Bosses in terraria requite ingots, albeit less, but if you want decent gear in terraria you want to be killing those bosses 30 times each unless you have some luck to your drops. I'd like a variety of unique drops to happen with mini bosses and bosses in Starbound.
Some of them require tiny amounts of metal, but my recollection is that the main thing you need to summon them was usually drops from monsters, so you had to spend some time fighting in their area before summoning them to fight them. Some of them (the Abeemination, say) required mostly a small amount of each of a wide variety of common things from their associated area, so the idea was that you needed to explore their area thoroughly to summon them, but didn't have to spend a huge amount of time grinding any one thing. (Of course, many of them could be summoned in alternate ways, too, which Starbound could perhaps also benefit from. Having multiple ways to do things is good.)
Coal is always inefficient early. But Uranium/Plutonium are overkill later on. It's still very easy to find coal regardless, it's just irritating that it's used in so many recipes as well as for fueling the ship in the early game stages.
Agreed. I get why coal is the starting fuel and why it's hard to get right away. If you can just leave your homeplanet whenever you want after doing the tutorial missions then what really is the point of your homeplanet? Needing coal forces you to explore your starting world! Once you're off in the stars a bit, finding fuel becomes less of an issue, especially as you find the higher quality fuels. People need to realize that once they sink more time into the game they'll stop worrying about fuel, but it's rather unreasonable to expect everything to be unlocked right off the bat. I do agree that it's rather annoying early on the number of recipes that require coal. Steel bars aren't terrible because by the time you unlock the recipe you should have some coal, but requiring it for torches is ridiculous. I mean for my first in-game day or two I was crafting campfires instead of torches just because I didn't have coal. They really should make the torch recipe use plant fiber instead of coal. Also I wonder if they plan on having more recipes that utilize fuels like uranium/plutonium so we're not quite swimming in fuel later in the game.
OBJECTION! Silver is nto a so rare as you think. Its comes in same amount like iron ore maybe 10% less but still much. I think its well balanced and you arent about exploring when you cant safe ressources by choosing the right desitnation for example a jungle or forest planet. I would be also pissed when I only always fly to snow planets without wood lol. You can find coal or you cant and if you cant you better digg deeper like a digglet.
Each planet has a different spawn rate for its minerals so it takes some luck (or research, people post their findings on the web quite often) to find exactly what you need. Luckily, there are typically a couple planets to each little system so hopping between them doesn't end up taking much fuel (1 I think if it's to a planet in the same base map). The tiers are just placeholders for now I believe, so hopefully we'll be able to find the higher grades fuels like uranium and plutonium a little earlier on in the game instead of having to wait all the way 'til you hit Tier 5/x. That jump from always being out of coal/fuel to swimming in it from the sudden uranium/plutonium/solsomethingium is what seems to be bugging people the most since it feels like such a huge grind to finally "get there". Definitely needs some smoothing in the progression.
Lol, I understand what you mean. Gold and Silver are soft metals, so it is kinda weird that they are used to create tools. HAVING SAID THAT, Silver and Gold are way too abundant. If you have played minecraft, terraria and the likes, you get the feel of where certain ores are going to be, so stop complaining about the "Hours" of your life you cant get back because you were too (sorry to say) lazy to run around underground for a bit. I tiered past first sector within an hr of starting. It is very damned easy as a Sim player. I don't know if it is just me, but I found it easy to get to end game content (what is considered end game so far anyway). Edit; Also I have put in an average amount of time into playing this game so far, (I'd rather spend more time on it), I have nearly a thousand of each ingot now and the same with fuel ores. Soooo yeah...
It's not about not wanting to go underground or being lazy, it's about wanting to play the game and do something else besides grind mindlessly for ores. I like exploring tunnels, and geographical features, not digging mine shafts. Terraria doesn't make ore gathering a full requirement, I can dig and explore around and fight without it, and generally I find enough stuff around to gear out over time. I don't want to be forced to progress along their designated line of progression all the time.
........ If you don't get bored in terraria, then I don't see how you get bored with Starbound. One large map in Terraria and you have seen it all.
Terraria provides different routes to progress. That is -- at any given time, you can explore the dungeon, the jungle, or the corruption; you can also find stuff in the sky or in many smaller caves, or you can dig down through the various layers and advance that way. If you're stuck on one (or bored with it), you can just switch to another. And if all else fails, you can switch to another world for free. That gives Terraria a feeling of freeform exploration -- you're not forced to grind to improve any one number; you can set your own goals and decide what you want to do, and still advance as you do it. (Money is optional but useful for speeding up progression.) I actually spent very little time in Terraria mining ore, because I found it unbelievably boring. That was fine, though, because I could explore the surface for treasure and equipment, raid the jungle for better equipment, and usually grab the tiny amount of ore necessary to upgrade my pickaxe as I go. Starbound has a lot of content even now, but it tends to be spread over different planets. And since the fuel cost to change planets (outside of moons) is so high, you can't really switch worlds... not that it helps before Sector X anyway, because progression is still fundamentally railroaded through the bosses and sectors. And the ore / metal costs to progress are huge, and most of it is completely non-optional, forcing people to do very specific things if they want to access most of the game's content. Additionally, money in Starbound is absolutely essential for everything, and there are only a few ways to acquire it (mine ore, find containers in caves, or hunt huge numbers of monsters.) Mind you, a lot of this is hopefully temporary. But the fuel issue is a major problem and directly takes away from the freedom that was meant to be one of the game's main selling points, so it's worth it for some players to highlight that they're unhappy with it.
