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RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

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  1. sayter

    sayter The Waste of Time

    thats a feasible plan. The nuclear is intended as an interim step since the quantum requires advanced materials that might be harder to come by. And thats if I do it at all. Merely thinking on it at the moment. I feel the two we have are fine, really. Making the top-shelf version require power is a minor change.
  2. TempTemp

    TempTemp Star Wrangler

    I think I found a bug with the solar panels and batteries. I have a base setup in an asteriod field and the solar panels seem to yield no power (doesn't make sense since there should be nothing blocking the light and I think it's in the hot zone too). However two of them seem able to power up a battery (weakest kind) which can then power other stuff. Not really a major issue since it only seems to yeild one unit of power from two solar panels and one battery.

    In terms of Wolfram I found one unit on a mountainous world and in the same trip found 21 diamonds. I dug right too the core too. On the topic of mountainous biomes I feel that they should yield better results without having to dig as deep. Because of the way mountains form you should be able to dig up lots of stuff by digging left or right instead of up and down. This would allow mountainous worlds to have something to lure players to them. Whenever you need lots of low level ore you go to one since you could find some without digging very far (or at all).
  3. sayter

    sayter The Waste of Time

    Yea, I dont think he thought of the solar being used in space. That might be why it doesn't properly work. Good to know though. But at least they give some power even with 0 light, which is supposed to be their function anyhow.

    As for mountainous: yea, probably a good idea. Plus then it makes the Trolls a more tangible threat overall since you will see them a lot more on the surface than underground. I'll make that change for tonights build.
  4. SingABrightSong

    SingABrightSong Pangalactic Porcupine

    Tested out the Nuclear Fission Reactor and the Arc Smelter. A stack of 1000 ore could give anywhere from 148 to 152 refined material, which is rather odd, since 1000 / 4 = 250. The reactor's crafting description says it's safe up to 12 "volts"(I don't think that it's actually a measure of electrical potential in this case), but running at twelve(I assume, as the sensor doesn't register beyond 10) units, the reactors indicator goes red... and still doesn't do any radiation damage. I even tried blocking the waste slot, which didn't seem to cause anything to go terribly wrong. And apparently protocite fuel is a fissionable. Incidentally, if Proto World trees still dropped protocytes, I would have tried to use the Cloning Lab to splice together a protocyte bonsai for an inexhaustible source of biofuel.
  5. sayter

    sayter The Waste of Time

    With the arc edits I did today, hopefully the issue resolves itself. The math is definitely off, and methinks I know why now: i left an extra consumption line in there. So its taking 4 at least, and sometimes it takes additional resources (33% chance). Instead it should always consume the base amount and that extra bit should be removed. The original had a 33% chance to use ore up, which led to its ludicrous resource creation.

    the radiation damage does work on the reactor though, but it might depend on the fuel type (unless you had FU radiation protection on ). For instance, putting solarium x 3 stacks in there will irradiate the hell out of you (thats what I was doing with it last night). I havent tested with biofuel and radiation yet. I'll probably remove the biofuel inputs from it, and move those to the Thermal unit instead, leaving only fissionable radioactive materials for the reactor. Definitely glad I opted to test the hell out of this through github before releasing.
  6. TempTemp

    TempTemp Star Wrangler

    It might be useful if you could extract something from leftover silk. I'm using the robot farming mod so I've ended up with tons of silk leftover. Most other items can be turned into something more useful, but not silk.

    It's kind of funny thinking that I used to have a shortage of it and now I have thosands of units laying around (plus almost as many seeds). Good thing I went for the Over 9000 mod so my stacks are more compact.
  7. chean

    chean Pangalactic Porcupine

    There are still some ways to get an infinitely sustainable biofuel supply; (erithian) algae farming is a simple one, exploiting a liquid protocite planet core is another. Finding the latter may take some searching, since only Shadow and Unknown planets even have the chance to have that type of core (wasted some time digging to the core of Proto Worlds before I realized that), but when you do find one it's well worth it. :)[DOUBLEPOST=1445986564][/DOUBLEPOST]Oh, and Sayter: is it intentional that armors which give immunity to poison and bio-ooze leave you susceptible to them when in the form of acid rain? It's kind of funny that I can swim through oceans of the stuff and be unscathed, yet be hurt by it when it comes in droplet form from above. :D
    Last edited: Oct 27, 2015
  8. sayter

    sayter The Waste of Time

    Well, methinks its a different effect entirely actually. When I have bio-ooze proof armor on, bio-rain doesnt affect me. Nor does the puddles it creates. Regular poison, however, will. And vice versa. So long as you have something that protects from an effect it will never affect you. It's an on/off switch. So if you are being affected by something that appears similar it's probably a secondary effect that isn't actually the one you think it is :)

