RELEASED Elle's Old Seasonal Building Replacements [Updated 3/26/18 for Content Patcher]

Discussion in 'Miscellaneous' started by junimods, Nov 22, 2016.

  1. junimods

    junimods Pangalactic Porcupine

    @rosesandrue It seems you are following the old instructions, as these buildings no longer use Seasonal Immersion and instead are a content pack for Content Patcher. The instructions were changed to reflect this when I updated them for CP :)

    It also seems that Seasonal Immersion doesn't play nice with seasonal CP buildings.

    I recommend checking out my updated set of buildings over on Nexus, if you haven't!
     
    • rosesandrue

      rosesandrue Void-Bound Voyager

      @junimods oh ! thank you so much i guess i somehow missed the updated instructions. thank you for your beautiful work i can't wait to play it :)
       
      • Ailsaek

        Ailsaek Subatomic Cosmonaut

        Fails to load. Here's the error text:


        Last login: Thu May 3 21:34:36 on ttys000

        Adams-MBP:~ ailsaek$ /Users/ailsaek/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/StardewModdingAPI.bin.osx ; exit;

        [SMAPI] SMAPI 2.6-beta.5 with Stardew Valley 1.3.7 on MacOS Unix 17.6.0.0

        [SMAPI] Mods go here: /Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods

        Setting breakpad minidump AppID = 413150

        Steam_SetMinidumpSteamID: Caching Steam ID: 76561198025140898 [API loaded no]

        [SMAPI] Elle's Old Seasonal Buildings has no UpdateKeys in its manifest. You may not see update alerts for this mod.

        [SMAPI] Emily Reimagined for ContentPatcher has no UpdateKeys in its manifest. You may not see update alerts for this mod.

        [SMAPI] Ragdoll Cat Replacements for Content Patcher has no UpdateKeys in its manifest. You may not see update alerts for this mod.


        [SMAPI] Skipped 3 mods:

        [SMAPI] GetDressed 3.5.2 because it's outdated. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/331 or https://smapi.io/compat.

        [SMAPI] Grandfather's Gift 1.0 because it's outdated. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/985 or https://smapi.io/compat.

        [SMAPI] NPC Map Locations Mod 2.0.1 because it's outdated. Please check for a new version at https://smapi.io/compat.


        [SMAPI] Loaded 4 mods:

        [SMAPI] CJB Cheats Menu 1.18-beta.2 by CJ Bok | Simple in-game cheats menu!

        [SMAPI] CJB Show Item Sell Price 1.9-beta by CJ Bok | Show item sell price in your inventory!

        [SMAPI] ContentPatcher 1.4-beta by Pathoschild | Loads content packs which edit game data and images without changing the game files.

        [SMAPI] Summit Reborn 1.1 by KoihimeNakamura and Emissary of Infinity | Enables the cut summit map, fixes rain there, and adds a neat cloud visual while we're at it!


        [SMAPI] Loaded 8 content packs:

        [SMAPI] A Toned Down Stardew Valley 1.1 by LavenderLight | for ContentPatcher

        [SMAPI] Elle's Brown Cow Replacement 1.0 by Elle/Junimods | for ContentPatcher | Replaces Brown Cow.xnb and BabyBrown Cow.xnb!

        [SMAPI] Elle's Goat Replacement 1.0 by Elle/Junimods | for ContentPatcher | Replaces Goat.xnb and BabyGoat.xnb!

        [SMAPI] Elle's Old Seasonal Buildings 1.0 by Elle/Junimods | for ContentPatcher | An old replacement for all buildings on your farm for each season!

        [SMAPI] Elle's Pig Replacement 1.0 by Elle/Junimods | for ContentPatcher | Replaces Pig.xnb and BabyPig.xnb!

        [SMAPI] Elle's Sheep Replacement 1.0 by Elle/Junimods | for ContentPatcher | Replaces Sheep.xnb, ShearedSheep.xnb, and BabySheep.xnb!

        [SMAPI] Emily Reimagined for ContentPatcher 1.0 by Chisami | for ContentPatcher | Changes Emily's appearance and dialogue.

