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RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

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  1. moseythepirate

    moseythepirate Pangalactic Porcupine

    Sounds good. I'll be adding in basic pages for the workstations. When those get done, I think I'll start making pages for the plants, but I don't have a tremendous excess of time either.
     
  2. skittlesmcgee

    skittlesmcgee Big Damn Hero

    If other people start contributing to the wiki, I'll honestly primarily focus on proofreading. I'm just used to it. I love to write, so everyone I know brings me literally anything written they want me to edit (blogs, essays, literally anything) and I correct their grammar and improve their word flow, all that fun stuff.

    But I'll try to contribute actual pages as well, probably mostly stuff on the various biomes and some of the genes and whatnot.
     
  3. sayter

    sayter The Waste of Time

    I like you. You preserve the sanctity of grammar. I'll kill you last.

    If today is as slow at the office as yesterday, I'll get plenty of time to mod while I work. So a "break" can be had, while not being had. Good times.
     
  4. Mills

    Mills Phantasmal Quasar

    I can't seem to find The Matter Assembler on the Wooden Crafting Table's list of things to craft. The only Mod I'm using with this is The Irken Race Mod.
     
  5. Inny

    Inny Cosmic Narwhal

    Because it's no longer in the wooden crafting table. Check the matter assembler in the outpost, or a more advanced workstation. It's top tech stuff, you know. :)
     
  6. tio200

    tio200 Void-Bound Voyager

    While having great fun with this mod,

    I'm kind of stuck with the synthetic protein making part(Bio-chem lab quest),
    and I also can't make Xeno research lab/Gene design lab.
    (I've done all the other quests about Sampling array

    At first I got the mod before 081 update (071) and never got the quests about Bio-chem lab.
    I also couldn't proceed with the minovisk part (still can't actually...).
    As I updated the mod, I got the Bio-chem lab quest, but now I'm stuck and have no clue what to do.

    Does this have something to do with forcing the update?
    I feel like I have to reset the quests and stuff, but that would be kind of sad...
     
  7. sayter

    sayter The Waste of Time

    Metalwork station.[DOUBLEPOST=1425565691][/DOUBLEPOST]
    Sadly, quests are extremely roughly implemented by Chucklefish, and therefore a pain in the ass when changes are made. It's possible that is your issue. If you have finished all your current quests as presented,and new ones are not being offered by the crew at the science outpost.... you probably need to start a new dude to get all the quests. If you haven't done all the other quests you have, sometimes a "trigger" is needed (read: prerequisite) before another quest loads. For instance, you cannot finish one of the lines without first having done the extractor cinnabar quest, along with one or two others, and they are from different quest lines)

    If you HAVE done all the quests but still don't have all the stations you can save yourself the trouble of making a new character by doing this:

    press enter to open chat window.
    type /admin
    /spawnitem stationname (ie xenostation, extractionlab, designlab, samplingarray, cloninglab, etc). You'll need to do that for each station.
    then type /admin again to turn admin mode off.


    then at least you have all the stations and can play the mod as normal.
    if you wanted a more permanent method, since the statiosn don't unlock like they used to..when doing /spawnitem do /spawnitem stationname-recipe instead. Then you'll get the actual blueprint.
     
    tio200 likes this.
  8. tio200

    tio200 Void-Bound Voyager

    Thanks for the problem solving! I'll try these...[DOUBLEPOST=1425566961][/DOUBLEPOST]
    I gave myself a recipe to make synthetic protein, and everything works well now!
    (except I think the mutavisk mask/helm quest... my quest still says 'mutavisk mask'....)
     
    Last edited: Mar 5, 2015
  9. sayter

    sayter The Waste of Time

    yea, its probably "hardwired" to the character. I hate how they made quests work, really. Not much I can do about it (which sucks. Can't even make a command to remove it from your character and replace it with the correct one. Balls)

    But, it's still a work in progress so I cannot really fault them for that.
     
  10. WatcherCCG

    WatcherCCG Giant Laser Beams

    Once they finalize progression the quests will probably be more streamlined in the code. Hopefully.
     
  11. sayter

    sayter The Waste of Time

    Hopefully. But you just cursed it. Thanks. :p
     
  12. joeman

    joeman Void-Bound Voyager

    Where can you find the Mutavisk Plant
    I'am very confused as to where it is and how to farm it since most plants just disappear when i hit them
     
  13. Aegis J Hyena

    Aegis J Hyena Existential Complex

    I'm no code monkey, when you say the quests are rough, how rough is rough? Harder than getting a politician to remain honest?
     
  14. sayter

    sayter The Waste of Time

    Build one. It should pretty much be implied, since the quest says flat out to create it in the design lab. Wild plants do not generally drop seeds, and this is intentional to force you to create them yourself. No easy way out, sorry.

    Also, don't downvote peoples mods as 3 stars because you can't be bothered to read or don't instantly get everything handed to you. That is extremely uncool. I'd be less annoyed by this if it didn't happen a few times every month. The voting system is to score the mod overall, not to down-vote when you can't figure something out.
     
