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Feedback Fiery planets and burnable villages

Discussion in 'Starbound Discussion' started by Zomgmeister, Jul 26, 2016.

  1. Zomgmeister

    Zomgmeister Scruffy Nerf-Herder

    Hi.

    There are glitch villages on volcanic worlds, and they are built from wood with thatched roofs. Which is unwise choice in conditions with cinder rain, to say the least.

    First of all, they are being gradually destroyed, and it breaks immersion - how the hell were they stood here before?
    Second, because of all the destruction it is easy to grab NPC' owned furniture, which is dropped from falling apart structures. And NPCs see that as thievery.

    Suggestion: make all default-spawned structures immune to fire. Also, some quest may allow a player to fire-protect his buildings, making it possible to live in thatched hut on magma world. Although that is not important, but NPC assets protection IS.
     
  2. Plex_Director

    Plex_Director Pangalactic Porcupine

    Immunity to fire would be one way to preserve such structures.
    However I'd like it more if each extreme climate planet (toxic, frozen, volcanic) had appropriate and weather resistant types of housing for each race.
    We've already seen a new Floran village added to the game, so it would't even be out of the question.

    I'd imagine Glitch houses made of stone and copper roofing and Floran semi-subterranean abodes made of natural materials like magmarock and obsidian would be fitting.
     
    Mistwood likes this.
  3. IronSquid501

    IronSquid501 Void-Bound Voyager

    The Glitch & Floran villages definitely need to be exempt from top-tier worlds, save those that can survive on them, such as Floran Canyon towns & Glitch Castles. I'm sure we will see some alternative structures in the future for surviving harsh environments.
     
  4. Lintton

    Lintton Guest

    We need more burnable locations on fiery worlds, not less! :D
     
    Ludovic likes this.
  5. nothingtoseehere

    nothingtoseehere Void-Bound Voyager

    I think they only need some changes to be immersive:
    1- The NPC's should be permanently panicking and talk about disaster/apocalipse on the surface
    2- Every town should start out with already burned down parts as if the disaster striked days/months/years before apperance
    3- Some of the NPC's and village parts should spawn underground with some makeshift (cruedly similar) race buildings and should talk about their past (great weather,nature,peace) with small apperance of saddness
    This way these places would appear as post apocaliptic worlds.
    The second way to make them immersive is to add a race themed shield generator.
     
  6. Zomgmeister

    Zomgmeister Scruffy Nerf-Herder

    The thing is, Glitch by the lore are living there. Probably comfortably, somehow.

    I don't really care though anyway, done with the game.
     

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