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RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

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  1. Zymmer

    Zymmer Void-Bound Voyager

    I think I have resolved the issue (so far, as no crashes have happened yet), using the process of removing 1 mod at a time.
     
  2. sayter

    sayter The Waste of Time

    out of curiosity, which mod was the evil-doer?
     
  3. sayter

    sayter The Waste of Time

    Just posted a fix for nitrogen seas to github, and a few odds and ends.
     
  4. Inny

    Inny Cosmic Narwhal

    Ah, great. They are really messed up actually. ^^ I could not find any place to get a decent screenshot for the wiki. :)
     
  5. sayter

    sayter The Waste of Time

    Yea, I was experimenting with terrain gens on that world type for the last couple releases...and then forgot to undo those experiments. In any case, the broken-assed terrain generators are deleted and removed from the file. Also, removed Arctic as a sub-biome from pretty much every biome out there since it doesn't play well with ground-level ones due to ocean. I'll mess with it again later.

    ugh. Trying to write some lua for elder altar...coming up empty right now. I can make it work exactly like the array easy enough, but that isn't what I want. I think I'll leave it for now, focus on the other stuff that needs doing and come back to it when I can focus on it more.
     
    Last edited: Jun 11, 2015
    SivCorp likes this.
  6. Inny

    Inny Cosmic Narwhal

    Making a mod is a lot like baking a cake. You gather the right ingredients, mix them together and before you know it your kitchen is on fire. :)
     
  7. sayter

    sayter The Waste of Time

    Live on Github:

    - Tier 4 Mining Gun has been beefed up a bit. New projectile look, more damage, more mining ability and a new look to the weapon itself

    - Tier 5 mining gun added. This sucker will OBLITERATE tiles (front and back)


    - New Extractor code is in play. You'll need to add the old sampling array to test it. Type :

    /admin
    /spawnitem samplingarray then place the table, then
    /admin


    This thing is much better since I can do a lot more with it in the long run. Also, I have added a ton of recipes to it. So you should be able to extract pretty much any plant or produce now (among other things)


    Note that it is a work in progress. Some recipes are not yet done, and return the wrong item. Let me know of any I might not have noticed.
     
  8. Yanazake

    Yanazake Space Kumquat

    Hmm, i know i shouldn't be asking for this kind of advice here, but...

    So, instead of deleting the universe folder and keeping the planets, i tried transplanting the planets to a brand new universe folder. To my surprise, i found one of them with a different name in the same coordinates, but a second one i wasn't able to find. The star was also different. So, there i go trying to delete most of my universe folder, but besides the planets, what should i keep and what should i delete? There are extra files in there that i'm not sure what kind of info they hold. The bug is on some sort of json data that creates some different stars, like red giants or Supergiants.

    Worst case scenario, destroy everything and keep materials, then drop the wipe.
     
  9. Inny

    Inny Cosmic Narwhal

    No, everything went as intended @Yanazake. When you delete your universe or create another one, it is randomly generated. Stars are different, wolds are different, but if you keep some worlds, they will remain the same if you teleport to them. On the starmap it may show up as a frigid ocean but still be your forest base when you teleport to it. Keep your coordinates to be able to find them again.
     
  10. Yanazake

    Yanazake Space Kumquat

    Hmm... Guess i should try and visit all planets in that star then. I'm feeling not so happy about a bunch of things, so i feel less like gamefixing and couldn't even build properly lately. I'll try to get to this, but... meh, not now.
     
  11. Inny

    Inny Cosmic Narwhal

    Location should be the same. If it was the 4th orbit and the 3rd planet in that orbit, just check it in the new system.
     
  12. Yanazake

    Yanazake Space Kumquat

    ... The planet was maked with a "II". And for some reason, there is no "II" in that system. WHICH WAS SPECIALLY WEIRD.
     
  13. sayter

    sayter The Waste of Time

    Let me know what you think of the extraction improvements on github, folks. You won't notice a whole heap of difference, but there will be definite differences, regardless.

    The only caveat I can see to it so far is if you create a new resource in it (say, creating Uranium from Irradiated tiles) and it finishes generation...if that new resource can ALSO be converted, it will convert it without asking you. I personally could care less, since it is easy to fix...simply swap what the thing produces and that problem solves itself.

