i know that the universe is too big for factions and territory to mean much... but i think if you reintroduced sectors and have a few settings and limit their size...it would work. now i don't mean limit the MAIN universe...that can stay as is. unlimited. ONE, SECTORS. the sectors however have fewer star systems and planets. with a configurable max space. this is where the territories and wars are fought. the sector's planets can not be modified by players. only server admins. this will be explained below. with NPC's think of the territories as arenas. TWO. FACTIONS factions are player made and ran by players. the factions can have alliances or not, based on the server settings. THREE, TERRITORY USES. territories are used to gain rare resources. the resources are slowly gained over time and sometimes run out. when they run out there is a configurable amount of time for the resources to grow back OR change into something else. i suggest they take at least a full real world day to do so. sometimes they will not grow back and you must wait another day for the chance at resources. each territory has only one resource type. and it is random which is put out. this is to encourage wars. FOUR, LOW PLAYER BASE SOLUTIONS INCLUDING SINGLE PLAYER. for it to work for any server, there needs to be small scale server settings as well as large. for smaller servers that do not get very many players, the owner can set NPC faction members that only function in territories. single player should work the same. Any ideas to improve this?