Personally they could make the starship fuel and option at the beginning of the game. There seems to be a large general disagreement on how much and what fuel to use. I think there is waaaaay to much fuel. I have enough fuel to do around 5000 stellar jumps. Perhaps we could do away with fuel and just make a cool down timer. At tier 1 your engine is completely overheated. Then you can jump short distances for lets say 30 mins of cooldown. By tier 10 there is 0 cooldown. It's unlikely but I would love to hear the dev's opinion on this.
I'd have to see how it plays in the game before making a judgment, but this is one thing I wish Starbound had: the feel of actually repairing your ship. Fix the engines, fix the sensors, fix the life support, etc. And once they add space battles it would be neat for these systems to be damageable so you may be stranded at the planet of battle until you beam down to get everything for repairs (or you could put what you need in a chest just in case!).
What sector are you in? I think a huge part of the problem is that fuels other than coal only appear in Sector X, currently. After that the problem isn't nearly so bad. Placing alternate fuels in sectors 2-4 would help a great deal. (An additional problem is that coal is not only used for fuel but for everything else -- you need it for alloys in particular, which are required in massive numbers at certain points in order to progress; and you also need it for torches, which many players also use in massive numbers.) Maybe we need a way to gather liquids so the game can introduce oil as a fuel. The cooldown timer doesn't sound like a good idea to me, though. Again, different people want different things out of the game -- some people want to mainly play it as a mining simulator, while other people want to mostly focus on space travel and exploration. The problem right now is that (because it started with all the mining stuff already implemented from Terraria) all the mining stuff is in and most of the space-related stuff isn't.
Here's my thread on a fuel fix http://community.playstarbound.com/index.php?threads/fuel-depots.54458/ I don't think simply adjusting the abundance of coal is the answer.
This guy gets it. Stop being casual, kids; this isn't Terraria. Coal is everywhere throughout every tech level. It is one of the most easily-identified, visually, and it mines at almost the same rate as the material it's mined from. They just upped the amount of ore found by a huge amount and still people are whining. <sarcasm>Maybe they should just give you the coal.</sarcasm>
If your comment has sarcasm in it, odds are it is insulting to the OP (who has been noticeably absent) and people who are past k-12. You can get your point across without sarcasm and contribute to the discussion, as opposed to polarizing it. Most of the complaints in this thread aren't about the difficulty of getting coal (we all could stockpile the stuff if we wanted to devote time to one of the most tedious parts of this game). Most of us would like to see the overall importance of coal reduced. It's an easy resource to get, but it's dull past the first sector. If they added interesting sources of fuel, outside of mined resources, most of these complaints would go away.
I'm very sorry if sarcasm is associated with negativity and serious business (srs bizzniss), but it is only doing what anyone else here is doing: addressing the matter at hand. There are people in this thread who think that the best course of action is to completely nullify fuel entirely, despite the fact that the storyline includes the fact that players are stranded on the current planet. The game is about exploring space, yes, but no one wants to work for that goal. They want to be handed the keys of a device that jumps through space with some magical technology and what are they upset about? They have to collect a little carbon to feed this beast of a machine. 508 ore and 254 coal to go through two tech levels, depending on the weapon(s) you like to use. With coal being more abundant than any other material (except silver; why is there so much silver?) while also using less of it in the recipes as compared to the rarer ores, not to mention the uranium, plutonium, and solarium, you should be good to go. Coal IS an important resource in crafting; carbon alloys produce better metals, in most instances, so I think it's fair that it is used to temper metals. TL;DR What are people doing to make coal seem like such a hard-to-obtain commodity and blame the game?
As the system currently is I'm with the people who say it should be taken out. As it currently stands it only affects the very first planet and acquiring the resources just means you need to stop whatever you were doing and mine a vein before returning to what you were doing. As the system currently is, I think it is fair to say the game would be better off without fuel. The caveat being there are ways of making the system interesting so it could make the survivalists as well as the intrepid explorers happy. I'm not denying that coal is important, but as mining currently is, it takes away from the things that make this game original. Ideally they could speed up mining in the earlier sectors (drills are fine as is, but pickaxes shouldn't be painfully slow for the sole purpose of contrasting how far you've progressed) to keep both sides of this matter happier. The only reason people make it sound hard to acquire it is that it is tedious to acquire. this game offers so much more than a mining sim that it does not need to feel like one.
This game offers so much more than a space sim that it does not need to feel like one. See how your viewpoint can be switched around? That's called polarization. Even in this thread, however, the majority wants to keep it as is. Be as vocal as you want about it, though. Honestly, I hope Tiy allows us to put things to a vote. Besides, once you've got the drill, you can stop worrying about that, anyway, as suddenly it goes from, "OH GOD, I HATE MINING" to the following: