Im working on some randomized guns, I was looking at vanilla assets and I was wondering if I need to use "fixedLevel" : false in order for the weapons to scale to the planets threat level. Ive noticed the vanilla random weapons do not have it, but some weapons do have it. Maybe I am assuming it does something different than what it actually does. Any help is appreciated, thank you!
This is used for buildscripts In non-random things Code: if level and not configParameter("fixedLevel", true) then parameters.level = level end If undefined, as you see the default is true. In random generated things Code: if level and not configParameter("fixedLevel", false) then parameters.level = level end As you see, the default is false In both cases you can override the default. The vanilla cases where this seems to be set is in non-randomly generated shields, where it is set to false. Where "level" is sent as an argument to the function (the base engine is calling the buildscript) and where "fixedLevel" is not true, then it will use the "level" argument.