    Personally, I just love that if it all shakes out I can really expand on it...and don't need 1000 additional files in the mod. Two files. Regular and Quantum extractors. Done. Recipes contained within.

    Anyhow, that's all for now.
     
  14. Inny

    Inny Cosmic Narwhal

    I noticed that there is no specific horizon for sulphuric ocean. No big deal as the weather is so bad that you barely see it.
    Did you see the new parallax?
     
    Last edited: Jun 12, 2015
  15. sayter

    sayter The Waste of Time

    Yea, I keep forgetting to do the ocean background for that one.

    And wow @ new parallax. Wanted to do something like that (exactly like that) for Arboreal. I hadn't because I had so many other things to deal with. Looks like they did the job for me. Noice!

    I'll yoink that from Nightly and toss it in there ASAP. I'll probably make some edits to it, for some significantly larger trees.
     
  16. sayter

    sayter The Waste of Time

    Live on Github

    1.4.8.8 part 2


    - BIG change: NEW Extraction mechanic. You won’t notice much difference on your end, but it now uses modified old sampling array code to achieve the same effect. It’s a little bit faster, automated, and has a chance to produce special resources or extra resources. Currently in use on the Sampling Array, which you will need to add via admin mode (/admin /spawnitem samplingarray /admin again to turn admin off)

    - 3 new low-tier plants, water themed, from Rise of the Hylotl. Secured permission for these a loooong time ago and finally got around to putting them in.

    - re-added the peglaci plants for crafting.

    - moltencore has been added as a resource for a few items (the hellfire guns , specifically). Unlocked by picking up a nanofabricator

    - added missing biome descriptions from FU guide codex 2.

    - hybrid miner 4 got a new name, and a new look, and a new projectile, and a slight increase in oomph

    - added a new mining gun, one tier above the 4. This baby obliterates tiles

    - added flaregun, harpoon gun, slingshot and itemlauncher weapons from More Weapon Types mod(discontinued). It drops in FU chests only (thanks apinanaivot!)

    - nitrogen sea terrain generators have been altered, and set aright (hopefully). You may still seem some weird crap now and then, but it should be less. Coral Caverns may still present gigantic caverns, though they should be smaller.

    - deepsea vent sub-biome has had two variants added for use on Bloodstone Seas and Sulphuric Oceans. This should prevent some of the wackier liquid mixtures.

    - fixed an error in the terrestrial_worlds file where ALL of the various produce-fields were spawning as bamboo. You should finally see a variety of plant fields now (and vastly less bamboo, yay!)

    - station recipes tinkered with to make progression easier. This includes the quantum extractor.

    - new armor: War Angel. Essentially the same as Elder in terms of protective effects, but the armor is slightly higher, as is the energy and it has very different perma-buffs applied to it. It’s also a son of a bitch to make. Unlocks with Nuclear Core. Enjoy.

    - vanilla moons should now spawn moonstone

    - fixed white background on elder altar icon

    - fixed missing unlock for obsidian shard and magnetic shielding

    - fixed proto-chest recipe component

    - changed darkstone requirement in stone chests to moonrock

    - irradiated tiles now produce half as much uranium when extracted. It was a bit absurd at 2 per 50, given that uranium is already quite common in irradiated biomes
     
    Inny likes this.
  17. bsambrone

    bsambrone Scruffy Nerf-Herder

    FWIW, with the latest download release (not github) I can't seem to make electromagnetic shielding. Am I missing something?
     
  18. SivCorp

    SivCorp Parsec Taste Tester

    Try reading the notes....
     
  19. sayter

    sayter The Waste of Time

    As per SivCorp...fixed on github for next release. If you "need" them ASAP, just type /admin /spawnitem magneticshielding ## (where # is how many you want), and then /admin again
     
  20. SivCorp

    SivCorp Parsec Taste Tester

    Built a greenhouse facility for all the FF plants... and ran out of room!!! So many plants, many should be added to the base game, in my opinion. Took a bit of exploring and lab work to make all of them, and still missing quite a few!

    FFgreenhouse01.jpg

    Perhaps have some more that require submersed in different liquids? Plants for sulfuric oceans, poison oceans, ect.
     
    Yanazake, kenanthebarbarian and Inny like this.
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