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RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

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  1. DarthTrethon

    DarthTrethon Spaceman Spiff

    Superior? Inompatible with any other mod that does tech is not what I'd call superior. Even if I did like ILC more I'd trash it in a split second and get Creative Mode so I can use it alongside mods like Frackin Universe and MadTulip's.......using ILC basically kills your ability to really enhance your game with any other worthwhile mod.
     
    Last edited: Mar 1, 2015
  2. Mackinz

    Mackinz The Waste of Time

    While the tech thing is an issue, ILC is largely modular so you can remove the folders that alter tech and AI to prevent issues entirely.

    And I don't know how FU and MadTulip's mod are incompatible with ILC when it doesn't alter the same files, last I checked.
     
  3. DarthTrethon

    DarthTrethon Spaceman Spiff

    They both have their own tech....ILC is incompatible with any mod that has tech requiring the G or H keys.....

    At any rate ILC is a big issue because it doesn't use the proper patching system so mod compatibility concerns remain an issue permanently.....but this isn't the place for it, take this to PMs if you want to continue.
     
  4. sayter

    sayter The Waste of Time

    I think this is about ready to drop for testing now. Just checking the missions and seeing if they finish properly, etc.
     
  5. DinaDe

    DinaDe Void-Bound Voyager

    Thank you so much for all of your hard work on this mod. :) Is there any way to reduce the frequency of FU planets? I just clicked on approximately thirty star systems. Every single system has mostly FU planets. I found zero toxic planets and zero vanilla tropical planets.( I was looking for some poison and thought, no problem, I'll just get a poisonous ocean planet. Then it turned into a quest for poisonous ocean planet. Achievement wasn't unlocked.) If I needed those very handy seeds from the plants that only grow by the poisonous oceans, I would be out of luck. Another problem is, that in my experience random dungeons do not seem to appear as often on FU planets, so I am having trouble progressing through the main storyline. Every time I need an item, I end up going back to the tiny quadrant I generated before I installed the mod. Is it possible to balance it a little bit so we would have 50-50 split between FU and vanilla game?
     
  6. sayter

    sayter The Waste of Time

    next update already addresses this issue, Dina :)
     
  7. WatcherCCG

    WatcherCCG Giant Laser Beams

    Looking forward to that. Didn't get much time to cut my teeth on the github pack so I'll have to noodle with the full update.
     
  8. sayter

    sayter The Waste of Time

    just testing the new biome real quick....
     
  9. WatcherCCG

    WatcherCCG Giant Laser Beams

    Frostfire's getting activated? Awesome.
     
  10. sayter

    sayter The Waste of Time

    sayter updated Frackin' Universe with a new update entry:

    RC070 - Enormous update

    Read the rest of this update entry...
     
  11. Holgast

    Holgast Scruffy Nerf-Herder

    I have just downloaded the mod, but I thought it was cute that the file seems to be hosted on the website for your family business. :)
     
  12. Mythrrinthael

    Mythrrinthael Scruffy Nerf-Herder

    Trying out the new version and stumbled upon a game-crashing error that occurs when loading a character. This is what I had been doing before it happened:

    I already had Matter Assembler recipe unlocked in an earlier version (which I first removed before extracting the new version), but hadn't actually crafted the Matter Assembler until I had expanded my ship. I picked up the FU outpost mission from the Apex Scientist in the regular outpost, went back to my ship and figured it couldn't do any harm to slap down that Matter Assembler.

    I was wrong. The game crashed. This is what the error log spewed forth.

    EDIT: Getting a second error now. You can view both errors here.
     
    Last edited: Mar 1, 2015
  13. sayter

    sayter The Waste of Time

    yepperAh, thats from the old quests not from the matter assembler. I thought that could be a potential issue.

    if you still have the previous version kicking around, try copying the old /quests back into the /quests folder. It's crashing because it can't find the old ones and your character still has them written on him

    if you cant, then use the "versions" tab here on this page and grab it there.
     
  14. Holgast

    Holgast Scruffy Nerf-Herder

    Couldn't craft the Matter Assembler, even with the recipe. Had to spawn one with admin commands.

    ...Found that a matter assembler could be crafted via the matter assembler. Looks like you need to fix that player.config
     
  15. sayter

    sayter The Waste of Time

    did you bother to read the update notes? It tells you in there quite clearly how it works now. You MUST do the quest to get the initial blueprint. That's the whole point.


    Cut and paste directly from the update notes:

    As such, this is not a bug or a problem. It's doing exactly what it is supposed to do.
     
  16. Holgast

    Holgast Scruffy Nerf-Herder

    Yes, I did the quest, I got the blueprint, I used the blueprint, I wasn't able to craft the matter assembler anywhere, so I had to spawn one. Please read my post where I said I had the recipe, before saying I should read the notes.
     
  17. sayter

    sayter The Waste of Time

    It should appear at the metalwork station. I'll verify.

    edit: Yes, it appears there exactly as it should. I just created the blueprint , checked the metalwork station and voila, exactly where it's supposed to be, dude. No need to be all smarmy to me for trying to help you out.

    S'all good though.


    proof is in the pudding:

    [​IMG]


    So, guess you didn't look "everywhere" :)
     
    Last edited: Mar 1, 2015
  18. FloppyDingo

    FloppyDingo Big Damn Hero

    I recently tried to complete the quest to get...nutrients I think from dirt? I put the dirt in the machine, picked up a bunch of it and...starbound closed.