        [SMAPI] Ragdoll Cat Replacements for Content Patcher 1.0 by peroxidewren | for ContentPatcher | A collection of ragdoll cat replacements for Content Patcher


        [ContentPatcher] Ignored Elle's Brown Cow Replacement > Load Animals/Brown Cow: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Brown Cow Replacement [Spotted] [Dark Brown]/assets/Brown Cow.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Brown Cow Replacement > Load Animals/BabyBrown Cow: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Brown Cow Replacement [Spotted] [Dark Brown]/assets/BabyBrown Cow.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Goat Replacement > Load Animals/Goat: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Goat Replacement [Bearded] [Solid] [Cream]/assets/Goat.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Goat Replacement > Load Animals/BabyGoat: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Goat Replacement [Bearded] [Solid] [Cream]/assets/BabyGoat.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Barn: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/barn_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Big Barn: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/bigbarn_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Big Coop: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/bigcoop_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Coop: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/coop_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Deluxe Barn: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/deluxebarn_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Deluxe Coop: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/deluxecoop_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Earth Obelisk: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/earthobelisk_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Gold Clock: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/goldclock_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/houses: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/houses_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Mill: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/mill_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Shed: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/shed_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Silo: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/silo_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Slime Hutch: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/slimehutch_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Stable: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/stable_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Water Obelisk: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/waterobelisk_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Old Seasonal Buildings > Load Buildings/Well: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Old Buildings [Non-Holiday]/assets/well_Spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Pig Replacement > Load Animals/Pig: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Pig Replacement [Belted] [Black]/assets/Pig.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Pig Replacement > Load Animals/BabyPig: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Pig Replacement [Belted] [Black]/assets/BabyPig.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Sheep Replacement > Load Animals/Sheep: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Sheep Replacement [Solid] [White]/assets/Sheep.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Sheep Replacement > Load Animals/ShearedSheep: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Sheep Replacement [Solid] [White]/assets/ShearedSheep.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Elle's Sheep Replacement > Load Animals/BabySheep: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/Elle's Sheep Replacement [Solid] [White]/assets/BabySheep.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load LooseSprites/map: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/map.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load townInterior: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/townInterior.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/townInterior: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/townInterior.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load spring_beach: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/spring_beach.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/spring_beach: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/spring_beach.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load spring_outdoorsTileSheet: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/spring_outdoorsTileSheet.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/spring_outdoorsTileSheet: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/spring_outdoorsTileSheet.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load spring_town: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/spring_town.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/spring_town: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/spring_town.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load summer_beach: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/summer_beach.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/summer_beach: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/summer_beach.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load summer_outdoorsTileSheet: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/summer_outdoorsTileSheet.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/summer_outdoorsTileSheet: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/summer_outdoorsTileSheet.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load summer_town: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/summer_town.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/summer_town: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/summer_town.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load fall_beach: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/fall_beach.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/fall_beach: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/fall_beach.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load fall_outdoorsTileSheet: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/fall_outdoorsTileSheet.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/fall_outdoorsTileSheet: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/fall_outdoorsTileSheet.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load fall_town: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/fall_town.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/fall_town: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/fall_town.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load winter_beach: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/winter_beach.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/winter_beach: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/winter_beach.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load winter_outdoorsTileSheet: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/winter_outdoorsTileSheet.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/winter_outdoorsTileSheet: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/winter_outdoorsTileSheet.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load winter_town: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/winter_town.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/winter_town: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/winter_town.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load DesertTiles: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/DesertTiles.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/DesertTiles: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/DesertTiles.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/hoeDirt: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/hoeDirt.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/hoeDirtDark: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/hoeDirtDark.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/hoeDirtSnow: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/hoeDirtSnow.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree_palm: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree_palm.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree1_spring: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree1_spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree1_summer: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree1_summer.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree1_fall: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree1_fall.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree1_winter: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree1_winter.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree2_spring: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree2_spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree2_summer: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree2_summer.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree2_fall: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree2_fall.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree2_winter: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree2_winter.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree3_spring: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree3_spring.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree3_fall: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree3_fall.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TerrainFeatures/tree3_winter: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/tree3_winter.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load TileSheets/bushes: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/bushes.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #46 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #47 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #48 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #49 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #50 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #51 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #52 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #53 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #54 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #55 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #56 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #57 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #58 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #59 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #60 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #61 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #62 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #63 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #64 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #65 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #66 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #67 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #68 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #69 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #70 (EditImage LooseSprites/Cursors): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Cursors.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #71 (EditImage Maps/springobjects): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/springobjects.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #72 (EditImage Maps/springobjects): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/springobjects.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > entry #73 (EditImage Maps/springobjects): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/springobjects.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x01d1e> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Festivals: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Festivals.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored A Toned Down Stardew Valley > Load Maps/Festivals: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] A Toned Down Stardew Valley/assets/Festivals.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Emily Reimagined for ContentPatcher > Load Portraits/Emily: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] Emily Reimagined/assets/EmilyPortrait.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Emily Reimagined for ContentPatcher > Load Characters/Emily: error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] Emily Reimagined/assets/EmilyCharacter.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [ContentPatcher] Ignored Ragdoll Cat Replacements for Content Patcher > entry #2 (Load Animals/cat): error reading info. Technical details:

        StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading content asset '/Users/ailsaek/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] Ragdoll Cats Replacements/assets/blue-mitted.png': couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.

        at StardewModdingAPI.Framework.ContentPack.LoadAsset[T] (System.String key) <0x15ec73ca0 + 0x0005a> in <filename unknown>:0

        at ContentPatcher.Framework.AssetLoader.PreloadIfNeeded (IContentPack contentPack, System.String key) <0x15ec73100 + 0x00122> in <filename unknown>:0

        at ContentPatcher.ModEntry.TryPrepareLocalAsset (IContentPack pack, System.String path, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, ContentPatcher.Framework.Conditions.ConditionDictionary conditions, System.String& error, ContentPatcher.Framework.Conditions.TokenString& tokenedPath, Boolean checkOnly) <0x15ec71810 + 0x0039e> in <filename unknown>:0

        at ContentPatcher.ModEntry.LoadPatch (IContentPack pack, ContentPatcher.Framework.ConfigModels.PatchConfig entry, Pathoschild.Stardew.Common.Utilities.InvariantDictionary`1 config, System.Action`1 logSkip) <0x15ec6bd20 + 0x00d88> in <filename unknown>:0

        [SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage

        [SMAPI] You can update 2 mods:

        [SMAPI] A Toned Down Stardew Valley 2.1: http://www.nexusmods.com/stardewvalley/mods/1573

        [SMAPI] NPC Map Locations Mod 2.1.0-Beta: https://community.playstarbound.com/resources/3548
         
        • junimods

          junimods Pangalactic Porcupine

          That is not an error with this content pack; you have a lot of errors in there for several mods that are hard to read in this format. I'd take a look at your SMAPI installation!
           
          • Ailsaek

            Ailsaek Subatomic Cosmonaut

            Thanks. I’m running the beta version that goes with 1.3. The other SMAPI mods run, but nothing Content Patcher for some reason.
             
            • junimods

              junimods Pangalactic Porcupine

              I believe there is a Content Patcher update for those using the 1.3 beta, if you aren't using it. But I can't provide any support for CP myself, just the content packs I have made.
               
              • Faeryheart

                Faeryheart Weight of the Sky

                Probably my favorite building retexture mod :) I like how the house, coop and barn go from a vanilla look to a more modded look.
                And I hope you don't mind me saying this, but I actually prefer the old version.
                 
                • junimods

                  junimods Pangalactic Porcupine

                  I don't mind at all, that's why I went ahead and converted it as well :) Thank you!
                   
                  • andiluxe

                    andiluxe Phantasmal Quasar

                    @junimods
                    Forgive me if this is the wrong thread... I could have sworn you had a thread for your newer buildings, but I can't find it so maybe I was dreaming.

                    It's a big ask, but do you have the psd files for these and/or are you willing to share them? Even privately? I was about to recolor the white wood ones (for personal use only), and I think that was a much bigger project than I estimated. I've isolated sections and separated them into layers myself for the houses, but I can't imagine trying to do this for all the buildings. :rip:

                    If not, I completely understand but I just had to ask. :)
                     

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