Hello! First of all, I'm not sure if I'm posting this in the right thread or not. If I didn't, do tell me, I apologize. Anyway, I was adding more events to NPCs and everything worked great until today. I was modifying an already existing (but new, created by me) event, which worked fine a few days ago and I haven't touched since, but today I really just changed some portrait commands because I also added more portraits to Alex. I did also add a bit more dialogue to it to match those new portraits, but I don't think any of that is the root of my problem - even when I deleted those changes it didn't work. Removing the entire event does make it work. Now, I've been having problems with any xnb converter I used, but finally stumbled upon https://www.nexusmods.com/stardewvalley/mods/1080?tab=description&BH=0 <- this one (together with the normal xnb.node). The only one that actually gave me an error code: "SyntaxError: Unexpected token I at Object.parse (native) at getValue (C:\Users\Lucai\Documents\My Games\Stardew.Valley.v1.3.36\xnb-node\typeyaml.js:203:18) at getObject (C:\Users\Lucai\Documents\My Games\Stardew.Valley.v1.3.36\xnb-node\typeyaml.js:180:21) at getObject (C:\Users\Lucai\Documents\My Games\Stardew.Valley.v1.3.36\xnb-node\typeyaml.js:182:21) at Object.parse (C:\Users\Lucai\Documents\My Games\Stardew.Valley.v1.3.36\xnb-node\typeyaml.js:222:12) at packXnb (C:\Users\Lucai\Documents\My Games\Stardew.Valley.v1.3.36\xnb-node\main.js:50:25) at C:\Users\Lucai\Documents\My Games\Stardew.Valley.v1.3.36\xnb-node\main.js:60:16 at Walker.<anonymous> (C:\Users\Marti\Documents\My Games\Stardew.Valley.v1.3.36\xnb-node\main.js:100:13) at emitThree (events.js:110:13) at Walker.emit (events.js:188:7)" I don't know if anyone can help me with this alone, if the actual .yaml file is needed, I can upload that (.....it is nsfw though.) At first I thought that somewhere in that document, I added an " I " where it intervened with the code or what not, so I literally searched the entire document for I's, went through all the ones in the troublesome event (since removing it makes it work again, I assume I just have to check that part). But it doesn't look like I did. I'd really appreciate if anyone could help. Thank you in advance.