I want to activate this teraforrmer when the player gets close to it. I a starting script here; function update(dt) local radius = config.getParameter("activeRadius", 5) local options = { includedTypes = {"player"} } local position = object.position() local players = world.entityQuery(position, radius, options) if players[1] then self.active = true end end But I notice that the "self.active = true" will not work because there is no value called "active" that turns the TF on. So what do I have set to true to make it work?