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RELEASED Elithian Races Mod - A Starbound Expansion 2.3.3

A Starbound expansion mod which adds multiple new races and additional content

  1. rylasasin

    rylasasin Scruffy Nerf-Herder

    A little issue with the new Aegi villiages that need fixing.

    starbound 2018-02-19 04-37-32-06.jpg

    This was on a garden world, before I had access to the outpost and the double jump ability.

    Plus, NPCs don't have double jump, and the issue applies to them too.
     
  2. ZippoMoon

    ZippoMoon Void-Bound Voyager

    I agree 100%, this is so god damn frustrating.
     
  3. Armok

    Armok Starship Captain

    *uses a mod that increases default jump height slightly for players* (still, I get your issue, for now just make yourself a rope or some platforms, perhaps aego could indent the buildings a bit or something)
     
  4. voiditect

    voiditect Scruffy Nerf-Herder

    When will the Aegonian update come out for the Steam edition?
     
    Heriol likes this.
  5. Armok

    Armok Starship Captain

    it's still wip but it might come out in a few weeks
     
  6. Drig insarcol

    Drig insarcol Industrial Terraformer

    maybe Armok. But don't try and bind him to a certain date. a loose ETA of 2-3 months is fine for me
     
  7. Armok

    Armok Starship Captain

    I can agree on that, but eh, we shall see
     
  8. Azak as-Romeni

    Azak as-Romeni Master Chief

    [​IMG]
    I found the thellhunter stuff in the files so I made my own area where theleans come out of the sand and attack you when you pick up the items, I just wanted to test it.
     
    Last edited: Mar 9, 2018
  9. Azak as-Romeni

    Azak as-Romeni Master Chief

    This is an idea I had for a avikan bridge using the cargo doors




    [​IMG]

    [​IMG]
     
    Drig insarcol likes this.
  10. Drig insarcol

    Drig insarcol Industrial Terraformer

    Looks really cool Azak
     
  11. Azak as-Romeni

    Azak as-Romeni Master Chief

    I think i will use this as a entrance to a little training area where i'll drop down on the platform, or i'll just use it to keep strangers out of my terve.
     
  12. Drig insarcol

    Drig insarcol Industrial Terraformer

    *proceeds to build avikan castle*
     
  13. Wartavian

    Wartavian Big Damn Hero

    Cargo door drawbridge looks noice. Good call.
     
  14. Drig insarcol

    Drig insarcol Industrial Terraformer

    any suggestions for avikan castle? what to include other than
    -upgraded towers at the side, better than camps
    -bunker/keep within mountain
    -basic starport with jumpgates and the like (drehks, skoffs, avikan mechs, I can't remeber what the avikan hoverbikes are called)
    -drahl hanger (about 24 visible minis, 10 normals and 3 elites)
    -cool bridges (one on flat ground, one in mountain pass)
    -reactor rooms (one like the terve dungeon, more of my own design which looks awesome)
    -baracks
     
  15. Mahazkei

    Mahazkei Master Chief

    Add hydroponics and agricultural subsections, preferably away from engineering, and you'd have no reason to leave. You and your avikan would be able to stay for as long as they want.

    Who can? Avikan!
     
  16. Mahazkei

    Mahazkei Master Chief

    And the avikan bridge can also serve as a vertical launch tube, where aircraft can lift from, if you can squeeze them through the gap. You could multi-role the space.
     
    Drig insarcol likes this.
  17. Drig insarcol

    Drig insarcol Industrial Terraformer

    sounding good, I'll add that to the bridge to get a skoff launch space

    put ill have another tunnel passage for drahl.
    Hydroponics should not be too hard and I will make a ce'tennan inner sanctum
     
  18. Azak as-Romeni

    Azak as-Romeni Master Chief

    Can you find the avikan space encounter yet or is that in the next update because in the github i found the sprites for trink, avikan, and aegi ships that you would see on the ships starmap.
     
    Last edited: Mar 9, 2018
    Drig insarcol likes this.
  19. Drig insarcol

    Drig insarcol Industrial Terraformer

    avikan space encounter is definately possible in github. the ships look different from normal ones on the starmap or navigation or whatever its called. It's not in the official updates yet (I think, havent used them in a while) but there will be more space avikan, aegi and trink stuff coming in the next update
     
  20. Azak as-Romeni

    Azak as-Romeni Master Chief

    I think you should have guard barracks and living quarters for villagers so is not just for guards.
     

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