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RELEASED Elithian Races Mod - A Starbound Expansion 2.3.10

A Starbound expansion mod which adds multiple new races and additional content

  1. Gearzoid II

    Gearzoid II Big Damn Hero

    I found a cool easter egg near the Starfarers Refuge. Let me know on my profile if you think you know what it is ;).
     
  2. Arra

    Arra The End of Time

    Hey, Aegonian, is that a silhouette of a Ce'Tennan in the planned races tab? :rofl:
     
    Last edited: Mar 8, 2017
  3. Gearzoid II

    Gearzoid II Big Damn Hero

    yessir ;)
     
    Arra likes this.
  4. AtlasRules74

    AtlasRules74 Intergalactic Tourist

    On which planets can you find Trink outposts?
     
  5. Arra

    Arra The End of Time

    The snowy and/or cold ones mostly...I think...
     
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  6. Aegonian

    Aegonian Weight of the Sky

    As Arra mentioned, Trinkian settlements are generally found on planets with colder climates, but also on some forest planets. Currently, the three types of planets which spawn Trinkian settlements are forest, snow and tundra.
     
    Arra likes this.
  7. Arra

    Arra The End of Time

    Oops...sorry for answering for you Aegonian....
     
  8. Gearzoid II

    Gearzoid II Big Damn Hero

    That would explain why they were so common for me on Forest planets.
     
  9. Aegonian

    Aegonian Weight of the Sky

    Don't be, I actually like it when people answer these types of questions for me as it frees up more time for me to work on the mod! Sometimes I'll choose to leave my own answer as well if I feel like I can add something of value, but otherwise I'm happy to let the community answer questions from the community :nuruhappy:
     
    WoogaBooga, Arra and Gearzoid II like this.
  10. Aegonian

    Aegonian Weight of the Sky

    Aegonian updated Elithian Races Mod - A Starbound Expansion with a new update entry:

    v2.1.5 - Content Update

    Read the rest of this update entry...
     
    Arra likes this.
  11. Ancev Caine

    Ancev Caine Existential Complex

    Magnificent! Sadly it looks like I may have to do a universe reset wiping my Terve because of mod updates, but I'm going to pack up what I can of it first. This update'll give me new things to play with when I rebuild it.

    Edit: Was testing a moment ago and the placeable shield generator doesn't appear to be working properly. I put it down, turned it on, and while I can't place any new tiles, I can still destroy tiles at will. Will test more.
     
    Last edited: Mar 10, 2017
    Aegonian likes this.
  12. Gearzoid II

    Gearzoid II Big Damn Hero

    Yay!! New update! Thank you SO MUCH aegonian for taking my two suggestions :nuruhappy:.
     
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  13. Aegonian

    Aegonian Weight of the Sky

    Shield Generators are a bit finicky due to the way Starbound handles tile protection. The generator won't protect any natural tiles, only player-built structures, and it might be that not all of your structures fit into a single dungeon ID, so multiple generators might be needed for some colonies. If you go into admin mode and enter the /debug command, there will be a dungeon ID value somewhere in the top left corner which tells you the dungeon ID for the tile your mouse is currently hovering over. If this is the same as the ID for the tiles on which the generator stands, those tiles are protected, otherwise they're not. I wish there were a way to just protect everything within a set radius, but sadly the game engine just doesn't work that way...
     
  14. Gearzoid II

    Gearzoid II Big Damn Hero

    So I tested the admin weapons and the Vehlin rifle and Violation Protocol are SO COOL I would ABSOLUTLEY do any quest to get them. The tribute sword is cool as well. I also have an inquiry to make: are Ce'tennan caches more common now? It appears they are not more common in the changelog :(. I also noticed the colony related items in the changelog. They look and sound like what I could have used in my Trink characters colony. I will have to try them next playthrough :).
     
    Last edited: Mar 10, 2017
  15. Aegonian

    Aegonian Weight of the Sky

    Forgot to mention those Centensian caches in the changelog, but they should be more common now too. The larger the container, the higher the chance of finding a Centensian Cache inside (10% for small chests, 20% for medium, 30% for large).

    The Violation Protocol will probably be coming as part of the story update I've got planned: you'll receive it in much the same way as the Missile Pod, in that you need to defeat a certain enemy and use that enemy's drop to craft the weapon. I've got that enemy planned as a mini-boss for the Avikan storyline!
     
    Gearzoid II likes this.
  16. Ancev Caine

    Ancev Caine Existential Complex

    Interesting, that's a variable I hadn't considered. Will test more.

    Also, just noticed this question from awhile back:
    I hadn't been able to test them before, but I went ahead and used my admin mode character to give them a glance. Apparently they're not so much guards as followers - you place them like objects, activate them, and a little pet NPC becomes active. I'd hoped to station them around my test facility but instead they followed me around the map. Might've been using them wrong, though.

    Edit: Figured out how to get the shield generator working. The only major problem is that according to debug mode and my testing random tiles throughout any given player-built structure will have a different ID than the rest. I tested in the Keff Rider barracks I built and was able to successfully shield most of the structure... but random background tiles and some of the light fixtures were still destructible. I still don't know why.
     
    Last edited: Mar 10, 2017
  17. baconsama25

    baconsama25 Cosmic Narwhal

    What are the IDs of the new vehicle and weapons?
     
  18. Gearzoid II

    Gearzoid II Big Damn Hero

    Go to the avikan folder in the mods folder, double click it, find the "items" folder, double click that, find the "active" folder, double click that, then you should be able to access the "weapons" folder which has the ID's as well as the "vehiclecontroller" folder.
     
    Aegonian likes this.
  19. Aegonian

    Aegonian Weight of the Sky

    Yeah, the game tends to give a few random tiles a different dungeon ID for no apparent reason... The same thing happens in your ship, where there's usually about three different IDs found randomly across the ship. Placing multiple generators might help, but only if you manage to place one in an area that has the odd dungeon ID. I hope Chucklefish will improve on this sometime.

    Placeable creatures are an interesting idea, although with the new Avikan Pet Tether, they might have gotten a bit redundant unless they are given extremely high or infinite health. I'll see if I can find a good way to implement something like this.

    Gearzoid has given a good guide on how to find the ID for finding the IDs by yourself: those folders are where you'll find all of the weapons and vehicle controllers in the mod. For anyone who doesn't have the time to go digging through the files (although it's really just a few clicks to find any of the weapons or other items, if you have a basic idea of where to look), the mech's ID is avikanmechcontroller, while the new weapons are avikan-ayurinswrath, avikan-hallakhantooth, avikan-jumpfireprotocol, avikan-vhelinsrifle and avikan-violator, plus thea-tributesword for the new celebratory weapon. Do mind that some of these are still a WIP, and might very well see some major changes in the future.
     
    Gearzoid II likes this.
  20. Arra

    Arra The End of Time

    I must ask this, even though this is probably just a waste of your time. Why are the Avikan so enthralled with the Ce'Tennan cubes so much? Any backstory to that at all?
     

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