Oh no! This is going to be like Harvest Moon: The Tales of Two Towns. I think while it may appeal to some, it may make the game less appealing to some as they want it more of a exploration and building game instead of a survival game. As suggestions posted in this thread (http://community.playstarbound.com/...nge-how-food-works-add-a-survival-mode.54189/), I think there should be different modes/difficulties to set the gamestyle of your character. For example, a softcore mode with no hunger and a hardcore mode with more scarce food resource and faster rate of depletion og hunger and like is mentioned here, a shelf life for food supplies.
I think this would change game mechanics almost entirely, causing there to be a different "time" mechanic, allowing for complaints at how the game isn't realistic, because: 1: Planets would need to orbit 2: Stars would need to die and such
Haha we're talking 3-4 days for food to spoil compared to (potentially) hundreds for planets to orbit and billions for stars to die!
from a builder's prospective. food is more of an annoyance when im working. early game its neat, i need to collect: food, ore, pixels, tech, weapons, decorations, materials, seeds... then a bit later i need: decorations, ores, materials, tech, pixels, food then i need to collect: ore, materials, decorations, food then i use all those things to build except food and weapons. i use food when im searching, exploring, traveling,. that is fine. but when i spend 3 in game days building, decorating and digging. To suddenly have my food go bad would be 1st task disruption (have to stop my current task to go do another trivial repetitive one [hunt, farm etc.]) 2nd enjoyment disruption (im doing something soothing, challenging, expressive. now i have to go do something; easy(find animals), risky(die and loose my pixels i need for 3d prindting), boring(wooo, look animals) )
Agreed. It is sort of a redundant feature. The aim of Starbound doesn't really scope too much into this kind of survival stuff, I guess?
I don't quite agree because I don't really want too much survival aspect here. There's always stardew valley for a real harvest moon. Or Don't Starve for a serious survival game.
Yeah. Another way to tackle this issue is to create modes where it can be more hardcore on survival for players who enjoy those stuff and also a casual mode for players who want a relaxed building and exploring game, not to worry so much about survival stuff.