1. Please be advised of a few specific rules and guidelines for this section.

RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

Thread Status:
Not open for further replies.
  1. Inny

    Inny Cosmic Narwhal

    You'll know if you done it right when the apiary animates.
    You need at least one drone, one queen, one frame, and some flowers around.
     
  2. Freezair

    Freezair Pangalactic Porcupine

    I think this change was particularly unnecessary, and I also think it goes against what is intuitive for both Bees! and FU. FU is all about the crafting stations with Very Specific purposes--you make seeds here, you do gene stuff here, etc. The Apiary Table's VSP is making things with honey and honey by-products, and since Bees! has so many of its own mechanics, it now feels more like the sort of distinct subsection of the mod that gets its own crafting station set aside for it. Plus, as a longtime fan of the mod, it bothers me that I can't use the craftiing table as a convenient one-stop shop for all my bee needs. Plus, they still don't appear to be unlocked for me, and I feel like locking away these items hurts another one of the things I really liked about the mod: You knew right off the bat what the high-tier stuff was and how it was made, which encouraged you to strive for it and try to make it right off the bat. It gave you goals and encouraged you to reach for them by the mere fact that you had a chance to see what sort of goals you could have.

    Then you're harming the utility of one of the late-tier unlockables in Bees! by condemning it to creating something you can easily find and which is no longer special or unique in any way. Furthermore, by trying to insert items from the FU mod into the crafting for Bees! stuff, you're upsetting the balance of the mod and throwing the usefulness of some of its products all out of whack.

    Not to mention, by turning the bees into pinata enemies, without changing the frequency of their spawn, you're undermining the entire need to raise them in the first place.

    This is a problem. You're trying to make all these piecemeal changes to the mod, and you're not all that familiar with how it works. Looking at a bunch of scripts and theoretically working out their purpose in one's head is no substitute for cracking open a new character and just spending some quality time with a mod, learning its feel and progression in that gut way instead of in that well-the-numbers-say-this way. You've been given custodianship of a popular, well-liked mod, and I think learning that mod's ins and outs well is an important part of doing that mod and its existing fanbase justice. It is a slow-paced mod that rewards patience, especially when contrasted to a combat-heavy mod like FU. It's also a mod that does very useful work when you're just running around your base or FTLing from planet to planet and can eliminate busywork like mining for low-tier ores. I understand that you are trying to combine two mods that target very different audiences and you'd like it to be meaningful, but I think the most meaningful thing you could do at this point is just to get a good, long amount of Bees! usage in yourself so you really, truly KNOW what you're working with.
     
  3. Arti78

    Arti78 Space Kumquat

    From what I read on the main page of the Bees! mod page, not much has changed. Anyways Sayter was given the mod to merge with FU, so I'm pretty sure he's making a couple changes here or there to make it fit in with FU better.
     
  4. Hen

    Hen Big Damn Hero

    Next log of a broken crystal moon.
     

    Attached Files:

  5. enderlordmc

    enderlordmc Big Damn Hero

    where do i find brek- brak- silk trees
    edit:spelling
     
  6. moseythepirate

    moseythepirate Pangalactic Porcupine

    I've found them on forest and lush worlds, IIRC. You could also make them the the FU workshops.
     
  7. Sirrobert

    Sirrobert Big Damn Hero

    You make them in your lab. Pritty basic genes
     
  8. Vegetable Lamb

    Vegetable Lamb Existential Complex

    Got a new bug

    Code:
    CelestialWorld:-571717846:-828985513:-211441254:6
    [15:45:07.635] Error: Graphics exception during render, re-initializing: (GraphicsException) Failed to create texture. (8007000e)
    [15:45:07.650] Info: Renderer destroyed
    [15:45:07.650] Info: Initializing SDL Window
    [15:45:07.677] Info: Re-created window 1920x1057
    [15:45:07.686] Info: Renderer initialized
    [15:48:14.449] Error: Graphics exception during render, re-initializing: (GraphicsException) Failed to create texture. (8007000e)
    [15:48:14.462] Info: Renderer destroyed
    [15:48:14.462] Info: Initializing SDL Window
    [15:48:14.490] Info: Re-created window 1920x1057
    [15:48:14.500] Info: Renderer initialized
    [15:49:46.649] Info: UniverseServer: Creating celestial 
    Not sure what changed for this.
     
