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RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

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  1. sayter

    sayter The Waste of Time

    Yea, I need to fine-tune as I go. I'd forgotten all about slush, and hadn't even taken a look into the Heck biome stuff yet. I'll address this asap though, thanks !
     
  2. Xentor Antarix

    Xentor Antarix Ketchup Robot

    Hmm no, later it asks for Steel for example.
    And you get not enough reward to build the needed thingi.
    But ok I care not so mutch... who knows not the Tutorial quests?
    Hmm but you should perhaps add a Biohazard sign to it for the lab, would be stylisch :)
     
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  3. sayter

    sayter The Waste of Time

    Next update revamps the questline, I simply hadn't uploaded it yet since I had some extraction changes to add to the list of changes , and some other stuff.

    I'd forgotten about the steel. New quest changes adds a few new steps, and revamps materials/etc needed and rewarded , and so forth. This should hopefully address the problems.
     
  4. sayter

    sayter The Waste of Time


    Dude, thanks. I am going to go ahead and include these in the next release. With credit to you, of course. Things like this are always welcome.
     
  5. sayter

    sayter The Waste of Time

    Nice catch. Fixed for next release.
     
  6. Mackinz

    Mackinz The Waste of Time

    In case you missed it, sayter, the conversion recipe should use "bm_bamboostalk".
     
  7. sayter

    sayter The Waste of Time

    Right-o. Just added it in :)
     
  8. sayter

    sayter The Waste of Time

    sayter updated Frackin' Flora with a new update entry:

    New plant, and various changes.

    Read the rest of this update entry...
     
    GPotter likes this.
  9. Freyon

    Freyon Scruffy Nerf-Herder

    Updated Persistent Farmables Patch to includ the new plant. Link in your profile Sayter.
     
  10. chean

    chean Pangalactic Porcupine

    Hmm, there already is/was an extraction recipe for 'brains'; IIRC I've previously found the material in the Living biome of VitsoU, so it was perhaps added to support that. In the "old" recipe, 5 brains = 5 nutrient paste, so I suppose that recipe may be active if <50 brains are set to extract, while the new recipe will be active if brains ≥50. However, since I don't think such alternate extraction options exist for any other materials, I suspect the dual recipes aren't intended. :)
     
  11. StarScribe

    StarScribe Scruffy Nerf-Herder

    What is the purpose of being able to craft blood and radioactive stone in robotic and wooden workbench for 1 pixel each?
     
  12. sayter

    sayter The Waste of Time

    They will be added into their own sub-biomes/detached biomes etc soon. Technically, bloodstone already has one. I haven't found it yet though (so it may not be properly working yet. That will be tested this week along with merge changes and load-order changes)

    For now, the "purpose" is "why not? more blocks = good"
     
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  13. sayter

    sayter The Waste of Time

    Yea, not intended. I'll take a peek at that. I could have sworn that was only for the brains you harvest with the brain extractor gun. Not a huge deal either way, since it's easy enough to fix. Thanks.
     
  14. Inny

    Inny Cosmic Narwhal

    Nice update, thank you. :)
    This discussion about brains made me think of what could be done in our labs to plants with some brain DNA. Brain sponges ? Horribly mutated flora ? Time will tell. ;)
     
  15. sayter

    sayter The Waste of Time

    Working on some new ideas, actually. the Bees! mod has some really cool shit going on, and I am going to use some neat tricks to do similar stuff since it fits in so well.
     
  16. StarScribe

    StarScribe Scruffy Nerf-Herder

    True for most purposes, especially that of creative mode it is good. I personally disabled the recipes since I am a survival player. :) I happily await the new update for those biomes!
     
  17. sayter

    sayter The Waste of Time

    sayter updated Frackin' Flora with a new update entry:

    finally...PROPER MERGING!

    Read the rest of this update entry...
     
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  18. chean

    chean Pangalactic Porcupine

    Another minor recipe error: in FF_mineral_rock20.recipe, 'arkosmaterial' ought to be 'arkosematerial'.

    Great work on the biome merging! I also appreciate the new(isn) smaller extractor; much easier to fit more than one in my lab now, for one thing. :)

    An idea for "endgame" equipment -- a VERY expensive (e.g. requiring x impervium bars + x solarium rods + x high-end FF material + x pixels) "super DNA extraction lab" which extracts materials instantly. The Laser Furnace in the Base in a Box mod is a replacement for the furnace which works in a similar fashion (though that one IMHO is too inexpensive and available too early, but that's a tangent, so never mind, heh).
     
  19. Inny

    Inny Cosmic Narwhal

    Makes me think about a bio-furnace made with those fire plants genes.
     
  20. sayter

    sayter The Waste of Time

    Not a bad idea, though that would probably require making another 200+ recipes for the new extractor. That sounds like the opposite of fun :) But, it certainly would be a benefit to everyone.

    That said, I have some crafting changes coming (and a properly stackable version of the new Extractor, so they don't float in the air when stacked and have no space between them) which I am currently puzzling over how to implement.
     
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