1. Please be advised of a few specific rules and guidelines for this section.

RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

Thread Status:
Not open for further replies.
  1. sayter

    sayter The Waste of Time

    sayter updated Frackin' Universe with a new update entry:

    *Critical* fix. Get this.

    Read the rest of this update entry...
     
    Vith likes this.
  2. JasonPanic

    JasonPanic Space Penguin Leader

    there is a serious bug in the mod now it crashes Starbound completely please fix this this is a good mod
     
  3. WatcherCCG

    WatcherCCG Giant Laser Beams

    POST. ERROR. LOG.
     
    sayter likes this.
  4. eyoubdw59

    eyoubdw59 Void-Bound Voyager

    Hey,
    First of all I thank you for your amazing mod !
    But actually I'm doing the quest "Leading to science" and the scientist tells us to read a bookcase he "left there" but there's no bookcase :/ And then he requires immediate lead but.. for what?
     
  5. Inny

    Inny Cosmic Narwhal

    He's asking for lead ore, @eyoubdw59 :) And the doc is not yet in the outpost since it's in an early state.
     
  6. ranafuineluva

    ranafuineluva Seal Broken

    Hi,
    When I pick "Bone" for the quest "Bone" I get a CTD.
     
  7. Inny

    Inny Cosmic Narwhal

  8. Canaris

    Canaris Void-Bound Voyager

    He's talking about the science outpost you get sent to. He says there's a pamphlet in 'the book case' but there's no book case.
     
  9. Inny

    Inny Cosmic Narwhal

  10. TracerFox

    TracerFox Scruffy Nerf-Herder

    First off, apologies if this has been mentioned before. my search-fu skills aren't all that good.
    How would I go about editing the farmables so that they only use one tile of ground space? Used to be fairly simple back in Koala days, but things have become a bit more complicated with the 'spaces' collision array. Is each array tailored to each plant, or do they use uniform values?
     
  11. sayter

    sayter The Waste of Time


    I hate sounding like a broken record. Read. Update. Notes. Always. This mod is in beta for a reason. Issues WILL happen, and in this case you were forewarned of issues. Below is clipped directly from 0.70 update notes which you'd have noticed had you read them :



    [DOUBLEPOST=1425399439][/DOUBLEPOST]
    Neither. You need to edit the "spaces" variables. Which are a giant pain in the ass. And no, FU will never have plants of all types taking up only one space. Because that's silly :)[DOUBLEPOST=1425400315][/DOUBLEPOST]Since there is no godadmned "feedback" or ability to post polls, I'll have to do it this way:


    IDEA TIME
    ( hold your horses, people that sling ideas at me in PM in gigantic posts with no punctuation to speak of. Don't. Read this and follow instructions. Thanks. )

    Now that we are almost "1.0" ready, it's time to broaden out the gear-tiers and whatnot.

    As such, I need your feedback on what sorts of things you would like to see from existing plants, gear, resources etc in the following areas:


    Armor
    Weapons
    Backpacks
    Staves
    Any other areas you feel are lacking

    (note: food, stimpacks, medicines, and furniture are not needed in any way at present )


    No, this is not a call for "leet cool gear" or functionality.

    I need to see strictly a simple description here on the forum like so: "well, I'd like to see a Hellfire armor set" or "y'know, a wretchel bomb would be cool" with a very basic concept for what it might do beyond the basics (ie: Hellfire Armor should smolder and glow like a torch!).
    I do NOT want: "well, I think we need to add cool teleporters that turn you into a goose and then fling you through the cosmos and land you in a new realm where you can spit eggs from your goose egg-hole and they hatch and become giant monsters because they did that in this one anime and it was so cool and then maybe some dude pops up and gives you a new recipe that u can make and it gives you a tech that gives you infinite energy because i hate running out of energy its gay okay bai"

    Not features. Not "new stuff". Things taken from pre-existing FU items (or even vanilla stuff that is modified via FU stuff) that suits the mod and the lore.


