. I'm using the .modpak, for reference. Any idea on a fix for this, or is this something I'll have to wait to be patched out? My luck it's something as simple as grabbing the latest non-modpak, lol..

    Note: I apologize if this is a duplicate report, I didn't see another post regarding this. Though it does seem odd I'm the only one encountering this problem. Again though, it's probably some stupidly obvious fix on my side, heh.


    Start logging at: 2016-04-26 07:44:07.032
    [07:44:07.034] Info: Star::Root using bootstrap file 'E:\Games\Steam\steamapps\common\Starbound\win64\sbboot.config'
    [07:44:07.034] Info: Star::Root using storage directory 'E:\Games\Steam\steamapps\common\Starbound\giraffe_storage\'
    [07:44:07.034] Info: Preparing Star::Root...
    [07:44:07.037] Info: Detected mod 'FrackinUniverse' at '../giraffe_storage/mods\FrackinUniverse.modpak'
    [07:44:07.037] Info: Loading Configuration with config file: 'starbound.config'
    [07:44:07.037] Info: Loading Star::Configuration from 'Just (.\..\giraffe_storage\starbound.config)'
    [07:44:07.048] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [07:44:07.087] Info: Initializing Star::Root with 3 assets sources
    [07:44:07.088] Info: Done preparing Star::Root.
    [07:44:07.088] Info: Client Version 'Beta v. Pleased Giraffe - Update 5' Revision: 27433035cd2a72d3c7782aa3182119f87637614a Protocol: 692
    [07:44:07.088] Info: Initialized SDL
    [07:44:07.641] Info: Initialized SDL Video
    [07:44:07.696] Info: Initialized SDL Joystick
    [07:44:07.700] Info: Initialized SDL Sound
    [07:44:07.741] Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    [07:44:07.741] Info: Loading Assets
    [07:44:07.741] Info: Loading assets from: '../assets/packed.pak'
    [07:44:07.742] Info: Loading assets from: '../assets/user'
    [07:44:07.742] Info: Loading assets from: '../giraffe_storage/mods\FrackinUniverse.modpak'
    [07:44:08.686] Info: Done loading Assets in 0.945 seconds
    [07:44:08.691] Info: Loading NameGenerator
    [07:44:08.795] Info: Done loading NameGenerator in 0.104 seconds
    [07:44:08.796] Info: Loading ObjectDatabase
    [07:44:08.909] Info: Initializing SDL Window
    [07:44:09.210] Info: Created initial window 1000x600
    [07:44:09.231] Info: Renderer initialized
    [07:44:09.234] Info: Renderer destroyed
    [07:44:09.234] Info: Initializing SDL Window
    [07:44:09.399] Info: Re-created window 1366x716
    [07:44:09.426] Info: Renderer initialized
    [07:44:09.426] Info: Loading ImageMetadataDatabase
    [07:44:09.426] Info: Done loading ImageMetadataDatabase in 0 seconds
    [07:44:12.088] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [07:45:32.446] Info: Done loading ObjectDatabase in 83.65 seconds
    [07:45:32.446] Info: Loading PlantDatabase
    [07:45:43.093] Info: Done loading PlantDatabase in 10.647 seconds
    [07:45:43.093] Info: Loading ProjectileDatabase
    [07:46:03.182] Error: Could not read projectile '/projectiles/guns/crystalbomb/crystalshrapnel.projectile', error: (AssetException) Could not read variant value /projectiles/physics.config:shrapnel
    Caused by: (TraversalException) No such key 'shrapnel' in pathGet("shrapnel")
    [07:46:03.978] Info: Done loading ProjectileDatabase in 20.885 seconds
    [07:46:03.978] Info: Loading MonsterDatabase
    [07:46:08.405] Info: Loading NpcDatabase
    [07:46:13.462] Info: Done loading NpcDatabase in 5.057 seconds
    [07:46:13.483] Error: Exception raised during Root finishLoad: (MonsterException) Error loading monster type '/monsters/unique/tentaclecometspore/tentaclecometspore.monstertype'
    [0] 13f877373
    [1] 13f873a48
    [2] 13f873b78
    [3] 13f58f8a0
    [4] 13fa63945
    [5] 13f9c64d0
    [6] 13f9c34c4
    [7] 77a8d501 RtlRestoreContext
    [8] 13f586ca5
    [9] 13f2ff605
    [10] 13f2fcd2a
    [11] 13f2f7fb2
    [12] 13f2faaa0
    [13] 13f2fb829
    [14] 13f2fb07c
    [15] 13f2fab2e
    [16] 13f2fa9fe
    [17] 13f304bb2
    [18] 13f8de0da
    [19] 13f8ddaa1
    [20] 13f88b7fd
    [21] 779359cd BaseThreadInitThunk
    [22] 77a6b981 RtlUserThreadStart
    Caused by: (MonsterException) Repeat monster type name 'tentaclecometspore'
    [0] 13f877373
    [1] 13f873a48
    [2] 13f58f7e5
    [3] 13f586c91
    [4] 13f2ff605
    [5] 13f2fcd2a
    [6] 13f2f7fb2
    [7] 13f2faaa0
    [8] 13f2fb829
    [9] 13f2fb07c
    [10] 13f2fab2e
    [11] 13f2fa9fe
    [12] 13f304bb2
    [13] 13f8de0da
    [14] 13f8ddaa1
    [15] 13f88b7fd
    [16] 779359cd BaseThreadInitThunk
    [17] 77a6b981 RtlUserThreadStart
    [07:46:13.502] Info: Renderer destroyed
    [07:46:13.680] Info: Shutting down Star::Root
    [07:46:14.441] Error: Fatal Exception caught: (StarException) An error occurred during loading: (MonsterException) Error loading monster type '/monsters/unique/tentaclecometspore/tentaclecometspore.monstertype'
    Caused by: (MonsterException) Repeat monster type name 'tentaclecometspore'
     
