exploration of survival: a real game. in which the character dies, fall, drowning, heat, age, cold, hunger, the character actually dies, losing the character, I think the players would have more attachment and care for the character. gives more prudence and sense of attachment, this leaves the player super interested. that chance to be added?, Starbound, would have the possibility of the character, go back to being a spirit reincarnated into another baby dragon, or any creature from the game! The player could use the skills and expertise that would normally criatua. One skill that could be added to underground creatures, the ability to mass excavation and reconstruction to pass through the soil, the blocks of land to dismantle and rebuild behind the creature. feeding your character with colorful foods.: A container with the display format stomach. is accumulating food. the higher the character's body the greater the stomach. ingested food becomes small bubbles is taken below the lower tube for three sites: what is the technology of today applied in the middle ages? if not pure magic. Blue: This already is the quantum energy tank: works with the long-term technological devices, equipment feeding the continuous effect, controlling the elements of naturesa telekinetically, and psychically manipulating animals. you can use the energy through technological items, or for use on clothing for her to keep adding extraordinary improvements, and maintain the temperature of the character, cooking food, weapons freezing to preserve food, and also attack the buildings and objects. modeled according to the needs of the scientific world.Yellow: works with manipulation, modeling and creation of devices in the world, as things that already exists, changing the way the matter three aspects: breaking strength, resistance drag, resistance to remodel. The higher the yellow bar modeler greater the resulting power. If the red bar or blue opponent who wants to change is not greater than the yellow bar of the builder objects, it will not change. This will happen as u gear damage. After can use a skill to touch to identify the quality of the material. Red: is what is already the life. determines the physical effort character, the energy is consumed in combat using physical attacks, feats, skills and exercises, running, when it is subject to cold, it starts to lose power red, frozen or burning loss increases, the red bar is zero it dies. With 10 or 20% can be said to is tired he will not make any effort or skill focused on the use red. the character sleeps without power blue, without yellow it does not build no red he dies. making meals with primitive colors, blue, yellow, red. and supplying derived colors simultaneously. Purple, orange, green. Ingesting the character potions supplies energy directly from the reservoir.
That is amazing O.O I love the part where you can be a baby dragon/animal when character dies This is more tribal/ not as futuristic as the other modes, which is a cool difference
In other words, you imply a permanent death? Sounds harsh, but we absolutely must warn against the dangers of space travel! I'm not sure about hunger in Starbound (i think they aren't going to add it), but I like the idea for the food. And reincarnation as a creature might pose a problem when you try to use armour, spaceships, etc... bah, screw it. just go on a rampage!
A lot of effort in the suggestion, I like it c: Though I think that would be a little too much maintenance work for characters. But who am I to say that? We haven't even played the game!
Good idea, but I don't like the idea of a permanent death being forced. I think it should be more like terraria was, where you can choose if you want permanent death or not, depending on how much of a hardcore gamer you are. The thing with this is, it's still being debated whether whether majic will be added in this game or not Still, nice ideas, keep 'em coming
To keep the set of real death Character. Would not permeate the boss inside the building. one of the things that I found ugly in terraria game that has already been corrected in Starbound, these small steps have to jump up the steps. the boss is inside buildings-as if nothing existed there. all your work is useless. requirement would be for the wall to resist damage. before coming to kill the character. and the door opens when the zombies attack using the construction of the "system yellow," it would be safe for certain monsters. you would be safe, would rely and trust what you built. For those who do not know. reduced damage to the system: If the damage does not exceed the reduction that does not affect the building in loss of life. and within this space theme will be able to add, carbon fiber and titanium. even if you become untouchable, even die of old, or had to leave to find food, or new DNA search of monsters and better plants.
I would like the option for a roguelike - hardcore character when the game get's released. Seeing how there are no good multiplayer roguelikes, I would love to see them try there hand at it. A needs system would also be pretty cool.
a viable system needs to play, not too much done, "Sims game" that the only cool part of the game is just the issue of home. When you go to raise funds to continue building the house, you are faced with those annoying red bar all time! leaving the game tiresome and morbid. There are those who just want to build .. malice do to make money. and then can not pay the bills playing normally! it takes up more than half of those bar and place, some mythical creatures such as "Final Fantasy" monsters and some combat skills. improve the game 20 to 80% when I started playing terraria after some time digging into the cave I looked instinctively hunger bar character. because I was sure he would get hungry.
Will it be a problem in the theme of reincarnation outer space? you will be able to build a ship and will be able to leave the planet? the construction of the ship you put a shed to capture creatures and lead to a barren planet? who will steer the ship if you're a monster? or a creature? .. Hot afterthought built the ship? you or your character? you or the creature? I know the intelligence of the creature is his own and not hers!