My opinion is that: 1) No, save file size will probably not be an issue in regards to the amount of space it will take up. Even if it was, you would just put it on an external hard drive or flash drive. Loading/saving times would obviously be affected though. 2) The format/method used to store the information is unknown. The drop rates/random item container spawn rates+amount of items they hold/etc are all unknown as well. Your "estimate" is basically just you making a bunch of assumptions.
Actually if you had payed any attention at all you would have noticed I was hypothesizing the "worst case scenario", and I have done enough work with game coding and development to know a good amount about how saving works.
Also probably of note: So there could very well be no limit on the things you listed at all. In any case, it doesn't really make sense to continue this without any actual information.
Didnt make sense for you to refute it without actual information either of course. however in the case of infinite planets this stuff would clearly be invalidated, but that remains to be seen. as I said I was simply proposing a worst case scenario situation in the instance that they use an absolutely terrible saving solution, it WILL be smaller then those extreme estimates.
One does not require information in order to refute something that itself requires information to be considered accurate, beyond of course the fact that it currently does not possess that information. The burden of proof is on the individual making the claim, not the one denying it. Furthermore, I don't believe that Pentarctagon is actually refuting your beliefs, at least so far as the term is commonly understood, but rather merely saying that all of this is ultimately just speculation, and therefore somewhat pointless. There is nothing to support or detract from any proposals that might be made, and thus to make any does seem a little bit futile. I should perhaps point out that I am not myself disagreeing with you; I have no formal opinion on the subject, due mainly to the lack of evidence for any views I might hold. This has been your 05.00AM interlude, do enjoy the day.
guys, remember the lagre worlds in terraria? they were 500mb EACH. so im thinking they wil either have to compress the saving method or save it on a serverside based storage location. ofc i dont know anything about the final product and how they handle it, but i have a feeling you are going to need atleast a decent surplus of space for this game... then AGAIN i dont know the size of the planets or if it will be an issue because of this. either way i think we're better off watching how it all turns out in a later phase of development. i just hope it won't be as bad as say, wow.
I missed the part when I made definite decelerations or said "this is exactly how it will be in game", would you please point it out to me? as I reiterated several times I was making a worst case scenario generalization in order to generally alleviate fears of the save files being gargantuan, and my assumption of small planet save files came from this information in particular that Ordona was so nice as to pull up. which implies it is not saving the entire planet but what the player has changed, so no 500MB per planet saves. therefore, there is no reason to refute my worst case generalization as it is heavily based in my knowledge of saving procedures and data storage within computers and the coding language starbound is being written in in particular. now if you or pentarctagon would like to continue to not understand what "worst case scenario generalization" means by all means go ahead. that worst case scenario was basically just throwing together every horrible data storage method I have seen over the years into one big mess, as an example of well, a worst case scenario. but the save files wont be too large for most people, as there are a variety of rather efficient ways to store the type of data the game will create inside of the random generator. (random generation being another area of code that I have a good deal of experience with)