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RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

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  1. Inny

    Inny Cosmic Narwhal

    Impressive!
     
  2. bsambrone

    bsambrone Scruffy Nerf-Herder

    Hi sayter,

    Sorry about that, I should have RTFM :(

    I appreciate all your hard work! This mod is great!
     
  3. sayter

    sayter The Waste of Time


    And I am a mean bastard that just added 5 more plants for next release!

    And yea, the liquid thing is coming up. We were going to add our own code that we've done for that...but vanilla starbound is getting it in the next release anyway. We'll wait to see what that new system does and how it works, and figure it out from there. I'd rather not add something and then have to completely change it one month later :)
     
    SivCorp likes this.
  4. sayter

    sayter The Waste of Time

    Live on Github

    - writhing tentacles should show the proper image rather than nothing when not being worn

    - advanced ignus chili now works properly

    - bamboo renamed to Micro Bamboo. It remains otherwise unchanged

    - added bamboo trees
     
  5. kenanthebarbarian

    kenanthebarbarian Phantasmal Quasar

    Using the latest Github files. Got this in my log:

    Code:
    [22:13:41.184] Error: Duplicate projectile asset typeName mount112energyboom2. configfile /projectiles/explosions/elder/darkmatterboom/mount112energyboom2.projectile
    Assuming it's FF because of the "elder."
     
  6. sayter

    sayter The Waste of Time

    yep, thanks!

    conflict with starmount, would be my assumption.
     
  7. kenanthebarbarian

    kenanthebarbarian Phantasmal Quasar

    What about this?

    Code:
    [22:19:47.220] Error: Duplicate projectile asset typeName quartzpulse. configfile /projectiles/staves/racialstaves/crystal/quetzalcoatlsquartz/quartzpulse/quartzpulse.projectile
     
  8. sayter

    sayter The Waste of Time

    That one isn't mine, for sure. Nothing related to quartz in FU.
     
  9. sayter

    sayter The Waste of Time

    sayter updated FrackinUniverse with a new update entry:

    Big changes!

    Read the rest of this update entry...
     
  10. moseythepirate

    moseythepirate Pangalactic Porcupine

    I actually had the same problem once. Exact same error codes as you and everything. It was because of something incredibly stupid...I installed Starmounts while I was hosting a server.

    I TOLD YOU IT WAS STUPID.

    Anyway, it was nothing deleting Starmounts and reinstalling it didn't fix.
     
  11. moseythepirate

    moseythepirate Pangalactic Porcupine

    Sorry for the double post, but since nobody posted anything in 9 hours, I feel justified in the faux pas.

    Just some feedback in regard to the new extractor system. Overall, I like it, although it's prototyp-itude shows. In particular, the whole "outputting into the input" slot thing is a problem that needs to be dealt with. I'll give the system a C+; good ideas, but needs polish.
     
  12. sayter

    sayter The Waste of Time

    Yea, I'm learning lua as I go here. I wanted multiple slots, but the code I used doesn't seem to do what it should just yet. I'd rather this work albeit with a flaw or two than not work at all :) The reduction of 1000 files is well worth the slight hiccup. It does what it should, at least. I'll get that hammered out soon enough.
     
  13. moseythepirate

    moseythepirate Pangalactic Porcupine

    So from here you'll be tightening up the code and adding new recipes, kind of thing? Neat.

    Oh, and a question. What exactly is the point of the Eridian Rifle given that the Eridian Scythe exists?
     
  14. sayter

    sayter The Waste of Time

    personal preference. The Densinium rifle fires faster and more often (and more accurately), and is faster. The scythe is just neat.
     
  15. kenanthebarbarian

    kenanthebarbarian Phantasmal Quasar

    Got these errors with the latest update, though they aren't clearly linked to FU:

    Code:
    [14:00:00.017] Error: Could not load /objects/minibiome/crystal/crystalchest/crystalchesticon.png asset, using placeholder default.
    [14:00:00.271] Error: Could not load /objects/minibiome/rainbow/rainbowchest/rainbowchesticon.png asset, using placeholder default.
    [14:00:00.469] Error: Could not load /objects/minibiome/slime/slimechest/slimechesticon.png asset, using placeholder default.
    [14:00:01.090] Error: Could not load /objects/minibiome/toxic/toxicchest/toxicchesticon.png asset, using placeholder default.
     
  16. sayter

    sayter The Waste of Time

    That's because they aren't from FU.
     
  17. sayter

    sayter The Waste of Time

    allright..got the extractor input/output slot issue fixed up. I'll get a publish with a fix up as soon as I can. I';ll be taking it a bit easy this week , as I have some other projects to deal with.
     
    SivCorp likes this.
  18. kenanthebarbarian

    kenanthebarbarian Phantasmal Quasar

    Loving the mod, as always.

    However, I'm having some trouble with the new Extraction Lab. It seems like some Sampling Array recipes don't work in it. I was trying to make liquid protocyte, and the recipe I had called for glass, silicon and a DNA sample. However, that didn't produce anything, nor did it work in my old Sampling Array. What am I missing?

    Also, is there any significance to the color of the round light on the Extraction Lab image in its interface window? I figure it must somehow indicate whether the inputs are a viable recipe, like all the swirling and whatnot used to in the Sampling Array. But, the light color doesn't seem consistent, even when I put in the same items.
     
  19. sayter

    sayter The Waste of Time

    The sampling array recipes don't work in it because it isn't a sampling array. It's an extraction lab. All sampling array recipes only work in the BioChem lab now. Period. No exceptions.

    This was detailed in patch notes recently. I suggest always reading patch notes for this reason (especially after major changes). The old sampling array will no longer function , ever :)

    The light on the extractor has no significance. It seems that the display randomly chooses a frame form its animation and tosses it up there.


    FYI: When 1.5 releases, if you don't read the update notes you're in for a world of hurt. It's looking to be a hefty bastard of an update.
     
  20. sayter

    sayter The Waste of Time

    sayter updated FrackinUniverse with a new update entry:

    fixes , and some changes and additions

    Read the rest of this update entry...[DOUBLEPOST=1434413203][/DOUBLEPOST]Also, if folks don't mind dropping a review for the mod , that would be great. Since I remade the page all of the votes dissapeared. As a result, I am not listed in the Top Mods now. Let's fix that!
     
    Last edited: Jun 16, 2015
    SivCorp likes this.
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