Here my idea. Create a new kind of planet which is so hostile, there is no life on it. The point is to make the PLANET the enemy and not the mobs. Weather, obstacles, temperature... everything try to kill you and you need to learn how to deal with it. Examples: 1.Volcano hostile planet: -Lava, magamarock and stuff like that... which already exist -Fire rain that can hurt planet and destroy some -After an "warning", the magma start to get out of the ground or even the walls (if underground) -Flying fire ball -Earthquake that can make some kind of block/structure fall, making damage if hit by them -Maybe the need of a special equipment for the heat... or get "hot to death zone" where you get damage if you are not protected (or even with protection) -No monsters (or some really really rare lava monsters), no vegetation or some fire thing -Heat resistant mineral and blocks -other kind of natural danger 2. Ice hell: -Need high cold resistant equipment + special item or a lot of heat to survive -Wind that can freeze you (slow, more cold, damage) -Raining ice -No monsters (or some really really rare ice monsters), no vegetation or some ice thing -Some kind of ice cloud which that you can see be created and doing heavy damage if you go in -Any liquid freeze or it hurt when you go in -Nasty ice spikes (a lot in some place you you need to be really careful) -Material absorbing heat and can be used to cold down stuff... like engines. -Hail that hurt really bad -other kind of natural danger other
New ideas (for ice, fire or other extreme planets) -Powerful wind that push you in a way or an other... which can be dangerous when in a really high place or near dangerous place. (hole full of ice spikes, lava pool etc) -Something like the electric thing in the apex labo (you know, the long hallway full of electric thing) except that's in a cave with heavy damage spikes -Random lightning falling of the sky when there is a rainstorm (probably not in a fire/ice planet but on other extreme biome) -Boulder falling on your face if you mine up in the wrong place or a falling block(s) doing damage if it fell on you. -Hidden magma. You mine a block (random block or maybe a specific/new one) and some magma come out of it so you need to keep your distance and be really careful. -Ice that make you slide without the good item -Quicksand: you slowly get more and more deeper and you need to use a grapple, a tech or jump a lot to get out (I know, that's not how that work irl)
Dwarf Stars, Classes Y through M. Small, cold stars, barely bigger than Jupiter and unable to fuse hydrogen in their cores, these dwarf stars outnumber the warmer stars of our galaxy almost 2:1. These stars give off next to no light, and yet would be just as capable of carrying a planetary system as any Gas Giant would (and as we know from our solar system, they often do). The skies of the "planets" of these "stars" would be dark. No light, whatsoever. But who knows what strange ecology might grow up on such a planet, fueled by the remnant heat from formation and radioactivity at its core, surviving off a food chain rooted in volcanic outgassings. FWIW, I've made these stars in my game. The vanilla game has a distinct lack of "black sky planets", however, to fill them.
very bright idea but there is one problem, Why would anyone want to go here or habit it? (other than to look like a tough guy) Maybe you should make each planet have a really cool reward like it is rich with expensive and rare minerals, or people who tried to live here and failed left all their stuff in chests before they died.
The point I think the OP is making, and that I would personally like to make, is that assumes that space exists for peoples' pleasure. In reality, 99.99999% of the universe would kill any living thing, in an instant, should they venture forth. Heck, 99.99% of the volume of the planet Earth is immediately and suddenly fatal, were you to visit it. Obviously, this is a video game, but every planet thus far revealed is pretty, habitable, and safe to walk on with minor protections in some cases (like Asteroids needing warmth and oxygen). Other than the airless biomes, there are no really hostile planets. It would be nice if these really hostile planets had something rare or valuable that justifies someone visiting them, of course. Something beyond just bragging rights. But honestly it's not an absolute requirement, as just making them more likely to be spawned as higher Tier planets pretty much covers the bases of reward, risk, and so on very succinctly.
Sure, be able to find more good stuffs on those planets or new stuff that you can't find anyways would be a good idea. Also, why go on those planets except that? For the challenge. To get a "platform adventure" where you had to dodge natural trap and dangers and not only hit monsters... (most of the natural danger on other planets are pretty easy to dodge.) Travel on those planets would be a complete different experience. Sure, some wouldn't like that and just not go there... but some would like that, I am sure.
