Hey everyone, I’ve been planning out some mods, and now have a clear idea of where I’d like to go in future developments. To that end, I’d like to address something that I haven’t yet seen mentioned by the devs outside of strict ship upgrades: additional ship choices, construction and fleet management. Of course, it’s so early in beta that my suggestions might be useless or redundant out of the gate, that the developers have something similar or even much more robust already planned out - but if not I think these ideas would be fairly simple to implement, and would require only a little expansion of the .shipworlds system Fleet management interface: (a quick mockup) I propose allowing characters access to different, persistent ships, accessible via a crafted item or inherent interface. Characters could buy ship “deeds” from NPC vendors, side quests, optional bosses, or find them in dungeons. In the simplest iteration of this idea, PCs consume deeds like Starmap upgrades, and the appropriate ship appears on the management interface. The PC can set his or her current ship, and a new .shipworld file is created. The PC can build within the current ship and all changes made to the .shipworld will persist. Without making too many assumptions about how Starbound handles plants and ships, this may be very similar to how Starbound already manages persistent planet data, and so might not be difficult to implement. At this point it would be largely cosmetic for the player - but collection and decoration is both fun (really fun!) and in-line with Starbound’s gameplay, I feel. --- Now, if we want to get more complex with this: (another quick mockup, the icons would be representative of size, fuel, etc. "upgrade" button hover would note costs) The fleet management interface might serve as an appropriate vehicle (ha!) for ship upgrades and even sidegrades. With the ship selected, PCs might see a small icon or even ship layout, with configuration or upgrade options. Changing ship colors or interior layouts and ship sizes (as seen posted from Tiy already) should be possible, along with useful in-game upgrades: such as fuel capacity and efficiency, sector access, cargo space, etc. Upgrades could be found, crafted, crafted but requiring rare blueprints, or bought at a pixel cost, depending on how the developers would want to balance/introduce content. At this point, PCs have an in-game reason to pursue new ships and their upgrades, which is very important to some players. Rare ships, when fully upgraded, might have massive cargo bays, generate their own fuel, and have conveniently placed fixtures. Or they might just look really cool. Finding and upgrading ships by completing quest lines or hunting throughout the galaxy would add significant content for a significant reward. --- Finally, ship development and construction could be a big part of Starbound’s endgame. Essentially a resource sink, players could construct a design lab and research new ship designs at a cost of rare materials, and potentially sidequests or boss battles. Players could then craft themselves a new ship. It could be as simple as using a “shipyard uplink” and tossing in the required (tons of) materials, or maybe players could contract out the work, giving various ratios of materials and pixels to NPCs. Maybe these NPCs could only (or most often) be found on shipyards or starbases (or simply in shipyard dungeons made for the already-completed “asteroid field” planet type). Perhaps PCs could even construct their own shipyards, constructing tiers of machinery to produce bigger and better ships. PCs on a multiplayer server who have invested lots of time into shipyard development could sell ships to other players for fun and profit. Maybe ships created by another player could be somewhat customized, or have special stats that the constructor personally selected. I’m going a bit wild here, but as you can see expanding the ship system allows for lots and lots of additional content and PC-NPC and PC-PC interaction. Of course, this could all go much further if/when ship combat is implemented. Multiple ships in a fleet might be a possibility, and there may be room to hire NPCs as staff. Outfitting a fleet of ships for protection or conquest would add quite a lot to Starbound. I’ll hold off on speculating about this too much until there’s more information about ship combat/boarding/etc.