Nah, no real point. It falls under forward ground blocks so I'm sure who ever is incharge would see it here.
I totally support this idea, i hated in terraria secret buildings where not actually a secret because any kind of light or just plain view of it would uncover it. Maybe make that any background wall also has a foreground wall (or keep them separated that could be the same i guess, a iron background for your secret research lab, but a rocky foreground to disguise it as a mountain), and you could only see inside those walls if you are actually inside there, otherwise it would show like normal terrain making secret stuff actually secret.
You need a little more for stealth. Actually the idea of stealth should be it's own suggestion because there is a lot that goes into it and it dosen't even need foreground building to be implemented.
Having a foreground would be an easy cue for successful stealth operations though! So many pros and cons of this. If done correctly: great aesthetics, utility for stealth and secrets. However, the crossover of making the foreground transparent/disappear when you enter is always a bitch. For bushes, if they were simply low enough that you could physically see what was in them, no problem. For things like buildings or holes, what if the front is open and you can see in? Should the whole building be transparent/opaque? Just that part? Is this trouble even necessary?
Yep, you have to weigh the benefits with the possibility that your programer might go mad from trying to figure everything out.
Gorath, I agree, the details are beyond me. But the possibilities that a foregound would add, it boggles the mind.
This sounds like a fun technical challenge to tackle. I imagine it would be tough doing dynamically exposing interiors if you also allow for environment creation/destruction. Is a hut missing 3 "bricks" still a hut, with expose-able interior, or just random geometry. I always figure Terraria did it by testing for connected neighbors or doing something like a scanline. Or maybe just give certain foreground elements a flag that stipulates whether they disappear when the user is under them, like a wall, or stay put, like a plant.
Having them Appear when outside a building would be brilliant. But once near the Threshold having the player see the inside would make me happy.
I realize that it would be a technical marvel to pull off, but I can't get the dream of it out of my head now. Oh suggestion forums, I feel like this will become a graveyard of beautiful ideas.
Like a good number of suggestion forums everywhere, dont get your hopes down! if it can be done it will be done
Actually would it be that hard to pull off? When a room is revealed all it would do is change the foreground opacity to 0%. This would make it easy to have holes because it would just show directly behind it. (This also would make foreground windows possible) All you would need is to have a point radiating from the player and if the ray enters a room then the room is revealed.
Since the day I bought Terraria, I've been thinking of foreground tiles. I would be so happy if this is implemented.
Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Foreground tiles were something I really wanted in Terraria. This would develop a whole new level of aesthetics.
Actually now that I look back at this there probably should be some way of making your building's foreground transparent if you wanted them to be. Maybe an option in the settings.
Well Since Tiy did respond to this earlier, I think we should all be patient and wait to hear what he has to say next. If it isn't doable, that is cool, there is probably really good reasons. If it IS doable, hold on to your butts, because we are going for a RIDE.
Foreground tiles... That would be quite fun. Although mobs popping out at me and killing me could be quite frustrating, I think that the pros FAR outweigh the cons. I love being creative with my buildings, but it was quite hard in Terraria when there wasn't much to be creative with. I think this is the solution I've been looking for.