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RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

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  1. IzunaTan

    IzunaTan Phantasmal Quasar

    For the next fix could you try to be able to start quests from already made characters? ^^; cuz i can't start them still
     
    Canaris likes this.
  2. moseythepirate

    moseythepirate Pangalactic Porcupine

    I updated with a character that completed all of the Frackin' Universe sidequests, and I have yet to have any problems, so that's good. A few questions for y'all.
    I'm trying to work my way through all the recipes, for funzies. You know, try them out, and try my very hardest to break the mod. Now, for each of these questions I've consulted the update logs, but frankly there are a LOT of update logs, so if I missed something, I apologize.

    1) A few ore questions; I'm having trouble finding Prisilite. One of the updates way back when said they were on Ice Moons, but I'm having a devil of a time finding them. And I have no idea where to even look for Irradium.

    2) How do I unlock the blister armor? I've been wanting to make the Blister armor for a while, but it isn't unlocking for me. I have blister extract (and made the blister pistol and the blister gun) and have all the other required ingredients, but no recipe.

    And some feedback: I happen to really like the sampling array, but the recipes are a problem child to remember. More extensive in-game guides to it would be nice. At least I don't have to worry about the numbers of things I put in; if it started requiring X of ingredient A, Y of ingredient B, and Z of ingredient C, then that would be exceeding acceptable complexity, I think.

    Also, I've been playing around with the Universal Uncrafter, which has some really nice utility with Frackin' Universe. I feel that something like it could be worth looking into, in particular the idea of decomposing vanilla plants into genes directly. That could be a lot of fun, and there's a lot of flavor in taking, say, an Ocular Enhancement gene directly out of a stack of 30 Oculemon plants.

    And finally, more comprehensive plant descriptions in the crafting screen. I've been wanting to make the plant to resist cold temperatures, but it's hard to tell which one I have to make. Speaking of which, unifying the environment nanosuits so that they work on infernus/ice wastes/irradiated worlds would be really nice.

    Thanks a bunch for reading this. Frackin' Universe is one of my favorite mods for...like...anything. So I hope my criticism is constructive and I assure it comes from a place of wuv.
     
  3. jaspercayne

    jaspercayne Void-Bound Voyager

    I'm not certain you can complete quests using commands, but I believe you may be able to unstick yourself from Free As A Bird if you use
    Code:
    /spawnitem FTLrepairkit
    ... I have no clue if it will actually work though since I am past that quest.

    EDIT: Small addendum, you can use http://starbounditems.herokuapp.com/ if you need to look up the proper name for an item

    EDIT: I forgot to mention @sayter, I was told that there was a bookshelf with a pamphlet... What bookshelf is this guy talking about?
     
    Last edited: Mar 2, 2015
  4. Canaris

    Canaris Void-Bound Voyager

    I already tried this. It doesn't clear the Free as a Bird mission from the quest log.
     
  5. sayter

    sayter The Waste of Time


    Perhaps I've made them TOO rare. I'll meet halfway on the adjustments I made, then. I didn't mean to cut them out entirely. Technically they DO appear, but at a low chance. I'll address this in a hotfix later tonight. I need to unlock Denisium Armor for crafting, too. I'm trying to get a slew of new gear in that has been sitting around unused for ages.
     
  6. WatcherCCG

    WatcherCCG Giant Laser Beams

    Heh, should be cool. Also, have you considered my suggestion on a "final" armor that protects against everything? Obviously it would be a T6 armor and require stuff from multiple biomes to create, but it would be a nice goal at the end of the progression tree.
     
  7. sayter

    sayter The Waste of Time

    It's out there. It's just luck of the draw with the ore generator. Nothing to be done for it, other than hope it drops on the next one. You can also find it on crystal moons and penumbra. Irradium should be glaringly obvious, since it only occurs on Irradiated worlds, dude.

    Then you haven't created blister bush seeds yet. There's no shortcut for that one. You need to craft the plant to get the recipes.

    We noticed that mod too. It's got some useful functionality. We have plans of our own right now though.

    Yea, I keep putting that off in favor of less boring-as-hell tasks :) It's been in my red-list for ages. Don't expect unifying armor though. There will be a catch-all suit, but only one. I want people to build an assortment of things, not get one single cheap-assed sissy way to prevent all harm to them !

    [DOUBLEPOST=1425261543][/DOUBLEPOST]
    uh yea. The armor I just added? lol. It's up there, anyhow. Still working on it, but it's about done. You can craft it via admin console only right now though.
     
  8. WatcherCCG

    WatcherCCG Giant Laser Beams

    Ah, that's what Densium is for? Excellent.
     
  9. Necrovore

    Necrovore Pangalactic Porcupine

    Spigot updated to support liquid Mercury. Please report any bugs you come across.
     
