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RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

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  1. Arti78

    Arti78 Space Kumquat

    my unknown planet i just visited, part way around, i basically fell for 3-4 biome changes then landed on an ocean floor. given previous talk about hollow planets, i think this was one of them, lol. had to dig to the core to get out(well or die someway) as there was no way back off the planet once you fell down.
     
  2. sayter

    sayter The Waste of Time

    Yea, hollow planets are tricky. I love that Unknowns are so incredibly random. Makes things really, really interesting. And sometimes absolutely, insanely dangerous.

    But usually worth the risk.

    And @Learner: thanks for that. That was brilliant and fun to read







    edit: Just noticed that bee spawns (and many others for that matter) are far too common still. I'll adjust the rates significantly. Spawn rates are tricky.
     
    Last edited: Sep 11, 2015
  3. Learner

    Learner Subatomic Cosmonaut

    There's something wrong with the Science Outpost. It's taking me to my ship.
     
  4. sayter

    sayter The Waste of Time

    ill take a peek. error log would help though...


    edit: yea, no issues on my end here. Going to need a log.
     
  5. Aegis J Hyena

    Aegis J Hyena Existential Complex

    You said you removed cultists from primeval, right? I found a shielded dungeon on a primeval world early on, so will that be ok once I download the latest version? I figure it would be since the planet's already gen'd, but I just wanted to make sure.
     
  6. fernworrier

    fernworrier Giant Laser Beams

    is there any servers that use this mod?
     
  7. sayter

    sayter The Waste of Time

    yea itll be fine[DOUBLEPOST=1441969212][/DOUBLEPOST]
    No idea. I don't really do multiplayer anymore. You'd have to ask around.
     
    Last edited: Sep 11, 2015
  8. sayter

    sayter The Waste of Time

    Live on Github

    added 3 new blocks: Titanium Wall, Speed Block and Jump Block. The last two require Titanium Wall and other resources to build. They are incredibly useful. Pick up a fission furnace to unlock the recipes.

    added FU original (thanks, @dasmole for the art and code!) fleshleech monster to bloodstone and atropus

    removed poptop from spawns for now, till I can fix its spawn behavior

    heavily reduced FU monster spawn rates
     
    Inny likes this.
  9. Discohydra

    Discohydra Phantasmal Quasar

    Might I throw out a few long range suggestions?

    StarBooze is open source now, and it appears that other projects to modernize it have stalled completely (one has been idle for over 3 months.) Might I suggest that as a target to assimilate into your greater borg of mods?

    Secondly, as a purely, very long range goal, will there be a power system akin in ISaidNo's Science mod or the Starfoundry mod of old that could be implemented? It would incentiveize building an actual science base on a planet rather than just having an amalgamation of lab equipment on your ship.
     
  10. sayter

    sayter The Waste of Time

    I considered starbooze, but it doesn't really fit in with the rest of the science in the mod. That said, including it verbatim as it was is easy enough since it doesn't do anything inherently complicated, code-wise. I already have most of the plants from it within the mod anyhow...so it would not be a stretch. So I may do that.

    As for the Power Generation ...it's been planned for a long time for FU. The issue is working out how to integrate it without "forcing" people to have to use it. Not everyone is wiring-savvy, and not everyone wants to refuel machines constantly. So it's a matter of balancing these aspects of play with the complicated nature of the wiring. That's not a "no" by any stretch. It's still in the plans! I just need to work it allll out.
     
  11. Sirrobert

    Sirrobert Big Damn Hero

    O man, it would be some epic stuff if you could tap into a lake of lava for power (or, even better: the core lava)
     
  12. sayter

    sayter The Waste of Time

    I'd prefer using the suffering of gun-toting raptors as fuel... but yes.
     
  13. Discohydra

    Discohydra Phantasmal Quasar

    I like that idea, something akin to the pipe block system of StarFoundry, where you could use said pipes to transfer fluids, and with that, it was possible to do things like thermo-electric generators using lava and water. It'd would be very interesting to see something like that here. Doesn't even involve wire.
     
  14. sayter

    sayter The Waste of Time

    yea, i dont think wiring is the answer. too much "work" for even basic mod functionality. plus youd be unable to access any content until you get the wiring tool anyhow. nope.
     
  15. Inny

    Inny Cosmic Narwhal

    Wiring can come later to add things like turning on/off the generators.
     
  16. sayter

    sayter The Waste of Time

    yea, and none of it needs to be "essential" that way. Everyone wins.
     
  17. Aegis J Hyena

    Aegis J Hyena Existential Complex

    PGI in an Elder Altar again... I thought this was fixed?
     
  18. Yanazake

    Yanazake Space Kumquat

    Hmm... Mini natural dungeon on biomes? Holes.

    No, seriously. A large, deep hole in the ground, or even better, in the OCEAN can lead to some really curious things.
     
  19. sayter

    sayter The Waste of Time

    cant fix it without an error log. just means a typo in an item name. Without the log I have no way to know what item, guy.
     
  20. Aegis J Hyena

    Aegis J Hyena Existential Complex

    Working on it. Windows has decided "what are .txt files lol?" so it's being stupid. The error I see when I open the log is

    [02:29:58.879] Error: Could not instantiate item '[elderspear-recipe, 1, {}]'. (RecipeException) No such item 'elderspear-recipe'
     
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