  15. fernworrier

    fernworrier Giant Laser Beams

    if it helps i found one wild mutavisk plant on a unbra world.
     
  16. InsanityPie

    InsanityPie Phantasmal Quasar

    Do we still need the plant's that limit what we can explore? That's the number 1 reason I haven't voted on the mod since it makes no sense that we can't explore the worlds with the vanilla nanosuits... so what if they are OP? It's the future so that's expected to an extent :/
    Another thing are plant's not dropping seeds, that's also making no sense at all as well as literally only in the mod to force a quest to be harder... not cool, not cool at all.

    What makes it all worse is the character which is my main character in my avatar crafted the matter assembler and immediatly crashed in the latest version of the mod... now I not only have no way to do ANYTHING with the mod but im also crashing anytime I try to log into that character again ;_;

    Ive been tracking this mod for a while, even before I got the game so I know about how good this mod can/will be... but all in all if I had to vote it at this very moment I would give it a 2 or 3 for not only limiting one of the core asspects of starbound(exploration) but attempting to make things harder for no other reason then to make them harder(now why wouldn't plants drop seeds I wonder...). Maybe it's my corrupted character ive been playing for a VERY long time making be biased but this is my view on why some of those votes are so low based on my current knowledge of the mod... maybe im missing a few more things that match the 'makes no sense' line but frankly im too busy to look them up since im trying to fix the damage the latest version has caused to my character...
     
  17. sayter

    sayter The Waste of Time

    You can use various armors in the mod to do this now. Also, it makes perfect sense, because I don't want the vanilla suits to protect against anything cool I can do with status effects. I didn't create numerous status effects for them to be rendered useless with techs. Thus, you need to suit up the proper gear to survive. This is not going to change. You need to realize that this is NOT core starbound, and is new content intended to be it's own animal.

    Actually, it's quite cool. Because now you actually need to craft things instead of cheesing your way to the top tier plants. It's been this way with the mod for almost a year now. This change was made pre-Upbeat Giraffe. Heck, it was made pre-enraged-koala version.

    And yet you never bothered to report it or send an error log so that I could try to fix it.... There are directions on how to do that on the mod page before literally everything else on that page.

    I've limited nothing at all. Exploration is MORE exploratory now by about a factor of 10, given that now you HAVE to explore in order to get all the gear, resources and such (across 20 or so biomes, 50 subbiomes and numerous undergrounds, plus a science outpost loaded with quests to encourage said exploration). You literally can not get to and survive on the top-tier worlds without exploring and creating new stuff that leads to other stuff. I've also not cut out any core aspect of starbound, dude. The vanilla stuff isn't edited any tougher. You can still play on vanilla worlds just fine. If you want to use MY stuff, that is NOT core-starbound material. As such, it will not behave like it.

    I'm not making things harder for "no reason". It sounds to me like you want things given to you for no effort. That isn't what this mod is for. Had you taken a bit to think on why certain things are done the way they are in the mod, it would be rather obvious: Everything has a purpose, and if you want to get the "Cool" FU plants, you need to make them. I'm not going to hand them out for free. There are hazardous environments not covered by the vanilla suits because that's a cop-out and makes things too easy to any player that reaches a certain point in the game. This removes any challenge at all caused by environmental effects. It's not artificial difficulty increase, kiddo.

    I don't care if someone has a fancy nano-suit on. You don't walk around on a planet covered in magma storms and thousand-degree temperatures without a protective armor or some such suit on. Nano-suits for oxygen? Cool. Protecting from basic temperatures? Okay. Preventing potentially catastrophic heat that could sear the steel off of a car from killing a living being made of meat? Not so much.


    And if you bothered to read one of the very first things on the mods overview page:
    I don't take any responsibility for your unwillingness to read (or read and decide on your own to try your luck) that bright-orange warning.
     
    Last edited: Mar 6, 2015
    chean and WatcherCCG like this.
  18. Misa

    Misa Void-Bound Voyager

    It looks like the pre-RC070 versions aren't downloadable anymore - or at least trying to access them is resulting in a "Not Found" message on my end. Would it be possible to upload at least RC069 again, please? Just in case someone who used the older versions wants to upgrade to the newer versions but deleted the old folder before moving the old quests folder to make sure their old characters wouldn't break due to missing quests.
     
  19. sayter

    sayter The Waste of Time

    No real way for me to do that at this point. They are obsolete, so I removed them. Everything is working as it should now, and I'd rather people not risk their established characters at this point. If you really insist, I think I have the old quest folder kicking around and that should be just as effective.

    I do mean "old" quests though, as in pre-Stable update :) They'll still work, but requirements will be vastly different.
     
  20. Misa

    Misa Void-Bound Voyager

    Thank you for the quick response! That would definitely be appreciated. :nod:

    It's mostly just that with the pre-RC070 builds unavailable now, there's no way to unbrick an old character after updating if you forgot to keep the old quest folder before updating to one of the more recent versions (as far as I know; aside from deleting that character's metadata file entirely, which is a bit inconvenient if it's an endgame character). But just having the old quest folder available somewhere should be already enough to get around that, I think.
     
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