  9. sayter

    sayter The Waste of Time

    uh...it wasn't unnecessary. At the time of their being added, it wasn't a merge going on. Therefore there were about 700 conflicts with the two mods. So this fixed the issue. And in the end it served my purposes better to just leave them named with the new file names, not the old ones, since it didn't harm anything once all was switched.

    I didn't condemn it. I've not altered bees! progression in any way. It can all still be done exactly the same was as before. I literally grabbed his published code, merged into fu, removed conflicts...and that was it. The amber was added because I wanted it to be a bit more interesting to craft.

    Not the Bees! mod bees, dude. The hive biome bees, which are totally different creatures from the get-go. The Bees! ...er..bees.. still need to be raised.

    again, I haven't changed it's progression in any way. Many of the recipes it added were unlocked from the start, so that much has changed to be in-line with the rest of the mod. And that won't change :) Now you need to unlock the stuff via the various blocks and stations. As of the next Github release it will be possible to build them in the bee station again . You're making a mountain out of a molehill here, dude. I literally just added it into FU and therefore need to "massage" it into place while simultaneously doing about 50 other updates in different areas of the mod. Patience is required.

    Once this next push is live, THEN you can toss the feedback at me on what is still "busted" with bees mod. But again, and I cannot stress this enough, I've not altered progression in Bees! save for some unlocks needing effort where they did not before, or the amber.[DOUBLEPOST=1442182118][/DOUBLEPOST]
    no idea whats going on there. Doesn't seem to be related to FU though.
     
    Arti78 likes this.
  10. Vegetable Lamb

    Vegetable Lamb Existential Complex


    Okay found this:

    Code:
    [12:47:31.398] Error: Could not load base image asset '/projectiles/weather/biorain/healingrain.png', using placeholder default.
    (AssetException) No such asset '/projectiles/weather/biorain/healingrain.png'
    [12:47:31.403] Error: Could not load image asset '/projectiles/weather/biorain/healingrain.png:0', using placeholder default.
    (AssetException) No associated frames file found for image '/projectiles/weather/biorain/healingrain.png' while resolving image frame '/projectiles/weather/biorain/healingrain.png:0'
    [12:47:31.586] Error: Could not load image asset '/projectiles/weather/biorain/healingrain.png:1', using placeholder default.
    (AssetException) No associated frames file found for image '/projectiles/weather/biorain/healingrain.png' while resolving image frame '/projectiles/weather/biorain/healingrain.png:1'
    
    
    [14:28:48.744] Error: Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/monsters/unique/heckblob/behavior.lua"]:73: attempt to perform arithmetic on a nil value (global 'dt')
    [0] 146edaa
    [1] 146bf38
    [2] 14b75b5
    [3] 14b1659
    [4] fd57d3
    [5] fd6b35
    [6] 10ec306
    [7] 10f0103
    [8] 10f01c0
    [9] 10e7c6b
    [10] 12b1cf9
    [11] 136d1a0
    [12] 1298bb4
    [13] 12ba3cc
    [14] 12ba15f
    [15] 147f7b1
    [16] 74f63744 BaseThreadInitThunk
    [17] 778ea064 RtlSetCurrentTransaction
    [18] 778ea02f RtlSetCurrentTransaction
    
    
     
  11. moseythepirate

    moseythepirate Pangalactic Porcupine

    I got that one too! Solidarity, brother!
     