    Last edited: Apr 26, 2016
  9. SpaceKGreen

    SpaceKGreen Existential Complex

    Wrong version.

    Are you using stable? The current version is Glad Giraffe - Update 3.
     
  10. SilverHowler

    SilverHowler Scruffy Nerf-Herder

    Hey, thanks for pointing that out, I honestly hadn't even noticed I was running an outdated version. Steam 'updated' it recently but I hadn't thought to check if the patch had actually applied; my net tends to die and screw things up. So I'll patch/reinstall if needed.

    Edit: Having to completely reinstall because Steam sucks. It won't even try to patch it now despite me changing update settings. So I'm still working off the theory that my net screwed something up last time it tried to patch. Oh well. This is what I get for being with Shaw, I guess.
     
    Last edited: Apr 26, 2016
  11. ArmageddonDevil

    ArmageddonDevil Void-Bound Voyager

    I'm having a problem uninstalling this mod, every time I do so, my game crashes and says the error has something to do with fuokeahitech...?
     

    Attached Files:

  12. sayter

    sayter The Waste of Time

    That means you've got something from FU still kicking around trying to load, but it cant find it since you removed the mod. In this case, some of the Hi Tech furniture.

    Uninstalling a mod this large can be tough when it has so much content that you might not even realize said content comes from the mod. You need to be certain every last bit of it has been removed before you even try uninstalling, or this happens :) Technically, better to start a new character instead. That said, not sure why you'd purposefully remove all the content. The game is going to feel so empty to you now !
     
    Last edited: Apr 30, 2016
    Arti78 likes this.
  13. Arti78

    Arti78 Space Kumquat

    Yeah, I've tried a few vanilla runs and end up installing this mod every time shortly afterwards, lol.
     
  14. ArmageddonDevil

    ArmageddonDevil Void-Bound Voyager

    it's so I can play on a few servers that are having problems with frackinuniverse
     
  15. sayter

    sayter The Waste of Time

    Not sure what the problem would be. Works fine if both player and server have the mods and are using the up-to-date game build. So I assume one of the previous mentions are the issue.
     
  16. sayter

    sayter The Waste of Time

    Live on Github

    Tons of replacement/new celestial planet horizon (orbit) graphics. This should fix up most of the biomes now, without much pixellated crap! Irradiated, Ice Waste, Frozen Moon, Metallic, Bloodstone, Infernus, Mountainous, Fungal and others have been improved.

    removed a smattering of "wreck" dungeon placement to limit how often that dungeon is seen. Patience people, new stable will be here soon with a TON of new dungeons :) I'll crank some more out eventually , too.
     
  17. ArmageddonDevil

    ArmageddonDevil Void-Bound Voyager

    okay i've deleted everything (characters, mods, universe) and i still get the same error every time, what should I do? I'm unable to play my game without this mod.
     

    Attached Files:

  18. Marxon

    Marxon Supernova

    Nebulite and a high tech fridge and a crafting table, something "sellme" and...

    Probably got an item in your ship from the mod.
     
  19. sayter

    sayter The Waste of Time

    I already told you , dude. You have some of those items either on your ship or elsewhere trying to load and they no longer exist since you deleted the mod.

    You need to reinstall the mod, find those items on your base/ship, delete them, and THEN delete the mod. Or, remove the mod and make a totally new character. There are no other ways to fix the issue. It will not load no matter what you do so long as it is trying to load those objects and cannot find them.
     
    Last edited: May 1, 2016
  20. ArmageddonDevil

    ArmageddonDevil Void-Bound Voyager

    finally got it, thanks for your help, worked after reinstalling my mods
     

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