Uh, why would it do that..? It's not like both the people are hosting and somehow in the same server. It would only generate the host's things.
I honestly couldn't see it being more than 400-500 MB. Maybe a gigabyte as the absolute upper limit (though I couldn't picture there being that many art/sound/whatever assets if the game is only ~75 Mb as is)
True. I really think sound files would probably take up the most space though. A music track could probably easily go over 5 or even 10 megabytes.
On the note of saves that some people had concerns about. they actually wouldn't be significant for one reason: any game with truly randomly generated graphical content require the actual generated textures and 3D model to be saved in the save file. this is why nobody actually does this. Basically the art assets are already present in the core games data file, and the save file only has to contain a text file or even just raw data as to what parts the gun/creature/etc is made of, and its stats. presuming an independent file per gun/creature/etc as worst case scenario that's still likely only 1kb per item. your universe would have to have 1000 guns/creatures/etc generated for that to equal even 1 megabyte. if there are 20 creature types per planet, 5 tree/plant types, and ~30 guns, in the worst case scenario of independent file per item its still only 55kb a planet, a little under 20 planets to have 1 megabyte of data.
Yes, but the number of calculations there CAN be has absolutely no bearing on how many will exist in your game seeing as you likely wont visit infinite planets.
567MB currently. But this is built with debugging symbols. With release options the size will probably drop way down. There's also still lots of things to be added of course. No telling yet where it will end up.
Yeah, but what makes you think that's the only data that needs to be stored, or that all guns will be planet specific?
Nothing and nothing, both of those things are bearingless on how much data needs to be stored. you only need the raw data to tell you what goes where on an item, and then the typical map data for each planet, which would be the largest part.
Then why did you add up each of the ~30 guns as an individual file that needed to be stored? There are going to be a lot more than 30 guns.
But its procedurally generated, so you could find a ton of guns on any planet. Not to mention different armor pieces, accessories, item storage, pets, etc.
yes, I realize this. it was an estimate based on how many I would assume one would be likely to find on one planet. Look, I was simply making a rough approximation to explain why we don't have to worry about tremendous save files, fact of the matter is it wont be huge, because planets are generated as you visit them, and items as they are created, so unless you somehow visit ten thousand planets and find twenty thousand items a day for a week you wont have to worry about file size issues presuming you have a harddrive from after 2000.
ok, assuming 100 guns a planet, 100 melee weapons a planet, 100 creatures a planet, 100 armors a planet, 100 vanity items a planet, and 100 of whatever other category a planet, then you are still looking at under two megabytes for that data, with a little bit more for the planet itself. all im saying, is you wont have to worry about it, a WELL explored save (like hundreds of planets visited) with these extreme number assumptions, worst case scenario would only at most be a few hundred megabytes, and most modern hard drives have at least 100GB of memory, usually ranging all the way up around 500 as the average. the simple reason is that most any and all art/audio/animation assets would be stored in the game itself not the save, and would simply be reused in all the various randomly generated content. And im sorry to tell you this, but its highly unlikely that one planet will contain hundreds of various items and mobs, for a couple of reasons. for mobs: if you want any sense of unity to a planet then there can only be a certain upper limit of mob types without breaking the possibility of seeing more then one instance of a "species" on the planet in your time there, if you didn't then it would completely break the concept of "learning your opponent" that Tiy wants to have if EVERY SINGLE enemy was different even within one planet. for weapons: presuming that weapons are either obtained off defeated enemies or found in containers pre-placed on the planet, you are once again only looking at a limited variety, assuming 200 loot containers a planet as a high limit and them having a 30% chance of having a randomly generated weapon in them, you are still only looking at under 70 individual weapons, and it will likely be much lower. for armors: same as above but likely even lower number. vanity items: same as weapons but likely even lower then armor. basically there is a limit to just how much content they can pack on to each individual planet without it no longer seeming like an actual planet. and since you would basically only have to store what "parts" each weapon/mob/etc is made out of each individual type would only take a small amount of memory. So I reiterate my earlier point, save file size wont be a problem. (If you are still doubtful at this point feel free to just reread my posts, because I am out of ways to tell you this)
I still don't see an opinion from you other then "what you're saying doesn't make sense to me personally so you must be wrong" mind telling me what your actual opinion is then? I cant disagree with something I don't know. Apologies if im being a bit hostile but if you are going to refute technical explanations with semantics and petty corrections then there is no point in even writing your reply in the first place.