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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. AshPrinner

    AshPrinner Scruffy Nerf-Herder

    Using this mod (v 3.799) I found a bug in the Seeds questline
    It says that to craft a thornitox seed I have to inject Tissue cultures with Cell Hardening 1 and Toxic genes...However; The Gene Design Lab specifies the recipe as being 3x poisonous,3x corn seed and 1x skeletal structure

    Not that it's a big deal seeing as I have a farm pumping out 100's of genes but still xD
     
  2. sayter

    sayter The Waste of Time

    nice catch. It's easy to miss little details like this among the millions of things in the mod. Thanks. I'll make the change now so I don't forget later. Seems a couple others in that same questline are wrong as well. Corrected for next update.
     
    Last edited: Apr 21, 2016
    renbear likes this.
  3. bael420

    bael420 Void-Bound Voyager

    question, and sorry if this has been asked before as im not gunna read through 128 pages, but is this multiplayer compatible and if so, will the others on the server be able to get at the stuff too?
     
  4. Mackinz

    Mackinz The Waste of Time

    If and only if the server and all clients joining said server also have the mod.
     
    Never likes this.
  5. bael420

    bael420 Void-Bound Voyager

    ok, ty
     
  6. Victor_Zsasz

    Victor_Zsasz Scruffy Nerf-Herder

    YES! Crafted the atmosphere regulator thing to protect my villagers!
     
  7. SpaceKGreen

    SpaceKGreen Existential Complex

    Sorry, but the atmospheric regulator doesn't affect the weather. It's just an oxygen/temperature/anti-radiation field.
     
  8. Victor_Zsasz

    Victor_Zsasz Scruffy Nerf-Herder

    I'm okay with that, I'm on one of those planets suitible for crafting large things, so its just an added measure of protection. Now I just have to wait and grow a ton of biofuel, and such to be able to power it. I did protocyte stuff, but that might not last that long, with the condenser and my biofuel farm, I should have plenty of material to fuel it forever.

    As a side note, I'm added a few pictures to the neptunium wiki entry, I'll try to do more and such now that I have an account there.
     
  9. Apexii

    Apexii Void-Bound Voyager

    Will the mod Avali (Triage) affect the game (save)??
     
  10. sayter

    sayter The Waste of Time

    Not sure I follow? Should work fine. They're compatible.
     
  11. Arti78

    Arti78 Space Kumquat

    Haven't had any issues with any of the Avali mods and this one.
     
  12. sayter

    sayter The Waste of Time

    Live on Github (3.8 RC02)


    - advanced centrifuge now processes radioactive rods at a much higher rate of efficiency.

    - fixed a missing metallic underground parallax background

    - fixed the diamondblock unlock from Carbon

    - several liquids have been made less opaque (especially black tar & liquid nitrogen. This should help with navigation in those liquids a little bit)

    - corrected quests for the design lab asking for wrong ingredients in the flavor text.


    • New tiles added: Purple Console, Ancient Metal, Steel Hive
    • New Sub-biome: Metal Jungle. Appears only on Rainforest and Metallic Moon biomes.

    • New Sub-biome: Metalworks 3, appears on Metallic Moon

    • New sub-biome: Metalworks 4, appears on Metallic Moon and Wasteland

    • New Sub-biome: Metal Hive. Includes new Bees! Critter as well as giant metal bee monsters
    • Rainforest biome has had a slight overhaul with its subbiome selection. All snowy ones are gone (for now) and I’ll play around more once 1.0 hits and I can really dig into the new biome features!.
    • Added several tiles from the Avali mod. If you get duplicate errors, let me know. Right now they share the same name and location, so they *should* overwrite rather than duplicate. If not, let me know.

    • Added several tiles from the Peglaci mod (17). Since it’s outdated you should have no problems with duplicates.

    • Added several tiles (10) from the Retex mod by Cgeta. They have unique IDs so they will appear *in addition to* those tiles if you already use that mod.This is because I wanted both the original textures and these new tiles to add more variety. You’ll notice a definite difference in some biomes now once you revisit them!
    • new look for Caliche rock


    I'll be doing tons of changes with tiles in biomes over the next bit
     
    almedyl likes this.
  13. SivCorp

    SivCorp Parsec Taste Tester

    I see you are adding some tiles from other mods... may I suggest Hull plating blocks mod? It has many ship building materials and the thrusters as well.
     
