Hmm, those cars... They look cool, though IMO the windshields are a little steep. Usually sportscars have a better aerodynamic profile (meaning the windshield would be tilted back further). These are like 70 degree tilt, a corvette (which is I assume what you're basing this off of) would be more like a 45-50 degree tilt. But that's a minor nitpick, lol. You'd probably have to extend the car a bit which would probably make it too large pixel-wise to get it to look right. They still look cool either way tho.
Kawa updated Felins with a new update entry: The 3.6.1 Update, yes no alliterative title. DWI. Read the rest of this update entry...
Hey @Kawa Is there any way of making headOptionAsFaciahair / altOptionAsFacialmask appear on top of head gear as opposed to being hidden by it unless the headgear has a mask?
Quick anatomy question, might be a bit odd: Do Felin (lorewise) have a human like face structure with cat features, like furry Mithra from Final Fantasy XI? Or are they more beastly with a cat facial structure like the Khajiit from the Elder Scrolls games? Love the mod, btw. Haven't played without it since enraged koala.
Any chance that we can get mid and end-game versions of the Qatar? Maybe some catclaws? I do like the way the weapons handle but they get a little weak later on. Maybe something with a stun/cold status or? (I know we have the base-game claw gloves, but still)
Changelog since last time I posted one, in order: Tweaked NPC conversations. Replaced chairs next to new tables with cushions. Added Novakid conversation lines. Expanded the character creator flavor text. Allowed all hairstyles for both genders. Added fair chance of felin villages to all reasonable biomes, double the chance for jungles and forests, 4x on savannah. Detailed the supports on the village structures, as per the fenerox. This also means all affected structures are one tile higher.
Get the non-steam version, install it as normal, then go in and remove everything in /mods/felins but /mods/felins/items/armors. Seems like a plan.
Should be the same as on a client: get the zip version and unpack it in /mods. Don't use the Steam Workshop version though, cos I understand the server doesn't load Workshop content :\
Thx, i have installed the mod on my server "/starbound/mods" and here "G:\GAMES\Steam\steamapps\common\Starbound" but now i becomes a error message. :ยด( " ERROR Assets mismatch between client and server, and the override option is not set" What did I do wrong ?
Nothing. That's just saying that the server and client don't have the same game assets. One of them has a mod the other does not or such. I honestly don't know much about server-based MP, having only recently gotten into MP by Steam's Join Game option, but I do know the game indeed has an option to ignore these mismatches. It's in the game's settings menu, and "allowAssetsMismatch" in the game's config file, but use it at your own risk. Just yesterday I got kicked to title when Letrune pulled a custom weapon in my sight.
This mod is amazing! I wanted to use the ship from the Soma ship mod as well, does anyone know how I can set that ship for the Feline race?
Install both, then (assuming CF Mod Repo version of Felins at least) find \mods\felins\universe_server.config.patch and replace the ship references found therein. Then start over because I wouldn't recommend using old felin characters from this point on. I don't know what to replace the references with, but that's all.