  12. sayter

    sayter The Waste of Time


    the heckblob i know about, and will have fixed soon. I'm not sure why that NPC throws that error , when spawning him normally throws none. Hrmph. The other bug is now fixed. Thanks.[DOUBLEPOST=1442187893][/DOUBLEPOST]LIVE ON GITHUB


    -temporarily disabled the Heck Blob monster from atropus till it’s lua issue is sorted out

    - fixed biorain throwing a wrong image error

    - reworked cultist microdungeons so there are 4 populated, and 4 unpopulated. Re-added to primeval forest biomes.

    -added 3 new blocks: Titanium Wall, Speed Block and Jump Block. The last two require Titanium Wall and other resources to build. They are incredibly useful. Pick up a fission furnace to unlock the recipes.

    -added FU original (thanks, @dasmole for the art and code!) fleshleech monster to bloodstone and atropus

    - heavily reduced FU monster spawn rates

    -elderspear blueprint should hopefully work okay now, rather than being a PGI

    - added some new decorations to primeval forest worlds

    - rostone should properly extract again

    - you can now build the brain extractor once you find silicon, simply to enable the recipe for Brain in a Jar to work properly

    - dinos now have a chance to drop eggs, which can be extracted from for materials

    - added one new ice surface microdungeon

    - added two brand new arboreal surface microdungeons. a giant tree, a bluff, and a dangerous bridge. It seems they spawn very rarely even when kept as the only selection options in the biome set to max spawn rate, but that is due to their size and that they require a fair amount of background being strictly air.

    - exceptional bees should produce honey as normal again

    - bee gear should appear in both the MA and Bee station now

    - fixed bees! related food recipe unlocks

    - wasteland vehicles should fit the SB art style a bit more now (their black outlines have been replaced with colored outlines)
     
    Last edited: Sep 14, 2015
  13. Lindazana

    Lindazana Cosmic Narwhal

    Some minor bug reports: On the science outpost, all NPCs are now using the apex's dialogue. And on finding a (ungodly rare) blueprint slime blob under a slime world, on breaking it it dropped a perfectly generic item, and not a blueprint.

    Also, did you nerf bee biomes? I noticed a significant reduction in the amount of bees chasing after you on going through one, as well as the hive block no longer applying the honey debuff. I only found 5-6 bees traveling through it, as opposed to the 100+ that were there a few patches ago.
     
  14. agent228

    agent228 Void-Bound Voyager

    I have a question on corruption ore. I've been looking through more than a few atropus worlds finding places full of corruption and yellow bioluminescent stone, although no corruption ore. Am I looking in the wrong kind of "corrupt" area? And if so, what should I be looking for in a corrupt biome to know it's the right kind?
     
  15. sayter

    sayter The Waste of Time

    Yea, i significantly reduced the bee spawns recently as per the update notes. I felt it was a bit too many, and am currently trying to find the right balance.

    Which blueprint do you mean by "slime blob" blueprint exactly?

    and the hive blocks should still be applying honey effects. that hasn't changed. Perhaps you are wearing an item that mitigates the effect. Unless you mean the normal "honey" ground still does it but the combs do not. If that is what you mean, you would be correct. It was done to make it less of a chore to navigate with at least a few breaks of not being stuck if you lacked the proper gear :)
     
  16. Arti78

    Arti78 Space Kumquat

    Had a PGI pop up from one of the Honey crystal chests.


    [22:26:29.832] Error: Could not load base image asset '/items/tools/mining tools/diamondpickaxebig.png', using placeholder default.
    (AssetException) No such asset '/items/tools/mining tools/diamondpickaxebig.png'
    [22:29:19.882] Error: Could not instantiate item '[fugoldenblade-recipe, 1, {}]'. (JsonException) Cannot convert from null to string


    This was what i dug out of the log around the time I found it. Seems the giant jelly thing is getting some more use, as I had to fight 4 of them before I got to that chest. lol
     
  17. sayter

    sayter The Waste of Time

    lol wtf. diamondpickaxe? i know for a fact i dont use that in FU...but ill do a check anyhow

    edit: nope. not from FU

    guessing another mod you use is spawning something in chests as well. Or...something...[DOUBLEPOST=1442203558][/DOUBLEPOST]

    fungal, crystal moon, primeval, thickjungle, lightless, penumbra
     
  18. Monobrobe

    Monobrobe Void-Bound Voyager

    I'm getting a rather nasty problem from this mod. Those aggressive bees that drop honey and stuff cause my entire computer to freeze up to the point I have to turn it off the old fashioned way. It happens whenever I try to pick up the honey that the bees dropped.
    Here's my log:

    Loading EmoteProcessor
    [22:42:23.678] Info: Done loading EmoteProcessor in 0 seconds
    [22:42:23.679] Info: Loading SpeciesDatabase
    [22:42:23.960] Info: Done loading SpeciesDatabase in 0.281 seconds
    [22:42:23.960] Info: Loading QuestTemplateDatabase
    [22:42:29.489] Info: Done loading QuestTemplateDatabase in 5.529 seconds
    [22:42:29.489] Info: Loading AiDatabase
    [22:42:29.683] Info: Done loading AiDatabase in 0.194 seconds
    [22:42:29.683] Info: Loading TechDatabase
    [22:42:38.831] Info: Done loading TechDatabase in 9.148 seconds
    [22:42:38.831] Info: Loading CodexDatabase
    [22:42:39.440] Info: Done loading CodexDatabase in 0.609 seconds
    [22:42:39.440] Info: Loading BehaviorDatabase
    [22:42:39.783] Info: Done loading BehaviorDatabase in 0.343 seconds
    [22:42:39.784] Info: Done fully loading Star::Root
    [22:42:39.790] Info: Renderer destroyed
    [22:42:41.940] Info: Renderer initialized
    [22:42:42.331] Error: Could not load base image asset '0', using placeholder default.
    (AssetException) Path '0' must be absolute
    [22:46:26.835] Info: Renderer destroyed
    [22:46:26.835] Info: Initializing SDL Window
    [22:46:26.854] Info: OpenGL version: '4.5.0 NVIDIA 355.60' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 860M/PCIe/SSE2' shader: '4.50 NVIDIA'
    [22:46:26.854] Info: Re-created window 998x792
    [22:46:26.854] Info: Renderer initialized
    [22:46:27.911] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [22:46:28.931] Info: Renderer destroyed
    [22:46:28.931] Info: Initializing SDL Window
    [22:46:28.951] Info: OpenGL version: '4.5.0 NVIDIA 355.60' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 860M/PCIe/SSE2' shader: '4.50 NVIDIA'
    [22:46:28.951] Info: Re-created window 1020x792
    [22:46:28.951] Info: Renderer initialized
    [22:46:30.692] Info: Renderer destroyed
    [22:46:30.692] Info: Initializing SDL Window
    [22:46:30.715] Info: OpenGL version: '4.5.0 NVIDIA 355.60' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 860M/PCIe/SSE2' shader: '4.50 NVIDIA'
    [22:46:30.715] Info: Re-created window 1009x792
    [22:46:30.715] Info: Renderer initialized
    [22:46:31.919] Info: Renderer destroyed
    [22:46:31.919] Info: Initializing SDL Window
    [22:46:31.941] Info: OpenGL version: '4.5.0 NVIDIA 355.60' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 860M/PCIe/SSE2' shader: '4.50 NVIDIA'
    [22:46:31.941] Info: Re-created window 992x792
    [22:46:31.941] Info: Renderer initialized
    [22:46:32.931] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [22:46:33.078] Info: Renderer destroyed
    [22:46:33.078] Info: Initializing SDL Window
    [22:46:33.108] Info: OpenGL version: '4.5.0 NVIDIA 355.60' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 860M/PCIe/SSE2' shader: '4.50 NVIDIA'
    [22:46:33.108] Info: Re-created window 998x792
    [22:46:33.109] Info: Renderer initialized
    [22:46:34.407] Info: Renderer destroyed
    [22:46:34.407] Info: Initializing SDL Window
