Efficient Pixel Farming Concept, the Turret Cake! (Delta)

Discussion in 'Screenshots' started by Mario Man, May 15, 2014.

  1. Mario Man

    Mario Man Void-Bound Voyager

    So me and my friend were playing on a private server, on a new Delta planet, when he got the idea to buy about 150-ish of this newly discovered defense turret. Not knowing how powerful they were, we decided to create a pixel farm suspended in the air utilizing 2 turrets and a platform of sand. After attracting a bird, we quickly discovered how weak these things were, doing 6 damage per shot.

    Unsatisfied with this, i started making more rows, slowly getting wider at the bottom, until I had a massive "cake" of turrets. Upon activation, i discovered that all of these turrets did massive damage together, killing many of the frequent bird monsters that appeared.

    Then I remembered the pixels, and how there were so few farming techniques available. Then I decided to share this with all of you, so you all may enjoy the riches earned from the turret cake.

    Pics:

    The basic design; make the number of blocks per row even, to fit more turrets, unlike this prototype
    [​IMG]

    All this turret fire will wear them out, so make sure you do proper maintenance
    [​IMG]

    Always have a platform below for easy collection
    [​IMG]

    The nice thing about this design is that it's cheap (1 pixel per turret, the blocks you can find anywhere), yet yields a ton of pixels when constructed correctly

    Please experiment with this and make it known. I would love to hear modifications that make it more efficient, and more profitable


    *please note that this will only work if suspended in the air
     
    Alphabolinho and WoxandWarf like this.
  2. extremist

    extremist Existential Complex

    Awesome, love the idea. I might so this on my colony, as defense to flying monsters. Nice job! :)
     
  3. dragon29657

    dragon29657 Void-Bound Voyager

    wonderful. I am running low on pixels. this will help! :)
     
  4. 1nfinitezer0

    1nfinitezer0 Cosmic Narwhal

    the current spawning dynamics are that they appear outside the players' window in clumps on a suitable terrain type. i found when i altered my zoom manually in the config file (for massive building and screenshot operations), that this seemed to increase the bubble and the amount of birds.

    so, theoretical improvements:
    1. zoom as far out as your comfortable playing
    2. make your cake into a lattice of wooden platforms that birds can fly through and are a jump height apart. this way you can run and jump and cover a couple of "air screens" and make spawns happen outside
     

Share This Page