Sorry, but the past few weeks now, life is unforgiving i tell yah! Lost internet... Motherboard got fried just 3 days ago, may take awhile...
Well ive been playing again, i can't seem to find anything to cause the mod not to work, my only guess is your not installing it correctly!
The mod doesn't seem to work in the new Unstable branch. The problems concerns tesla spike animations it seems. Here's the log file:
Sorry, But im only updating the mod to "Stable" versions of starbound. Tho if its only tesla spikes thats the issue, You can just go into the folders and remove the tesla spike related files. Here, Since im bored, heres how to remove it, 3 easy steps: -Open fpsbooster folder, Click on folder called "Objects", Delete it. Launch the game, if its just tesla spikes thats the issue, then wammo, your good to go. if it still errors, then its the various biome files & plant files, and theres about 40 of those. So theres a lot of modification required for that. & Im personally not gonna update it for unstable since its ever changing from what i can tell.
Ah, i hardly visit these forums/play starbound anymore. Wasn't aware that they updated the game finally. Gonna see what needs changing
Okay, So i finally got starbound installed, Got my fix of starbound. Looking at the mod currently, So it looks like im gonna have to sit down for another 2/4 hours and adapt to the new changes. lots of changes. Expect the update soon[Few days tops/could be out tonight, i dunno, SoonTM]
Bert John updated FPS-Booster v3 Beta/Pre-Release of V3 with a new update entry: PreRelease/Beta FPS-Booster V3 Read the rest of this update entry...
I know it must've sucked to have to re-write everything all over again because of the new code, but hopefully the effort is well worth it. Downloading now.
90 minutes & dr pepper, Wasnt as hard as last time, Probably because i knew what i was doing this time
I crashed, maybe it's conflicting with another mod?[DOUBLEPOST=1423603192][/DOUBLEPOST]Tested it with it being the only mod, and it crashed.
Something seems to be wrong with the Telsa Spikes object file. With the mod installed. I always get this I added .patch to the teslaspike.object (So it was teslaspike.object.patch) file and it worked... Kinda. Instead of having non-laggy spikes. I had none at all. Wouldn't even generate. That's my only temporary workaround. But it kinda makes the dungeons far to easy (And dark). So a fix would be nice. (I also tried starting starbound in 'normal' mode AND OpenGL mode. If that makes a difference.) Code: Start logging at: 2015-02-10 18:01:26.768 [18:01:26.769] Info: Star::Root using bootstrap file 'C:\Program Files (x86)\Steam\steamapps\common\Starbound\win32\sbboot.config' [18:01:26.769] Info: Star::Root using storage directory 'C:\Program Files (x86)\Steam\steamapps\common\Starbound\giraffe_storage\' [18:01:26.769] Info: Preparing Star::Root... [18:01:26.795] Info: Detected mod 'Mighty Music - packed Edition' at '../giraffe_storage/mods\Q_MM_Full\.' [18:01:26.795] Info: Detected mod 'Lightdrones 3.00' at '../giraffe_storage/mods\LightdronesContinued.modpak' [18:01:26.795] Info: Detected mod 'FPSBooster By Bert John v2.3' at '../giraffe_storage/mods\FPSBooster\.' [18:01:26.795] Info: Detected mod 'Print & Pack 3.0' at '../giraffe_storage/mods\Print & Pack 3.0\.' [18:01:26.795] Info: Detected mod 'Extended Songbook' at '../giraffe_storage/mods\extended_songbook_1_0_6.modpak' [18:01:26.795] Info: Detected mod 'colfigures' at '../giraffe_storage/mods\colfigures\.' [18:01:26.795] Info: Detected mod 'automaticDoors' at '../giraffe_storage/mods\automaticDoors.modpak' [18:01:26.795] Info: Loading Configuration with config file: 'starbound.config' [18:01:26.796] Info: Loading Star::Configuration from 'Just (.\../giraffe_storage\starbound.config)' [18:01:27.084] Info: Writing Star::Configuration to '.\../giraffe_storage\starbound.config' [18:01:27.096] Info: Pre-loading Star::Root with 9 assets sources [18:01:27.096] Info: Loading Star::Assets from: '../assets/packed.pak' [18:01:27.098] Info: Loading Star::Assets from: '../assets/user' [18:01:27.098] Info: Loading Star::Assets from: '../giraffe_storage/mods\Q_MM_Full\.' [18:01:27.098] Info: Loading Star::Assets from: '../giraffe_storage/mods\LightdronesContinued.modpak' [18:01:27.099] Info: Loading Star::Assets from: '../giraffe_storage/mods\FPSBooster\.' [18:01:27.099] Info: Loading Star::Assets from: '../giraffe_storage/mods\Print & Pack 3.0\.' [18:01:27.099] Info: Loading Star::Assets from: '../giraffe_storage/mods\extended_songbook_1_0_6.modpak' [18:01:27.100] Info: Loading Star::Assets from: '../giraffe_storage/mods\colfigures\.' [18:01:27.100] Info: Loading Star::Assets from: '../giraffe_storage/mods\automaticDoors.modpak' [18:01:27.927] Info: Done preparing Star::Root. [18:01:27.927] Info: Client version 'Beta v. Upbeat Giraffe - Update 2' Protocol: 666 [18:01:27.927] Info: Initialized SDL [18:01:27.945] Info: Initialized SDL Video [18:01:27.953] Info: Initialized SDL Joystick [18:01:27.955] Info: Initialized SDL Sound [18:01:27.978] Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer [18:01:27.984] Info: Finishing loading Star::Root... [18:01:27.991] Info: Initializing SDL Window [18:01:28.522] Info: OpenGL version: '4.3.12618 Compatibility Profile Context 13.251.9001.1001' vendor: 'ATI Technologies Inc.' renderer: 'AMD Radeon HD 8400' shader: '4.30' [18:01:28.522] Info: Created initial window 160x276 [18:01:28.821] Info: Renderer initialized [18:01:28.825] Info: Renderer destroyed [18:01:28.825] Info: Initializing SDL Window [18:01:28.837] Info: OpenGL version: '4.3.12618 Compatibility Profile Context 13.251.9001.1001' vendor: 'ATI Technologies Inc.' renderer: 'AMD Radeon HD 8400' shader: '4.30' [18:01:28.837] Info: Re-created window 1366x691 [18:01:28.936] Info: Writing Star::Configuration to '.\../giraffe_storage\starbound.config' [18:01:29.312] Info: Renderer initialized [18:01:29.486] Info: Writing Star::Configuration to '.\../giraffe_storage\starbound.config' [18:01:48.597] Error: Exception raised during Root finishLoad: (ObjectException) Error loading object '/objects/apex/teslaspike/teslaspike.object': (VariantException) No such key in Variant::get("effect") ObjectException::ObjectException(string) ObjectDatabase::readConfig(String) ObjectDatabase::getConfig(String) ObjectDatabase::addItemsAndRecipes(shared_ptr<ItemDatabase>, shared_ptr<RecipeDatabase>) Root::load(bool) Root::finishLoad() _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data) ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain [18:01:48.604] Info: Renderer destroyed [18:01:48.715] Info: Shutting down Star::Root [18:01:49.422] Error: Fatal Exception Caught: (StarException) An error occurred during loading: (ObjectException) Error loading object '/objects/apex/teslaspike/teslaspike.object': (VariantException) No such key in Variant::get("effect") ClientApplication::postSplashInitialization() ClientApplication::update() StarApplicationBase::run() _SDL_main _console_main
The tesla objects needed more than a patch conversion to work on Upbeat Giraffe. Some of it still had code from the Koala builds, which is not used anymore.