    Please don't PM them. I want the ideas here in the forum where others can chime in on them. Thanks.
     
    Last edited: Mar 3, 2015
  12. Arti78

    Arti78 Space Kumquat

    Crash while eating the little rascal herbs.


    Start logging at: 2015-03-03 11:44:32.126
    [11:44:32.126] Info: Star::Root using bootstrap file 'C:\Program Files (x86)\Steam\steamapps\common\Starbound\win32\sbboot.config'
    [11:44:32.126] Info: Star::Root using storage directory 'C:\Program Files (x86)\Steam\steamapps\common\Starbound\giraffe_storage\'
    [11:44:32.126] Info: Preparing Star::Root...
    [11:44:32.130] Info: Detected mod 'Your Starbound Crew' at '../giraffe_storage/mods\YourStarboundCrew\.'
    [11:44:32.130] Info: Detected mod 'FrackinUniverse' at '../giraffe_storage/mods\FrackinUniverse\.'
    [11:44:32.130] Info: Loading Configuration with config file: 'starbound.config'
    [11:44:32.130] Info: Loading Star::Configuration from 'Just (.\..\giraffe_storage\starbound.config)'
    [11:44:32.189] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [11:44:32.191] Info: Initializing Star::Root with 4 assets sources
    [11:44:32.191] Info: Done preparing Star::Root.
    [11:44:32.191] Info: Client version 'Beta v. Upbeat Giraffe - Update 2' Protocol: 668
    [11:44:32.191] Info: Initialized SDL
    [11:44:32.200] Info: Initialized SDL Video
    [11:44:32.204] Info: Initialized SDL Joystick
    [11:44:32.205] Info: Initialized SDL Sound
    [11:44:32.217] Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    [11:44:32.217] Info: Loading Assets
    [11:44:32.217] Info: Loading Star::Assets from: '../assets/packed.pak'
    [11:44:32.217] Info: Loading Star::Assets from: '../assets/user'
    [11:44:32.217] Info: Loading Star::Assets from: '../giraffe_storage/mods\YourStarboundCrew\.'
    [11:44:32.217] Info: Loading Star::Assets from: '../giraffe_storage/mods\FrackinUniverse\.'
    [11:44:32.474] Info: Done loading Assets
    [11:44:32.476] Info: Fully loading Star::Root...
    [11:44:32.476] Info: Loading PlantDatabase
    [11:44:32.476] Info: Loading ObjectDatabase
    [11:44:32.477] Info: Initializing SDL Window
    [11:44:32.479] Info: Loading MonsterDatabase
    [11:44:32.479] Info: Loading NpcDatabase
    [11:44:32.479] Info: Loading PlayerFactory
    [11:44:32.479] Info: Loading ProjectileDatabase
    [11:44:32.479] Info: Loading EntityFactory
    [11:44:32.479] Info: Loading ItemDatabase
    [11:44:32.482] Info: Done loading PlayerFactory
    [11:44:32.482] Info: Loading MaterialDatabase
    [11:44:32.482] Info: Loading ParticleDatabase
    [11:44:32.553] Info: Done loading ParticleDatabase
    [11:44:32.582] Info: Created initial window 1000x600
    [11:44:32.595] Info: Renderer initialized
    [11:44:32.596] Info: Renderer destroyed
    [11:44:32.596] Info: Initializing SDL Window
    [11:44:32.672] Info: Done loading PlantDatabase
    [11:44:32.672] Info: Loading TerrainDatabase
    [11:44:32.680] Info: Done loading TerrainDatabase
    [11:44:32.680] Info: Loading BiomeDatabase
    [11:44:32.727] Info: Done loading NpcDatabase
    [11:44:32.727] Info: Loading LiquidsDatabase
    [11:44:32.779] Info: Done loading ProjectileDatabase
    [11:44:32.779] Info: Loading StatusEffectDatabase
    [11:44:32.781] Info: Done loading MaterialDatabase
    [11:44:32.781] Info: Loading DamageDatabase
    [11:44:32.784] Info: Done loading LiquidsDatabase
    [11:44:32.784] Info: Loading EffectSourceDatabase
    [11:44:32.793] Info: Done loading EffectSourceDatabase
    [11:44:32.793] Info: Loading FunctionDatabase
    [11:44:32.794] Info: Done loading StatusEffectDatabase
    [11:44:32.794] Info: Loading TreasureDatabase
    [11:44:32.830] Info: Done loading FunctionDatabase
    [11:44:32.830] Info: Loading DungeonDefinitions
    [11:44:32.832] Info: Done loading BiomeDatabase
    [11:44:32.832] Info: Loading EmoteProcessor
    [11:44:32.832] Info: Done loading EmoteProcessor
    [11:44:32.832] Info: Loading SpeciesDatabase
    [11:44:32.841] Info: Done loading SpeciesDatabase
    [11:44:32.841] Info: Loading ImageMetadataDatabase
    [11:44:32.841] Info: Done loading ImageMetadataDatabase
