Dev Blog Experimental Changes

Discussion in 'Dev Blog' started by SamuriFerret, Feb 19, 2016.

  1. N3bulu5

    N3bulu5 Void-Bound Voyager

    uhm .. no Mattermanipulator there ? how to get it ?
     
  2. toby109tt

    toby109tt Scruffy Nerf-Herder

    I totally agree with the ocean sub biomes
     
  3. toby109tt

    toby109tt Scruffy Nerf-Herder

    This is actually a really good explanation. this is how the biomes should be.
     
  4. Dark-Grunt

    Dark-Grunt Void-Bound Voyager

    -The transitions between 2 biomes (snowy to forest for example) need to be smoother
    -Bad performances when riding the overbike
    -Optimization still not complete (but very good at this state) A problem that I get is that when I hit an ennemy, he only reacts like, 1 second later, the damage is not instantanly dealed.
    But in general, everything looks fine ;)
     
  5. lazarus78

    lazarus78 The Waste of Time

    Looking the same and being the same are different things. They are randomized, but they use the same parts.
     
  6. emeraldgreen72

    emeraldgreen72 Phantasmal Quasar

    im more so sad about danny then anything and im fine with it being mostly female i just thought when i first came in to the outpost that it was equal male and female so i counted them and i was just wondering about it
    and like i said i put 3 people in the female category based on look and personality stance if i where to put those 3 in male cause they also could be male then the numbers would be more alone the lines of 11 females 11 males which means the outpost would be equal parts male and female like i originally thought
     
    Last edited: Feb 20, 2016
  7. LOL BALL

    LOL BALL Existential Complex

    The dungeons are built in the exact same layout all the time, just with random loot and random NPCs. The only real "random" dungeon is a village. And I don't mean "random" either. There is a difference between random and procedural generation.
    I meant that there should be dungeons with a completely procedural layout every time. Same blocks, same furniture, different room placement.
     
  8. emeraldgreen72

    emeraldgreen72 Phantasmal Quasar

    like the ocean temple in minecraft unlike the other temples the ocean temple is built like a maze with the way to get to the loot or the boss being changed a little bit between every temple
     
  9. BlazeX

    BlazeX Scruffy Nerf-Herder

  10. lemon flavoured

    lemon flavoured Aquatic Astronaut

    Agreed, it's a cool idea that could use some work. That's the point of it being on the nightly though, so we can point this sort of thing out.
     
  11. noobsqoou

    noobsqoou Big Damn Hero

    The nightly launcher won't even launch for me since the last little update.

    And if I go to my steam folder and try to launch starbound.exe under "win64" it just immediately crashes. I don't even get to see the chuckling fish.
     
  12. 43DarkNero

    43DarkNero Scruffy Nerf-Herder

    same here it won't load
     
  13. Creed_1337

    Creed_1337 Intergalactic Tourist

    Hello dear game developers Starbaund. I have a proposition for you, since you are in version Glad Geraffe added HoverBikes and Boats, then how about adding in the next update Summing Boats that we could move more quickly across the ocean floor, as well its ability to ostolnye your discretion. And sorry for my terrible English.
     
  14. Lintton

    Lintton Guest

    I hope that terraforming makes it into this game. i think it will offer a great incentive to see the area around you change from your work.
     
  15. Sage House

    Sage House Lucky Number 13

    I really like the idea of having multiple biomes in a planet even if the contrast between them are drastic, but for that to don't feel so odd i would suggest that the biomes to be created in some specific combinations, like: a volcanic surronded by a forest or schorched biome, or a tundra followed by an arid one, and so on. Also a parallex transition would be nice too, but a don't know if that is something easy or currently possible to do. Anyways nice job.
     
  16. Solzucht

    Solzucht Void-Bound Voyager

    talk to the ship AI, you have to activate it if ur new to the game.
     
  17. Mackinz

    Mackinz The Waste of Time

    from earlier in the thread:
     
  18. SpessMarine

    SpessMarine Aquatic Astronaut

    What if during warps to other areas or planets you could encounter trade vessels or pirate ships, you could choose to attack, flee, or trade/work something out. The cannons in the front of the ship would actually work and you could upgrade them. What if you could raid ships and loot all their materials?
     
    BDMike likes this.
  19. Indoorsman

    Indoorsman Void-Bound Voyager

  20. N3bulu5

    N3bulu5 Void-Bound Voyager

    i'm not new to the game but the ship ai don't give one in the actual nightly... it say's only that core fragments are needed and i can talk to the ai .. but nothing about the mattermanipulator
     

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