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RELEASED FrackinRaces 5.3

Enables racial abilities for all Vanilla races, and many modded ones too!

  1. Dragxon

    Dragxon Poptop Tamer

    Yeah, like i said i can understand it being stamina based but, it still uses the head tech slot, which A is cybernetics in lore, and B uses the f key so you have to replace it as soon as you get the spike sphere. Im sure there's a key that starbound doesn't use but i don't know how hard it would be to code that
  2. sayter

    sayter The Waste of Time

    it is staying as it is. It was designed this way for a reason. Sometimes lore and gameplay need to be separated. This is the same reason why Avali don't die horribly on any non-ammonia based world without special protection installed. The tech is assigned to the slot so that it can be activated in the fashion that was needed.

    Basically: deal with it , because this is how it will remain :)
  3. Dragxon

    Dragxon Poptop Tamer

    Actually according to the lore all avali have cybernetics that allow them to live on other worlds. It's just not "tech" type (active) cybernetics (if you play an avali and investigate certain things in the prologue your character will mention) (i just realized you are the mod author i was gonna say that i will deal with it if the author says they won't change anything, but you've made your deciscion clear and i will respect that but it still sucks that i can't use half the mod three hours into the game
  4. sayter

    sayter The Waste of Time

  5. sayter

    sayter The Waste of Time

    I dont care about their lore. I care about gameplay balance. You are able to use all of the mod without issue, so I have no idea what your gripe is other than trying to force the lore and gameplay to match up.

    Avali used to have perma-flight. It was far, far too powerful. It required nerfing. This is the result.

    The only legit reason to complain would be that you want something else in that slot: which is why FU has a Tech Tablet...so you can swap techs from anywhere, at any time.

    I'm not going to argue the point any further. Every 3 weeks an avali fanboi pulls this crap. It's annoying.
  6. Dragxon

    Dragxon Poptop Tamer

    I literally just said that i would respect your decision didn't I? Thanks for the heads up about the tech tablet tho that was exactly the kind of thing i was hoping for
  7. sayter

    sayter The Waste of Time

  8. ColossusX13

    ColossusX13 Void-Bound Voyager

    I'm guessing this mod needs to be updated for 1.4, or will it work as is?
  9. sayter

    sayter The Waste of Time

    it works as is.
  10. sayter

    sayter The Waste of Time

  11. Natural Aura

    Natural Aura Big Damn Hero

    I don't mean to be presumptuous, but would be alright to have the Lastree's stats altered in such a way to make them a more notable race to play statistically speaking? From my what I gathered from the Lastree, they appear to be a "genetically modified race for the darkest hour of humanity" (just the races description), and reading over the steam workshops description of them along with identified with the images provided, they appear to prefer modern weapons in general. Similar to what you'd expect the USCM to use.

    Now I'm not going to spout all this and state for the good of the race, I'll be honest, I simply believe that this race should be more focesed on firearms in general and I'd rather do a play-through purely on pistol/machine pistols because that is what my race excels at. I think the stats of the Lastree (weapon wise) should be something like the Aegi. They don't need to be identical of coarse, just mentioning it as a reference. Though, I will say the Lastree's health regen buff is nice, and somehow makes since with the race too, despite it not being mentioned anywhere that I've seen. (haven't read all the codex's 'n stuff yet.)

    Edit: Oh, (and this might just be me) the Lastree race benefits don't appear in the character creation menu, I'm sure you already know about it, just figured I'd mention it just in case.
  12. sayter

    sayter The Waste of Time

    if you provide a viable stat sheet that is fair and balanced, im not against adjustments. I know their author more or less helped define the current splat but its been two+ years since I even looked at it
    Last edited: Aug 7, 2019
    Natural Aura likes this.
  13. Natural Aura

    Natural Aura Big Damn Hero

    That seems absolutely fair, and even an interesting way going into a new play through with the race. It certainly won't be immediate, (Depends how much free time I have, and how long it will take to explore all the feature of the race) but I'll see what I can come up with while exploring with the race and etc.
  14. Natural Aura

    Natural Aura Big Damn Hero

    Hmm, honestly, there isn't much to go off of via playing the race. Additionally all the codex's don't elaborate on much regarding the Lastree's perks nor flaws. If you don't mind all my gibber jab, here is a rough draft of what I currently have in mind. Additionally, there is some optional things in there I don't know if it would be alright to add in (Idk if some are even possible).


    I didn't want to stray to far from what was originally intended, so I left it in touch for the most part, only making small changes to add in some knew ones.

    Edit: Might even add something for shotguns and snipers. While they may only make the "Mag Pistol" and "Mag Rifle", due to how the Mag Rifles work, it can behave similar to that of shotguns and snipers. Really a jack of all trades.
    Last edited: Aug 11, 2019
  15. sayter

    sayter The Waste of Time

  16. sayter

    sayter The Waste of Time

  17. Ashtar084

    Ashtar084 Void-Bound Voyager

    please in the Akimari race of elithian alliances it is better to put the build with pistols and grenade launcher,.
    is a little strange only with sticks and swords, if possible it will be amazing thanks :)
  18. sayter

    sayter The Waste of Time

  19. sayter

    sayter The Waste of Time

  20. SrsBznz

    SrsBznz Scruffy Nerf-Herder

    What does the Avian wand + dagger racial combo depend on to work properly?

    I think there's a bug where it sometimes stops working if you completely deplete your energy with your wand whilst simultaneously attacking with your dagger.
    It wont work again until you remove the wand from your action bar (not enough to switch to another hotkey'd item) and re-equip it again.

    Only tested with the crafted Tesla Coil which has a Guided Bolt spell. Will update post if/when I test it with a different spell.

    EDIT 1: Actually there seems to be other circumstances where the dagger proc can get locked, not sure how to recreate it yet but above method locks it 100% of the time.
    Also sometimes it starts working again after using the wand, sometimes not.

    Another issue seems to be the energy cost, sometimes it's ~40% of my energy and it procs on every dagger strike if I can afford the cost (I have 124, dagger is T2 and wand level 3, dunno if its used for calculating energy cost).
    But at other times it changes and only uses maybe ~15% of my energy, though now the proc only gets a random chance to activate when I attack with the dagger.
    It's never mixed, it's always one or the other until something happens that triggers the energy cost switch.

    On a side note, what determines the travel length of the bolt?
    It looks as if there can only be 1 bolt on screen at a time so if you proc them frequently their range becomes very short but if the procs are more spaced out they can travel rather far.
    Last edited: Dec 2, 2019

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