1. Please be advised of a few specific rules and guidelines for this section.

RELEASED FrackinUniverse (Archive)

Discussion in 'Planets and Environments' started by sayter, Jan 6, 2014.

Thread Status:
Not open for further replies.
  1. Gameguy155008

    Gameguy155008 Seal Broken

    How do I get methanol? I keep forgetting from the quests!! Thanks EDIT: I read the quests back. Forgot I could do that! :)
     
    Last edited: Feb 15, 2015
  2. GROVER CURES HOUSES

    GROVER CURES HOUSES Void-Bound Voyager

    How can you get wood alcohol? I hear you can extract it from stuff. :)
     
  3. Gameguy155008

    Gameguy155008 Seal Broken

    Also how do I get bio-reagent?
     
  4. skittlesmcgee

    skittlesmcgee Big Damn Hero

    All the sampling array recipes are on the mod's main page. But just to save time its this:

    Alien Compound - Glass, Alien Stone, Mineral Sample
     
    green3y3 likes this.
  5. Inny

    Inny Cosmic Narwhal

    Make that elder stone. The stone have been renamed.
     
    green3y3 likes this.
  6. rosedragon

    rosedragon Void-Bound Voyager

    How do I make a vial? Wanted to start the research thing while I go down mining planets..
     
  7. Inny

    Inny Cosmic Narwhal

    Vials, beakers, tubes and bioreagents have been removed. The next patch should remove all mentions of it that could be left.
     
  8. FuNiOnZ

    FuNiOnZ Big Damn Hero

    I got hung up on the fertilizer quest because the quest said I needed one thing but the actual recipe at the station said another, got it all sussed out though :) This also may or may not be a stupid question, but i'm running into planets that have radiation and my default vanilla radiation protection isn't working, is there some sort of device that I have to craft with FU to withstand it?
     
  9. Aegis J Hyena

    Aegis J Hyena Existential Complex

    Funionz: You need certain FU fruits and things to survive those.
     
    FuNiOnZ likes this.
  10. fernworrier

    fernworrier Giant Laser Beams

    i got a nother mod that has an light drone and a medi drone as back items and the medi drone is the only reason i'm surviving on an irataed planet :p
     
  11. green3y3

    green3y3 Pangalactic Porcupine

    LOL, playing this mod for so long now, I didn't even take the time to read the main page .. :rolleyes: Thank you!
    But seriously, it should also be mentioned in the mod itself, like in one of those recipe books you randomly find in chests.
     
  12. Gameguy155008

    Gameguy155008 Seal Broken

    If the bio-reagent is removed then how do I make "Strength I"? EDIT: Never mind, I got it[DOUBLEPOST=1424032440][/DOUBLEPOST]I am VERY new to this. How do I get an "Ice Crystal"? Thanks
     
    Last edited: Feb 15, 2015
  13. Vegetable Lamb

    Vegetable Lamb Existential Complex

    Getting an interesting error in my logs for some worlds:

    Code:
    Info: UniverseServer: Creating world 241712258:5302237:-147129526:2
    [15:32:37.785] Error: UniverseServer: error during pooled world create: (BiomeException) Failed to parse biome: 'lightless'
      StarException::StarException(string, exception)
      BiomeException::BiomeException(string, exception)
      BiomeDatabase::createBiome(String, unsigned long long, float, float)
      WorldLayout::buildRegion(unsigned long long, WorldLayout::RegionParams)
      WorldLayout::addLayer(unsigned long long, int, WorldLayout::RegionParams, Maybe<WorldLayout::RegionParams>, Vector<unsigned int, 2u>, Vector<unsigned int, 2u>)
      WorldLayout::buildTerrestrialLayout(TerrestrialWorldParameters, unsigned long long)::{lambda(TerrestrialWorldParameters::TerrestrialLayer)#1}::operator()(TerrestrialWorldParameters::TerrestrialLayer)
      WorldLayout::buildTerrestrialLayout(TerrestrialWorldParameters, unsigned long long)
      WorldTemplate::WorldTemplate(CelestialCoordinate, shared_ptr<CelestialDatabase>)
      _Function_handler<shared_ptr<WorldServerThread> (), UniverseServer::createCelestialWorld(CelestialCoordinate)::{lambda()#1}>::(_Any_data)
      _Function_handler<void (), WorkerPoolPromise<shared_ptr<WorldServerThread> > WorkerPool::addProducer<shared_ptr<WorldServerThread> >(function<shared_ptr<WorldServerThread> ()>)::{lambda()#1}>::(_Any_data)
      WorkerPool::WorkerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (MapException) Key 'surfaceshadowOres' not found in Map::get()
      MapException::MapException(string)
      FunctionDatabase::configFunction(Variant)
      BiomeDatabase::readOres(Variant, float)
      BiomeDatabase::createBiome(String, unsigned long long, float, float)
      WorldLayout::buildRegion(unsigned long long, WorldLayout::RegionParams)
      WorldLayout::addLayer(unsigned long long, int, WorldLayout::RegionParams, Maybe<WorldLayout::RegionParams>, Vector<unsigned int, 2u>, Vector<unsigned int, 2u>)
      WorldLayout::buildTerrestrialLayout(TerrestrialWorldParameters, unsigned long long)::{lambda(TerrestrialWorldParameters::TerrestrialLayer)#1}::operator()(TerrestrialWorldParameters::TerrestrialLayer)
      WorldLayout::buildTerrestrialLayout(TerrestrialWorldParameters, unsigned long long)
      WorldTemplate::WorldTemplate(CelestialCoordinate, shared_ptr<CelestialDatabase>)
      _Function_handler<shared_ptr<WorldServerThread> (), UniverseServer::createCelestialWorld(CelestialCoordinate)::{lambda()#1}>::(_Any_data)
      _Function_handler<void (), WorkerPoolPromise<shared_ptr<WorldServerThread> > WorkerPool::addProducer<shared_ptr<WorldServerThread> >(function<shared_ptr<WorldServerThread> ()>)::{lambda()#1}>::(_Any_data)
      WorkerPool::WorkerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    Basically I get arrive at said world, but get stuck in hyperspace.[DOUBLEPOST=1424033249][/DOUBLEPOST]Also, Penumbra and Lightless are almost identical. In the interest of biome diversity, I think more luminous awesome stuff should get added to one. Seriously, the luminous stuff is just amazing to look at. Like blacklight world!
     
    Last edited: Feb 15, 2015
  14. WatcherCCG

    WatcherCCG Giant Laser Beams

    That seems to defeat the purpose of the nanosuits, which are meant to protect you against those hazards. Might be worth tweaking in the future.
     
  15. GROVER CURES HOUSES

    GROVER CURES HOUSES Void-Bound Voyager

    You've got the latest version, right?

    e: hold on I think there's a typo in the defs for the lightless biome

    e2: yeah, should be ff_surfaceshadowOres
     
  16. Inny

    Inny Cosmic Narwhal

  17. sayter

    sayter The Waste of Time

    sayter updated Frackin' Universe with a new update entry:

    hotfix for lightless biome, some adjustments.

    Read the rest of this update entry...
     
    DarthTrethon likes this.
  18. Arti78

    Arti78 Space Kumquat

    FYI, Dual Wielding mining lasers chews thru things soooo fast...can't wait to get upgraded ones, lol.
     
  19. Gameguy155008

    Gameguy155008 Seal Broken

    Guys, how do I get ice crystals? Thanks
     
  20. Inny

    Inny Cosmic Narwhal

    Vanilla ice biomes. You may have to search and break things and trees until you find what is dropping it - it may be in a specific subbiome as well, but that's where you get it.
    Perhaps I will add a recipe using crystal, ice block and liquid nitrogen? That sounds cool.
     
Thread Status:
Not open for further replies.

Share This Page