    [22:46:34.438] Info: OpenGL version: '4.5.0 NVIDIA 355.60' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 860M/PCIe/SSE2' shader: '4.50 NVIDIA'
    [22:46:34.438] Info: Re-created window 1001x792
    [22:46:34.438] Info: Renderer initialized
    [22:46:37.946] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [22:57:20.583] Info: Renderer destroyed
    [22:57:21.072] Info: UniverseServer: Acquiring universe lock file
    [22:57:21.167] Warn: SimpleDatabase at device: .\..\giraffe_storage\universe\universe.chunks was not closed cleanly
    [22:57:21.167] Warn: Recovering SimpleDatabase at device: .\..\giraffe_storage\universe\universe.chunks
    [22:57:27.830] Warn: Recovery finished
    [22:57:27.830] Info: UniverseServer: Loading settings
    [22:57:27.861] Info: UniverseServer: No default world set; using randomized starter worlds
    [22:57:27.871] Info: UniverseServer: Starting UniverseServer with UUID: d60d19abf942506ca5176839d2f96cb1
    [22:57:27.886] Info: UniverseServer: Logged in player 'Sparky' locally
    [22:57:27.886] Info: UniverseServer: Logged in account '<anonymous>' as player 'Sparky' from address local
    [22:57:27.945] Info: UniverseClient: Joined server as client 1
    [22:57:27.958] Info: UniverseServer: Player revive position has expired, spawning at ship
    [22:57:27.958] Info: UniverseServer: Client 'Sparky' <1> (local) connected
    [22:57:27.974] Info: UniverseServer: Loading client ship world ClientShipWorld:37ccb5db7450677e7f63e3ff4365faeb
    [22:57:28.935] Info: Renderer initialized
    [22:57:29.339] Info: UniverseServer: Loading celestial world 663681267:378626660:-593074:8
    [22:57:29.429] Warn: SimpleDatabase at device: .\..\giraffe_storage\universe\663681267_378626660_-593074_8.world was not closed cleanly
    [22:57:29.429] Warn: Recovering SimpleDatabase at device: .\..\giraffe_storage\universe\663681267_378626660_-593074_8.world
    [22:57:30.140] Warn: Recovery finished
    [22:57:41.776] Info: UniverseServer: Stopping world CelestialWorld:663681267:378626660:-593074:8 due to inactivity
    [22:57:41.877] Info: UniverseServer: World thread has stopped due to inactivity, removing world CelestialWorld:663681267:378626660:-593074:8
    [22:57:48.370] Info: UniverseServer: Loading celestial world 663681267:378626660:-593074:8
    [22:57:48.912] Info: Client received world stop packet, leaving: Removed

    ...Now that I look at it, there doesn't seem to be anything indicating that there was a problem. But I know it's that honey that's causing the problem.
     
  19. Lindazana

    Lindazana Cosmic Narwhal

    Ahhh. Alright, yes, i meant the honeycomb blocks. Now I can hop between those rather than just drudging through all of the terrain. As for blueprint slimes, did some file digging, and realized you didn't really touch the slime biomes other than add the new monsters, so it likely has Nothing to do with this mod. To answer the question though, blueprintblob.png is a very rare slime cave terrain object that spawns, that is -supposed- to have a slime blueprint inside it. It's in the unpacked assets folder of the game. Sadly, only had a PGI in it. Again, though, likely doesn't have anything to do with this mod.
     
  20. Electronic Samurai

    Electronic Samurai Big Damn Hero

    Hey guys! I'm having a bit of trouble completing a couple of quests. I have the quest Oonforta, which asks me to make some Oonforta at a Gene Design lab, though even after making some the quest doesn't trigger properly. I also can't seem to make the Bio-Luminescence Gene at the Xeno Research Lab - it asks for a blue item called "Bio-Lumin. Material" that doesn't seem to exist anywhere.
     
Thread Status:
Not open for further replies.

Share This Page