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RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

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  1. Freezair

    Freezair Pangalactic Porcupine

    So, uh, did you mean to cull all the decorative items from Bees? Because they're all gone. My base is looking a lot more desolate now. More importantly, the wall-mounted honeycomb chests I was using to store all my Bees stuff are gone, significantly cutting into my hard work in that particular mod.
     
  2. deatheagleash

    deatheagleash Aquatic Astronaut

  3. Sirrobert

    Sirrobert Big Damn Hero

    Well I do have the worldfile in my Universe Folder. So maybe?
    I'll try to delete the world and see if that fixes it tonight.

    It is confusing though, I thought worlds that already existed were imune to this this problem?
     
  4. sayter

    sayter The Waste of Time

    i didnt cut them. They do have altered ID names though, which would be the cause of the issue. There were compatibility issues initially, so this was done to enable the original gear to still exist for those using Bees at the time. Now that the switch is made, theres no reason to swap the name back regardless. Sorry dude. Hiccups happen like this when things merge sometimes :)[DOUBLEPOST=1441858059][/DOUBLEPOST]
    it should, so long as both sides have it. if you have it and the server doesnt, or vice versa , it wont work.
     
  5. rwmtiger

    rwmtiger Void-Bound Voyager

    @sayter
    Delete: all have been forgiving!
     
    Last edited: Sep 10, 2015
  6. Freezair

    Freezair Pangalactic Porcupine

    Sooo... are the elder cultist encounters supposed to spawn ridiculously often on planets? Because I just found a planet with about twenty of them on it.

    Two side by side.
    Next to an Avian minitemple, of which there were two.
    There were a lot of them.
    This also meant the majority of the planet was covered in cultist enemies, making it kind of hectic.

    That wasn't the only weird thing about the planet, though I'm not sure if this was an FU thing or a vanilla thing, but I'll bring it up in case:

    Holy moly, that's a lot of French fries...
     
  7. Frostybrand

    Frostybrand Void-Bound Voyager

    thank you for keeping this guy up to date, was able to get another mod [xs mechpack] to stop breaking on load by looking at how you set up quests. thank you thank you thank you
     
  8. Hen

    Hen Big Damn Hero

    I'm not sure about the elder, but the potato field is an actual subbiome by FU.
     
  9. sayter

    sayter The Waste of Time

    I posted to the wrong persons . Got mixed up. Check your wall. My mistake [DOUBLEPOST=1441882267][/DOUBLEPOST]

    sounds liek you havent updated your version. I fixed the spawn rate on the minibiomes, as well as the cultist microdungeons, a few updates ago. You need to travel to a new area of space in order to generate the new planet data, though, so if you downloaded but didnt go elsewhere on the navmap, you'll still see the same issues

    cultists are still FAR too common , but not 20 per planet at any rate, at this point. I'll be expanding upon microdungeon selection soon, which should solve the issue
     
    Last edited: Sep 10, 2015
  10. Zoomah

    Zoomah Big Damn Hero

    Heya

    Found a little thing... probably comes from the Bee migration:

    bug.PNG

    Also there's a "c" missing at the Bee crafting table in the subheader... but thats a VERY minor one ;)

    Oookay... one more thing... the extractors from the Bee stuff could use your extractor code, which seems a little more reliable.

    Keep on the good work.
    Cheers, Suma
     
  11. sayter

    sayter The Waste of Time

    what does your screenshot have to do with this? That's from the matter assembler and not the bee crafting table :) That there is for amber chunks :) But yea, I am aware of the issue and will have it updated soon. It's not supposed to be in the Matter Assembler in the first place. Check your other stations for the actual recipe. It should use Honey and Resin. I think it's in the Power Press. Possibly the Fission Furnace.
     
  12. Zoomah

    Zoomah Big Damn Hero

    Its there, yes... just was a little confused when i stumbled over it.
    Actually i wanted to mention 3 things:
    - that strange recipe
    - the missing "c"
    - and the replacement of the centrifuge script(s) with the one from your extractors, since its more reliable

    Maybe i should put a numbering in front next time ;)
     
  13. sayter

    sayter The Waste of Time

    i dont see a need to replace the centrifuge, etc. They work as-is and get the job done. No need to fix what ain't broken. Plus, it would need to be new code, since the centrifuge has other aspects to it that the Extractor does not.

    Likewise with the aviary frames etc.



    edit: tested the poptops last night. Interesting, in that I can MANUALLY spawn them and they do their thing as normal. when spawned in the wild, they just stand there being stupid until attacked. This is similar to how some monsters spawn, but are invisible, when done manually...but perfectly normal when spawned in the wild.

    Anyhow, I'll probably just change up the poptop script , or swap them out entirely for something else in the meantime (since they are slated on the "lets get them added in soon" list by Chucklefish)
     
  14. Rhyssia

    Rhyssia Subatomic Cosmonaut

    *cough cough* Tried to land on a red desert planet and got kicked back to the ship with....
    Code:
    [18:56:36.041] Error: UniverseServer: World thread has stopped due to an error, removing world CelestialWorld:834254778:-526182381:-85712831:5:5
    [18:56:49.231] Info: UniverseServer: Loading celestial world 834254778:-526182381:-85712831:5:5
    [18:56:50.611] Error: WorldServerThread exception caught: (MapException) Key 'hunterbee' not found in Map::get()
    
     
  15. sayter

    sayter The Waste of Time

    Did you update in the last while? if not, do that. I think I fixed that problem already...but maybe not. I know i removed non-existent "desert bee" but may have missed hunter. Thanks, and ill take a look.
     
  16. rwmtiger

    rwmtiger Void-Bound Voyager

    i got ask and i not sure if this part of this mod. do anyone know how get Electromagat?
     
  17. Rhyssia

    Rhyssia Subatomic Cosmonaut

    Using MW1.47
     
  18. sayter

    sayter The Waste of Time

    build a Magnetic Shielding. That should unlock electromagnet.[DOUBLEPOST=1441901282][/DOUBLEPOST]FYI folks: I'll be away this weekend. As such, I expect to have a release for some bug fixes tonight. There won't be much "new" stuff in it, if at all (time constraints before leaving and whatnot) but at least the minor bugs youve been pointing out shall be fixed
     
    Last edited: Sep 10, 2015
    rwmtiger likes this.
  19. rwmtiger

    rwmtiger Void-Bound Voyager

    thank you :)
     
  20. sayter

    sayter The Waste of Time

    OH! And while I am at it:

    IDEA TIME!!!!

    I am in the process of doing a heap of "minidungeons" for various purposes. Mostly, terrain/location based ones (rather than buildings and actual dungeons). Things such as marshes, cliffs and that sort of thing. If anyone has ideas, weird or not, for ones that should be incorporated (biome based is a bonus) , feel free to chime in. 14 done so far.
     
    SivCorp likes this.
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