Bug/Issue Error saving game - HELP ME - community center

Discussion in 'Support' started by nightdoterror, Jul 8, 2017.

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  1. nightdoterror

    nightdoterror Space Hobo

    Português:
    Estou com um grande problema, quando eu completo uma a lista da Community Center e vou dormir pra salvar, ele trava e dar erro nos mods, vocês poderiam me ajudar ?

    Inglês:
    I'm having a big problem, when I complete a Community Center list and go to sleep to save it, it hangs and gives errors in the mods, could you help me?



    Here is the error log I got from AppData.

    [04:49:07 DEBUG Save Anywhere] NEIGH: No horse exists
    [04:49:07 TRACE SMAPI] Context: before save.
    [04:49:07 INFO Part of the Community] You have gained 20 friendship from all store owners for completing 1 Bundle today
    [04:49:07 ERROR SMAPI] An error occured in the overridden update loop: System.InvalidOperationException: Erro ao gerar o documento XML. ---> System.InvalidOperationException: O tipo StardewValley.Characters.Junimo não era esperado. Use o atributo XmlInclude ou SoapInclude para especificar tipos que não são conhecidos estaticamente.
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write40_NPC(String n, String ns, NPC o, Boolean isNullable, Boolean needType)
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write82_CommunityCenter(String n, String ns, CommunityCenter o, Boolean isNullable, Boolean needType)
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write136_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write137_SaveGame(Object o)
    --- Fim do rastreamento de pilha de exceções internas ---
    em StardewValley.SaveGame.<Save>d__47.MoveNext()
    em StardewValley.Menus.SaveGameMenu.update(GameTime time)
    em StardewValley.Game1.Update(GameTime gameTime)
    em StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) na D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:linha 260
     

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      Last edited: Jul 8, 2017
    • Jonesy

      Jonesy Sarif's Attack Kangaroo Forum Moderator

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