    WatcherCCG likes this.
  10. skittlesmcgee

    skittlesmcgee Big Damn Hero

    Hrm. Wiped my characters and universe folder, tossed in the latest updated version, game crashed. Log shows these:


    [21:28:31.688] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [21:28:32.952] Error: Exception caught loading asset: /items/generic/crafting/prisiliteore.item, (AssetException) Could not read variant asset /items/generic/crafting/prisiliteore.item
    StarException::StarException(string, exception)
    AssetException::AssetException(string, exception)
    _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
    Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
    Assets::loadVariant(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::workerMain()
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Caused by: (JsonParsingException) Cannot parse json file: /items/generic/crafting/prisiliteore.item
    StarException::StarException(string, exception)
    Assets::readVariant(String)
    _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
    Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
    Assets::loadVariant(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::workerMain()
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Caused by: (VariantPatchException) Could not apply patch to base. Could not apply operation to base. Attempted to add a value to already existing key: learnBlueprintsOnPickup
    VariantPatchException::VariantPatchException(string)
    variantPatch(Variant, Variant)
    Assets::readVariant(String)
    _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
    Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
    Assets::loadVariant(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::workerMain()
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    [21:28:37.463] Info: Done loading DungeonDefinitions
    [21:28:37.522] Error: Exception raised during Root finishLoad: (AssetException) Error loading asset /items/generic/crafting/prisiliteore.item
    AssetException::AssetException(string)
    Assets::getAsset(Assets::AssetId)
    Assets::variant(String)
    ItemDatabase::addItemSet(ItemDatabase::ItemType, String)
    ItemDatabase::scanItems()
    ItemDatabase::ItemDatabase()
    Root::itemDatabase()
    _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<ItemDatabase> (Root::*)()> (Root*)> > >::(_Any_data)
    _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data)
    WorkerPool::WorkerThread::run()
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    [21:28:37.531] Info: Renderer destroyed
    [21:28:37.621] Info: Shutting down Star::Root
    [21:28:37.964] Error: Fatal Exception Caught: (StarException) An error occurred during loading: (AssetException) Error loading asset /items/generic/crafting/prisiliteore.item
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main



    The one about blueprints sticks out to me as maybe being something I forgot to clear from my files, but I'm not really sure. Halp me Sayter, you're my only hope.

    Well maybe not only hope but you can definitely read the gibberish better than I can :p

    Edit: I should say, I deleted the character ingame, not via the folder. Not that anything is in the folder now anyway, but I realized it sounded like I just deleted folders left and right when I didn't
     
  11. sayter

    sayter The Waste of Time

    Yea, working on a few items to utilize it right now. And finally making a mutavisk suit as well, since it's only been the helm for far too long.
     
  12. WatcherCCG

    WatcherCCG Giant Laser Beams

    So the endgame armor is in play and more lesser gear is on the way. Fantastic, man.
     
  13. sayter

    sayter The Waste of Time

    there will be more armors, because eventually it'll spiral above the difficulty maximum in vanilla :) I intend, instead, to have armors serve specific purposes. While some will be inherently better due to tier, every suit should have a reason to use it or it gets looked over in favor of higher stats.


    forgot a pic of the new armor, so here you go.

    [​IMG]
     
  14. WatcherCCG

    WatcherCCG Giant Laser Beams

    So it's quite possible the Omni-Environmental Protection Armor (name pending) may not provide the most physical protection.
     
  15. GROVER CURES HOUSES

    GROVER CURES HOUSES Void-Bound Voyager

    >prisiliteore.item
    "learnBlueprintsOnPickup" : [
    "prisilitestar"
    ]

    >prisiliteore.item.patch
    {"op":"add","path":"/learnBlueprintsOnPickup","value": [ "prisilitestar" ] }

    pls no why
     
  16. skittlesmcgee

    skittlesmcgee Big Damn Hero

    I uh, am not sure I follow
     
  17. GROVER CURES HOUSES

    GROVER CURES HOUSES Void-Bound Voyager

    The mod's first defining learnBlueprintsOnPickup and then trying to add learnBlueprintsOnPickup to the same item, which is not allowed. I think sayter forgot about the .patch because holy shit have you seen all these files?
     
  18. sayter

    sayter The Waste of Time

    yea, methinks I got wires crossed there. Let me check.
     
  19. skittlesmcgee

    skittlesmcgee Big Damn Hero

    Oooooh. Now I getcha. I mean, the rest is still gibberish to me :V , but now I get why it broked
     
  20. sayter

    sayter The Waste of Time

    hm. All I'm seeing is the patch on my end. It was one of the things I did before I launced, was erase the extra file. Or i'd not be able to boot up either :)
     
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