    [11:44:32.841] Info: Loading VersioningDatabase
    [11:44:32.842] Info: Done loading VersioningDatabase
    [11:44:32.842] Info: Loading QuestTemplateDatabase
    [11:44:32.850] Info: Done loading TreasureDatabase
    [11:44:32.851] Info: Loading AiDatabase
    [11:44:32.867] Info: Done loading DamageDatabase
    [11:44:32.867] Info: Loading TechDatabase
    [11:44:32.871] Info: Done loading AiDatabase
    [11:44:32.876] Info: Done loading TechDatabase
    [11:44:32.890] Info: Done loading QuestTemplateDatabase
    [11:44:32.936] Info: Done loading MonsterDatabase
    [11:44:32.976] Info: Re-created window 1600x838
    [11:44:32.990] Info: Renderer initialized
    [11:44:33.336] Info: Done loading ObjectDatabase
    [11:44:33.346] Info: Done loading EntityFactory
    [11:44:34.191] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [11:44:39.090] Info: Done loading ItemDatabase
    [11:44:39.126] Info: Done loading DungeonDefinitions
    [11:44:39.126] Info: Done fully loading Star::Root
    [11:44:39.138] Info: Renderer destroyed
    [11:44:40.751] Info: Creating default Star::Configuration
    [11:44:40.751] Info: Creating default Star::Configuration
    [11:44:40.771] Info: Renderer initialized
    [11:44:49.414] Info: Renderer destroyed
    [11:44:49.486] Info: Acquiring universe lock file
    [11:44:49.488] Info: Loading settings
    [11:44:49.488] Info: Finding starter world
    [11:44:49.493] Info: UniverseServer: Loading world db for world 847124497:600926686:-172788863:7:4
    [11:44:51.438] Info: UniverseServer: Logged in player 'Arti Llery' locally
    [11:44:51.438] Info: UniverseServer: Logged in account '<anonymous>' as player 'Arti Llery' from address local
    [11:44:51.442] Info: UniverseServer: Client 'Arti Llery' <1> (Fifo <0x2cb06680>) connected
    [11:44:51.443] Info: UniverseServer: Loading ship world received from client <User: Arti Llery>
    [11:44:51.500] Info: Creating default Star::Configuration
    [11:44:51.500] Info: Creating default Star::Configuration
    [11:44:51.540] Info: Renderer initialized
    [11:44:52.607] Info: UniverseServer: Loading world db for world 847124489:600926731:-138507339:5
    [11:44:58.821] Info: Client received world stop packet, leaving: Removed
    [11:45:02.888] Info: UniverseServer: Shutting down world CelestialWorld:847124489:600926731:-138507339:5 due to inactivity
    [11:45:08.823] Info: UniverseServer: Shutting down world ClientShipWorld:9d22343502546bbb465707c8eb936314 due to inactivity
    [11:45:09.749] Error: Exception caught in client main-loop: (StatusEffectDatabaseException) No such unique stat effect 'maxhealthboost'
    StatusEffectDatabaseException::StatusEffectDatabaseException(string)
    StatusEffectDatabase::uniqueEffectConfig(String)
    StatusController::defaultUniqueEffectDuration(String)
    StatusController::addEphemeralEffects(List<EphemeralStatusEffect, deque<EphemeralStatusEffect, allocator<EphemeralStatusEffect> > >)
    ConsumableItem::fireTriggered()
    FireableItem::update(EntityMode)
    ConsumableItem::update(EntityMode)
    ToolUser::tick(bool, bool, EntityMode)
    Player::tickShared()
    Player::tickMaster()
    _Function_handler<void (shared_ptr<Entity>), WorldClient::update()::{lambda(shared_ptr<Entity>)#3}>::(_Any_data, shared_ptr<Entity>)
    EntityMap::forAllEntities(function<void (shared_ptr<Entity>)>)
    WorldClient::update()
    UniverseClient::update()
    ClientApplication::updateRunning()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    [11:45:09.750] Info: UniverseClient: Client disconnecting...
    [11:45:09.801] Info: UniverseServer: Client 'Arti Llery' <1> (Fifo <0x2cb06680>) disconnected
    [11:45:09.832] Info: Client received world stop packet, leaving: Removed
    [11:45:09.858] Info: NetSocket read loop shut down: (FifoClosedException) Fifo::read called on closed Fifo
    [11:45:09.858] Info: NetSocket read loop shut down: (FifoClosedException) Fifo::read called on closed Fifo
    [11:45:10.580] Info: Renderer destroyed
    [11:45:10.580] Info: Application quitting!
    [11:45:10.580] Info: Client shutdown gracefully
    [11:45:10.741] Info: Shutting down Star::Root
     