    Now every time I get on starbound, it closes instantly again. This is in the error log:

    Code:
    [10:01:22.714] Error: Exception caught in client main-loop: (EntityException) world() called while uninitialized
      StarException::StarException(char*)
      Entity::world()
      Player::pickupItems(shared_ptr<Item>)
      Player::giveItem(shared_ptr<Item>)
      Player::giveItem(ItemDescriptor)
      QuestManager::complete(String)
      QuestManager::update()
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [10:01:22.764] Error: Exception caught in client main-loop: (EntityException) world() called while uninitialized
      StarException::StarException(char*)
      Entity::world()
      Player::pickupItems(shared_ptr<Item>)
      Player::giveItem(shared_ptr<Item>)
      Player::giveItem(ItemDescriptor)
      QuestManager::complete(String)
      QuestManager::update()
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [10:01:22.811] Error: Exception caught in client main-loop: (EntityException) world() called while uninitialized
      StarException::StarException(char*)
      Entity::world()
      Player::pickupItems(shared_ptr<Item>)
      Player::giveItem(shared_ptr<Item>)
      Player::giveItem(ItemDescriptor)
      QuestManager::complete(String)
      QuestManager::update()
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [10:01:22.859] Error: Exception caught in client main-loop: (EntityException) world() called while uninitialized
      StarException::StarException(char*)
      Entity::world()
      Player::pickupItems(shared_ptr<Item>)
      Player::giveItem(shared_ptr<Item>)
      Player::giveItem(ItemDescriptor)
      QuestManager::complete(String)
      QuestManager::update()
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [10:01:22.906] Error: Exception caught in client main-loop: (EntityException) world() called while uninitialized
      StarException::StarException(char*)
      Entity::world()
      Player::pickupItems(shared_ptr<Item>)
      Player::giveItem(shared_ptr<Item>)
      Player::giveItem(ItemDescriptor)
      QuestManager::complete(String)
      QuestManager::update()
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [10:01:22.954] Error: Exception caught in client main-loop: (EntityException) world() called while uninitialized
      StarException::StarException(char*)
      Entity::world()
      Player::pickupItems(shared_ptr<Item>)
      Player::giveItem(shared_ptr<Item>)
      Player::giveItem(ItemDescriptor)
      QuestManager::complete(String)
      QuestManager::update()
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [10:01:23.002] Error: Exception caught in client main-loop: (EntityException) world() called while uninitialized
      StarException::StarException(char*)
      Entity::world()
      Player::pickupItems(shared_ptr<Item>)
      Player::giveItem(shared_ptr<Item>)
      Player::giveItem(ItemDescriptor)
      QuestManager::complete(String)
      QuestManager::update()
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [10:01:23.049] Error: Exception caught in client main-loop: (EntityException) world() called while uninitialized
      StarException::StarException(char*)
      Entity::world()
      Player::pickupItems(shared_ptr<Item>)
      Player::giveItem(shared_ptr<Item>)
      Player::giveItem(ItemDescriptor)
      QuestManager::complete(String)
      QuestManager::update()
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [10:01:23.097] Error: Exception caught in client main-loop: (EntityException) world() called while uninitialized
      StarException::StarException(char*)
      Entity::world()
      Player::pickupItems(shared_ptr<Item>)
      Player::giveItem(shared_ptr<Item>)
      Player::giveItem(ItemDescriptor)
      QuestManager::complete(String)
      QuestManager::update()
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [10:01:23.145] Error: Exception caught in client main-loop: (EntityException) world() called while uninitialized
      StarException::StarException(char*)
      Entity::world()
      Player::pickupItems(shared_ptr<Item>)
      Player::giveItem(shared_ptr<Item>)
      Player::giveItem(ItemDescriptor)
      QuestManager::complete(String)
      QuestManager::update()
      UniverseClient::update()
      ClientApplication::updateRunning()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    [10:01:23.146] Info: UniverseClient: Client disconnecting...
    [10:01:25.012] Info: closing TCP Socket 0.0.0.0:0 - 127.0.0.1:21025 (1000)
    [10:01:25.012] Info: NetSocket read loop shut down: (SocketClosedException) Socket closed
    [10:01:25.017] Info: Renderer destroyed
    [10:01:25.017] Info: Application quitting!
    [10:01:25.017] Info: Client shutdown gracefully
    [10:01:25.148] Info: Shutting down Star::Root
     
  19. sayter

    sayter The Waste of Time

    Yes, it's likely due to the old quests no longer existing, as per the update notes. Check to make certain you try the fix mentioned there. If that still fails, return :)


    We'll likely have a few hiccups during the integration of this revised system. It's rather complicated :) It doesn't help that starbound doesn't really let you get rid of old quests. The only sure way to avoid the issue is creating a brand new character. Otherwise, as soon as you finish a mission you had a requirement for before the update, that matches one of the old quests , it is going to look for the quest and crash when it tries to load it (since it doesn't exist)
     
  20. FloppyDingo

    FloppyDingo Big Damn Hero

    Tried adding the old quests to the mod, I get the same exact error. I think it's because I already completed the quest when it crashed, so every time I log in I think it tries to immediately pull up that quest complete popup.

    Sorry to be such a problem. I probably should've read the update notes more thoroughly so really I have nobody to blame but myself.
     
    Last edited: Mar 1, 2015
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