Dev Blog Experimental Changes

Discussion in 'Dev Blog' started by SamuriFerret, Feb 19, 2016.

  1. GreamMeakel

    GreamMeakel Void-Bound Voyager

    So as this is experimental, does it mean I have normal progression?

    Like I can get the matter manipulator from the AI and upgrade it. Unlike what nighty has been - create new character, can't do anything as there is no MM. /admin is nice and all, but it doesn't dig or remove blocks (unless there is a command to activate the MM)
  2. Solzucht

    Solzucht Void-Bound Voyager

    Only part i worry a bit about is planet variety, you allready said why, but i am sure you wont throw too missmatching stuff at us :)

    Inventory Management -
    nice and were needed, tough i hope that it is now maybe automaticly able to collect items even if the tab is full, because otherwise it allways causes sorting the inventory on the go, for jsut collect one item while the other tabs are not full yet.

    Dungeon/Village encounters -
    Really nice :)

    Perfomance -
    have to test that myself on nightly, tough i never had much perfomance issues myself.
  3. Phoonix

    Phoonix Void-Bound Voyager

    Inventory Management - It sounds really good!
    Variety - Ok,its totally alright,but as how many people said,there can be some weird combos
    Performance - Well,i cant even open the game ._.
    It just doesn't open
    Solzucht likes this.
  4. Nikixmina

    Nikixmina Void-Bound Voyager

    I'm crying inside right now.. when reading the post for todays update I was like performance updates!? must test...too bad I can't even get it to boot up T.T. also @ gleam you can get a the old matter manipulator by using the /spawn item beamaxe or beam_axe (I forgot which one it was). Well I'll be looking forward to the next stable build.

    Edit: (since making a new post isn't needed)

    So I was actually able to test the new nightly.. I was like hmm what if I tried the 32 bit version and wala it worked. 64 bit version is currently completely broken for me (only a loading cursor then nothing, no error report, no launcher, zip)
    I'm going to look for a command for getting the matter manipulator in the actual R slot now Wish me luck :3.
    Last edited: Feb 20, 2016
  5. Nekobi

    Nekobi Void-Bound Voyager

    The only thing I have to say on the new planet variety is that the primary biome has to remain the main biome on the planet and affect the secondary biomes, like snow everywhere on a cold planet. And the difficulty of the planet is based on its own hazards after all x)
    Also, I only disagree with the Midnight and "Moon" secondary biomes on other primary biomes, because the Midnight planet is meant to be a special planet where there is never light, on others planets there is light like, every day... And the "Moon" biome, I believe it's unthinkable, because "Moon" or "Airless" is for little celestial bodies, I propose that you create another secondary biome instead like "Rocky", or "Lifeless area".
    Last edited: Feb 20, 2016
  6. Thalant

    Thalant Zero Gravity Genie

    I've tried out the nightly a little for this changes only. I don't usually play nightly but this time I wanted to check out how things were.
    It's not as chaotic or messy as I thought for what some users said. Sure, it sometimes have an unfitting random biome (like a mini midnight biome in a frozen planet), but they mostly maintain their main biome for the majority of the planet.
    You sometimes find some biomes that you wouldn't expect there, and even dungeons, but they are all well adjusted and I didn't feel like it didn't have any sense at any point. I've gone to four planets, maybe not enough to consider it a good test, but for me, I don't share the opinion that planets seems messy now or a clash of random biomes. I find it fine like it is.
    Anyway, I do agree that Midnight biomes are the ones that never fit on other planet types...
  7. SpikeX

    SpikeX Subatomic Cosmonaut

    Well.. Nightly doesnt even wanna start from my steam.. so that's how far im happy with the performance now :/
  8. CM981

    CM981 Void-Bound Voyager

    Just a terminology question more than anything: What is a sub-biome? For example, is the Prism a sub-biome or a biome?
  9. N3bulu5

    N3bulu5 Void-Bound Voyager

    same here :nope:
  10. Hebephryo

    Hebephryo Phantasmal Quasar

    This is a bit unrelated, but damage on contact (I'm talking about monsters) has to go.
    If it's not there anymore, then I'm sorry for being late to the party.
  11. CM981

    CM981 Void-Bound Voyager

    If you pin it to the taskbar steam doesn't need to open and it runs more easily. May not fix a lack of start up,but it might.
  12. Thalant

    Thalant Zero Gravity Genie

    Run the starbound.exe from the win32 folder on your installation folder. The launcher and the 64 bits version won't start.
    SpikeX and N3bulu5 like this.
  13. Ainzoal

    Ainzoal Ketchup Robot

    It's not an issue in the least if you play smart. So it shouldn't go anywhere
    Sylxeria, Solzucht and Thalant like this.
  14. Thalant

    Thalant Zero Gravity Genie

    I agree. I like contact damage, it makes the game far better. The game is pretty easy as it is now, unless you are VERY unskilled, and removing contact damage would only make it easier.
    Sylxeria, Ainzoal, Solzucht and 2 others like this.
  15. Reactorcore

    Reactorcore Scruffy Nerf-Herder

    I appreciate the "take all" button, but there is a hotkey to go with that too, right?
  16. LOL BALL

    LOL BALL Existential Complex

    Every dungeon I've seen looked exactly the same, but with different NPCs. They aren't.
  17. schena

    schena Scruffy Nerf-Herder

    everything is very cool, but it is a pity it takes so long to launch in stable version =\
  18. jademask114

    jademask114 Scruffy Nerf-Herder

    the take all something should be in the game
  19. cthomasdig

    cthomasdig Void-Bound Voyager

    I'm just wondering
    how can I erase my universe
  20. newtonsolo313

    newtonsolo313 Void-Bound Voyager

    Stance is actually not a valid way to determine genders.

Share This Page