  13. sayter

    sayter The Waste of Time

    thank you sir. added to fixes. im doing another pass-through for plant effects soon anyhow. Been putting it off for too long. I've got a better handle on status effects now so I should be able to nip it in the bud. Plus, nothing much else I need to worry about now that our mega-list of main features is essentially done
     
  14. Arti78

    Arti78 Space Kumquat

    yeah, i was just checking on it, hadn't used a lot of the plants just yet, been stockpiling things for later.

    Been trying to think of some ideas for stuff, too.
     
  15. Aegis J Hyena

    Aegis J Hyena Existential Complex

    I've got one idea. A "light crystal" you throw that explodes on impact (no damage) and sends light (like a molotov?) up the contours of the caves (if you run out of torches). Sort of like a longer lasting brighter flare that lasts maybe a minute?
     
  16. Arti78

    Arti78 Space Kumquat

    I thought that one weather type i posted was removed? The one that kept locking up world gen. Looked like a leaf on the scanner for the planet. found another proto planet with that weather and world gen just stops when that drops down.
     
  17. moseythepirate

    moseythepirate Pangalactic Porcupine

    You mean like Oonferta plants?
     
  18. Aegis J Hyena

    Aegis J Hyena Existential Complex

    I haven't gotten anywhere with the plants at all yet, so I did not know that was a thing. Heh
     
  19. sayter

    sayter The Waste of Time

    Perhaps you should play with the plants, being that that is the largest aspect of the mod ? sheesh.


    lol.

    also, said no "new" ideas. Present said idea using existing assets please.

    ie: "maybe Ice Crystals need more purpose? perhaps make it so they can be thrown as a craftable weapon type that explodes and creates mesmerising light"

    :)
     
  20. green3y3

    green3y3 Pangalactic Porcupine

    elder stone looks cool. it would make a nice armor set. attributes depending on what you guys are planning to do with that elders story.

    [don't read: I like stuff for flavor. I'd really like basic furniture sets made out of alien looking materials - elder stone, blister pods, pasaka ... just wanted to mention, understand that's not going to happen any time soon, though]
     
Thread Status:
Not open for further replies.

Share This Page