How about a Genius Loci planet that is literaly hostile? At first you would think it's just a normal planet, and that you are just having bad luck when that pile of gravel fell on you, when that pool of poison jus happened to flow into your mineshaft. You could've sworn that cave was then yesterday, or that sharks usually don't fall out of the sky when it rains. But when you got hit by lightning for three days in a row you knew something was up. When you finaly reach the core and it is staring at you, you begin to wonder if maybe this isn't just a planet. And than you run like hell.
It's a sci fi game. How about some sci fi hazards? They could be freakish space anomolies, unusual creatures, or even natural hazards of the planets you mine.
Didn't I already post a thread like this? Also, why no monsters, terrain is not challenging (see meteorite biome) you need to be fighting monsters on difficult terrain for a challenge. I say put in the magma worms from risk of rain, then it's interesting. No but seriously, we need lava whales, because lava whales are fun. Also you forgot the most hostile, the comet biome, frozen extreme wind chill and no oxygen, hurtling through space with massive chunks of ice flying off it.
If monsters are the only notion of difficulty in a game, that's rather shallow, isn't it? There are plenty of ways that you can make some level hazardous without having them spawn a bunch of creatures, and creatures don't always even make sense for an environment. Asteroids, for example. Why are there so many creatures hopping around in an airless, foodless, completely inhospitable environment?
I have never seen or heard of a randomly generated game where the terrain was a threat by itself. You can not randomly generate a level with challenging hazards on this scale, there will always be exploits. Monster AI on the other hand can be a very real threat.
It is not because you hear of any (or it doesn't exist) that can't be done. Exploit? Like trap a monster in dirt and kill it without risk? If something exist, there is exploit. Always.
It can't be done with modern technology, to make it actually generate something with no exploits regularly would be insanely complex and it would probably take 10 hours for most computers to generate a large world with it. As for always being exploits, that's completely untrue.
Um, finding the exploits of a randomly generated platform danger would be how you would get around it. You're not trying to make a foolproof player-killer here, just something that is more difficult than "put on space suit, don't step in lava"
The suggestion is fire rain and lava coming out of the walls. That can be fixed by placing dirt over your head as you walk, it's not any more difficult than not stepping in lava, and it never will be.
I doubt that that dirt would last too long, realistically. Basically just make the fire rain smaller, much less destructive meteors with a different sprite... but definitely strong enough to break a square of dirt per hit.
Then you put obsidian over your head, again, not a challenge, you just need a lot of obsidian, it's no different than get X item, except with X item being 10k obsidian/magma rock/meteorite it's incredibly time consuming and boring, it would be better to build with dirt then make people mine 10k obsidian, that isn't challenge it's a waste of time. Now fighting enemies in meteor/firestorms would be a challenge because the enemies wouldn't leave you at leisure to leave dirt above your head because they would be attacking you, getting under your shelter, and chasing you out. Ofcourse chucklefish needs to actually let enemies break terrain first.
But if you cover your head with Obsidian (which realistically would be the actual rock raining down on you, just (hopefully) cooler), wouldn't going around in that manner cost you more than the resources found on that planet be actually worth? Yes, that would be a waste of time, which is why that isn't really the best answer to "how to survive when fire rains down upon your head". And yes, Chucklefish is working on enemies breaking terrain, they're just trying to dfind the right balance so that walls don't immediately become completely useless. Ideally you shlould be able to defend yourself with a well constructed strongbox of an outpost, built on strong foundations, but not just throw dirt in the air and become invincible, as is the case, now. Keep the objections coming, This is becomming productive.
Well I have about 10k obsidian so, I'd be willing to throw it away for some ore/cool weapons. The problem with terrain being the only obstacle is it doesn't bring the challenge to you, you are free to engage it at whatever rate you want to, it will never bring the fight to you, so you never have to leave your comfort zone and you will never die to it unless you get greedy and try to do to much to fast. You can take your time, stay prepared, and move when you know you will not fall in that pit of lava. If some lava monster is chasing you it might actually be difficult platforming, you might not have the time to build a bridge to make it easier, and you never know when you are going to be ambushed, you can't really just play it safe when there are monsters everywhere.