    Okay, for the Arc Smelter the stuff I did today didn't take. Not a huge deal. I think I found a more interesting solution anyhow. Rather than need a table for every object I am simply going to do this instead: Every "tick" will consume between 1 and 3 ore. That means you'll get a pretty decent return the vast majority of the time provided you don't roll tons of 3 values. Since you get numerous items for the price of one it seems a fair compromise. (until i code it from scratch to suit my purposes better, that is)
    Last edited: Oct 27, 2015
  9. chean

    chean Pangalactic Porcupine

    Sure, but War Angel Immunity does protect from both poison and bio-ooze as long as the liquids are settled on ground level; but doesn't protect from acid rain that - when "puddled" - is collected and stacked as if it were the same poison as that which forms oceans on toxic worlds etc. Hmm, looking at the files, seems like acid rain, bio rain deliver damage as projectiles, which I suppose is a key difference from the touch effects of surface liquids.[DOUBLEPOST=1445989734][/DOUBLEPOST]
    Yeah, that sounds reasonable. Will be interesting to test it out in practice, though, given the random element.
  10. sayter

    sayter The Waste of Time

    Ah, impact damage is different yes. And that part was intentional (though at this point can probably be reduced/removed. its simply been like that for over a year now and i hadnt even thought to look)

    And based on testing of the arc, i may leave it the way it is now. It all depends on feedback, really. If I can avoid re-coding, I'd happily avoid re-coding!
  11. sayter

    sayter The Waste of Time

    Live on Github

    some new Elder objects

    more adjustments to the arc smelter

    mountainous biomes now have higher density of ore on the surface. Well worth a visit now!
  12. M4ck

    M4ck Void-Bound Voyager

    I've tried that elder mission thingy, and it looks like it'll be awesome when finished :D But right now... 20 pixels for killing THAT THING!? :(

    By the way, as it is right now, there is a 1x1 floating block about 15 blocks to the right of a small ~10x3 block island on the right side of the arena, which makes you unreachable to the boss and its minions if you stand on it.
  13. sayter

    sayter The Waste of Time

    yea, its got some work to do. However, you're only partially right about the blocking. Yknow that "Choo! Choo!" attack it does? Yea. Once the dungeon is finished, protection will be turned off. ChooChoo eats blocks. All of them. Which means it'll swap to a running battle once he gets badly damaged and no blocks will keep you incredibly safe.

    And yes, its loot sucks ass at the moment.
  14. Aegis J Hyena

    Aegis J Hyena Existential Complex

    I'm thinking for the radiation... I've read somewhere that water deflects radiation enough to make it "safe to swim in" if you're not close to the reactor. Maybe if it's encased in water it won't irradiate you if you have huge amounts of fuel? Or maybe have a small machine where you put in lead ore (or make lead shielding blocks) and use that?

    Edit: There should also be a machine for refining "nuclear waste" to something usable... if we're a spacefaring species, we should have been able to clean up our environment centuries ago...
  15. sayter

    sayter The Waste of Time

    or you could just...yknow...wear armor that protects you from the effects. lol.

    as for the waste, ill probably do that eventually, though i dont think youd be able to get much use out of nuclear waste (other than refining it into fuel again, as it retains about 90-95% of its energy after being used up)
  16. Zetlin97

    Zetlin97 Scruffy Nerf-Herder

    use it for nukes?
    TempTemp likes this.
  17. sayter

    sayter The Waste of Time

    lol. Yea... no

    Besides, you have particle bombs, particle cannons and other such weapons for that !
  18. ChillChinchilla

    ChillChinchilla Void-Bound Voyager

    I'm not sure if anyone has pointed this out yet, but a lot of the custom head accessories will remove the hair from humans, making them bald. They also will remove the face brand from Novakid, along with removing their hair. Not sure about the other species, as I haven't made a character for them yet.
    Accessories I've found so far that do this:
    Targeting Goggles
    Mad Science Goggles (both positions)
    Dunce Cap
    Joke Glasses
    Haptic Goggles
  19. sayter

    sayter The Waste of Time

    yea, i keep meaning to fix the masking on those items. thanks for the reminder. ill add it to the list so it doesnt get forgotten
  20. chean

    chean Pangalactic Porcupine

    When farmed in the hydroponics tray, bamboo currently produces PGI's -- as the tray object references 'bambooshoot' rather than 'ff_bambooshoot'.

    Oh, and something I've noticed a few times in logs:
    "Error: Could not load audio asset '/sfx/ambiance/hell.ogg', using placeholder default.
    (AssetException) No such asset '/sfx/ambiance/hell.ogg'"

    As there's no file with a name even remotely close to that, maybe it's just a placeholder reference for a file to be added in the future?
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