  14. Victor_Zsasz

    Victor_Zsasz Scruffy Nerf-Herder

    Does anyone have any tips for getting cryogenic genes? I'm a bit stuck.
     
  15. sayter

    sayter The Waste of Time

    cold stuff. creatures , specifically.
     
  16. Victor_Zsasz

    Victor_Zsasz Scruffy Nerf-Herder

    Do seeds like blizzberry appear on cold worlds? Cause then I can go hunt for them. I've been trying to craft all the seeds but I don't know where to find cyro genes. So I got to FIND the one that may appear on worlds.

    But CAN i get cryogengic genes from killing monsters on cold worlds?
     
  17. moseythepirate

    moseythepirate Pangalactic Porcupine

    You can also try vanilla starbound seeds. I'm pretty sure you can get all of the genes from vanilla seeds, like wheat and tomatoes and whatnot.
     
  18. sayter

    sayter The Waste of Time

    1. Yes, the first tier of plant for cold appears on cold worlds.
    2. No, monsters dont drop genes. They drop cryonic extract.
     
  19. sayter

    sayter The Waste of Time

    Live On Github (3.8 RC 0.2)


    - advanced centrifuge now processes radioactive rods at a much higher rate of efficiency.

    - fixed a missing metallic underground parallax background

    - fixed the diamondblock unlock from Carbon

    - several liquids have been made less opaque (especially black tar & liquid nitrogen. This should help with navigation in those liquids a little bit)

    - corrected quests for the design lab asking for wrong ingredients in the flavor text

    - liquid interactions messed with quite a bit. You’ll see some neat reactions here and there now. More to come.

    - tons of tile graphic adjustments

    • New tiles added: Purple Console, Ancient Metal, Steel Hive, Jelly Stone, Jelly (from PixelGood store), Andesite
    • New Sub-biome: Metal Jungle. Appears only on Rainforest and Metallic Moon biomes.
    • New Sub-biome: Metalworks 3, appears on Metallic Moon
    • New sub-biome: Metalworks 4, appears on Metallic Moon and Wasteland
    • New Sub-biome: Metal Hive. Includes new Bees! Critter as well as giant metal bee monsters
    • Rainforest biome has had a slight overhaul with its subbiome selection. All snowy ones are gone (for now) and I’ll play around more once 1.0 hits and I can really dig into the new biome features!.
    • Added several tiles from the Avali mod. If you get duplicate errors, let me know. Right now they share the same name and location, so they *should* overwrite rather than duplicate.
    • Added several tiles from the Peglaci mod (17). Since it’s outdated you should have no problems with duplicates.
    • Added several tiles (10) from the Retex mod by Cgeta. They have unique IDs so they will appear *in addition to* those tiles if you already use that mod.This is because I wanted both the original textures and these new tiles to add more variety. You’ll notice a definite difference in some biomes now once you revisit them!
    • Added several tiles from the discontinued Hull Plating mod
    • subbiome tiles have been tinkered with
    • started a change for the metallic moon orbit horizon
     
  20. Hen

    Hen Big Damn Hero

    Its been a while since I was the last time in this forum. I tried to read the last posts, but as usual, there too many. So please don't mind, if I mention something twice.
    1. I'm missing steel already, even if I understand the intention. Steel will vanish in the next update and so it left FU. But this means also a loss in diversity. Steel could still be used for alternative armours, weapons and some FU devices. Maybe this is more a criticism for Chucklefish, because I also dislike the durasteel ore. It wasn't to complicated, to collect two different ores to make a better alloy. Same thing for the combination of solarium and the 3 colourful ores. I don't want you to bring back the old times, but to keep diversity.

    2. For the same reason I like neptunium and thorium.

    3. Sorry, I asked this kind of question already and the answer will likely be the same. I can't find any glitch castles, is there something wrong with them? I know they won't be on any FU planets, but I can't find them on normal planets too. In turn on FU planets I found the broken ship too often. At first I was happy about that, because I liked them alot, but now I noticed, that they are on almost every single planet in my universe.
     

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