Note: This only applies to starlight and flashlights. All blocks will appear the same color, unless viewed using another race's flashlight. Inspired by Tiy's daily update for July 16th Here, you see a human on a planet orbiting a Red Dwarf. But, what is a Red Dwarf to an Avian? Or a Floran? The reason Humans see the Sun as emitting perfectly white light is because as a species, we developed under this star, and our eyes are especially receptive to the particular frequencies of the light it emits most. In fact, we are more receptive to Red and Green light, and we typically identify the Sun as being either White or Yellow. This is because it emits slightly less Blue light, so our eyes are not equally as sensitive to Blue light as they are to Red or Green. But, who says that Florans also evolved orbiting a star with the exact same characteristics as our Sun? What if they evolved orbiting a Red Dwarf? Everything on their home planet would appear normal. Everything would be red, orange, yellow, green, blue, purple. However, if they visited Earth, everything would appear mostly blue, mostly purple. The reason is because our star would only emit light visible to them at the purple end of their visible spectrum of light. And to us humans, their planet would be mostly red, because their star only emits light at the red end of our visible spectrum! This would mean that a Floran's flashlight would emit faintly red light from the perspective of a human, but purely white light from the perspective of a Floran. And, perhaps Avians evolved with a Blue star. Their eyes would be adjusted to the upper end of our visible light spectrum, so we would see their flashlights as faintly blue, and a Floran would have trouble seeing the light at all, because it would be almost completely outside their visible spectrum! By the same effect, Avians would have trouble seeing the flashlight of a Floran. I'm sort of assuming that the Humans would actually have the most average visible spectrum, being able to see every race's flashlights equally well. After all, we DO live around a star that is perfectly in the middle range of temperatures. That's all very sciencey, though, and I'm sorry if it doesn't make much sense to you. I'll sum it up in basics. This feature would be optional. In the options menu, there would be four settings. "Off; Starlight Only; Flashlights Only; Both" All races evolved around stars of different colors What is white to one race (ex. Florans) appears in a different color (ex. Red) to another race (ex. Humans) Flashlights of each race would also appear faintly colored (Humans would see Floran flashlights as faintly red) Some races evolved around similar types of stars, so they could see each other's flashlights as white. (Apex might also see Floran flashlights as white, and Humans would see Apex flashlights as red) Some races might have evolved around drastically different stars, so their flashlights would appear colourless but quite dim to other races (Avians might have difficulty seeing Floran flashlights, and vice versa) This only applies to starlight and flashlights. All blocks will appear the same color, unless viewed using another race's flashlight. Here's a quick example of what I mean. Here, the circles represent different colours of light that each race would see. Each column represents the same type of star, the only difference is in how each race sees the stars. The yellow stars are the "home stars", so the home star of Species A was in Column 2. To us, it would appear orange. Species C developed around a star like our Sun, so they see light in the same way. And Species E developed around a star in Column 4. And, as for Novakids, I mean honestly who can really predict how their eyes work. Not sure which species is which yet, but the candidates for Species C are Apex and Glitch. Species D/E might be the Hylotl and the Florans. Species A/B could be Avians and Apex/Glitch. And here's another image, this one showing how the rainbows of the different species line up (VERY ROUGHLY) with ours. So the top bar represents the rainbow of Species A and B. The middle bar represents the rainbow of Humans and Species C, and the lower bar is for Species D and E. White, for each race, would be the entire rainbow bunched together. For instance, Species A and B have more of their spectrum in the infrared. As you can see, their bar ends at our light blue, which means that, for what we describe as purple light, they simply don't have anything. Their white light is completely missing what we consider as purple, therefore their white light appears less purple and more red. For Species D and E, their spectrum is missing a lot of what we consider red, therefore their white light appears less red and more purple. Remember, if you like this idea and want to support it, remember to follow the link posted by the bot and upvote this suggestion.
Thanks for submitting a new suggestion! Please remember to give your opinion on this suggestion by voting on our suggestions page.
Why stop at only starlight and flashlights? It could scale the frequencies in the lighting engine so every source of light in the game is shifted automatically.
Like what? I've added the whole "this should be able to be turned off in the options menu" thing, but do you mean anything more than that? I think you'll need to be a bit more specific just so I know exactly what you mean. I think that I'd want the ability to wield a flashlight of a different colour than my own race's. Like, just for fun, I'd like to have a flashlight that appears to me as red, but to another race seems white. For that to work, you'd need to either make a special flashlight for each race, or you'd need some special constant data member for the flashlights that records the species of the original owner/creator of the flashlight. And, if you want to expand that to work with every source of light, you'd either end up making every source of light race-specific in some way or another, or you'd add that data member to every light emitting object. Though, I guess to be honest it wouldn't be /too/ hard to just add that data member to whatever class dictates light emitting objects. Hopefully, that's as easy as it sounds. I'd LOVE to hear your reasoning. If it's for any particular thing, I'm sure I could take that into consideration. And keep in mind that when the game comes out, if this suggestion is used, you can always turn it off if you dislike it.
Yeah I get where you're coming from and I really like the idea... A parameter that calculates the colour of the starting homeworld's star, then adjusting the lighting to more red/blue shift. However I'd like to be able to disable it in an options menu so I at least have choice. Otherwise, this is one of the more interesting suggestions I've read in a while, nice one pal.
Not sure how I feel about this. It's a cool idea, and could lead to really interesting race-specific puzzles and interest, but it could also cause players to feel required to have one character of each race and go through everything multiple times with each race so they didn't miss anything. I like what the devs have now and don't think I'd ever use it, but I could see a lot of people enjoying it. As long as it doesn't detract from the game and we can turn it off if so desired, I guess I'd be down for it...
This is freaking cool. Just gonna stop my post right here, upvote, then continue. ... ... K, so, I like it because it makes it more immersing, and it adds to the races even more, which I really like. One thing that I disagree with is that, "the Humans would actually have the most average visible spectrum, being able to see every race's flashlights equally well." Well, I don't disagree, I don't really understand. Do you mean that the other races lights would seem more white-ish than they would to other races (aside from the race's own flashlight creators... race)? Or do you mean that it would be a hindrance to other races, moreso than humans, if they were trying to see the light coming from other races flashlights? Or is that the same thing I just said... no idea... but I really like this But yeah, I would make it so that humans wouldn't have an advantage like that, however small it may be. I'd rather have equality. But that's just my opinion. Again, awesome suggestion! edit: Oh, and maybe there should be some kind of slightly more expensive (in some way) sort of light that makes things brighter for all the races normally? Like, it would make an Apex see clearly, but it would also have a human see clearly with the light too, as well as all the other races. I dunno, just so that some people could have the system, but have a little thing if you're tired of it. Aside from that, make it an option on the servers for the people who don't like it.
Yep, that's included in the basic ideas section! And thanks! I too am a science guy. Well, I wasn't thinking that there would be any sort of gameplay mechanics based on this idea. It's a colour thing, but it doesn't disguise objects or hide them from view in any way. I mean, hey, that would be an EXCELLENT idea, if I were to make a mod based on this concept, but it's not something I'd actually want the devs to do. I don't want to make this a mandatory feature, because I totally understand the desire to turn it off, and I myself would hate to be forced into something like this. Basically, humans would be able to see the most colours. I mean to say humans have their visible spectrum in the "middle", with some races seeing more in the ultraviolet and some races seeing more in the infrared. This would mean that every other race's flashlights will have some colour to them. Meanwhile, if a race with UV sensitive eyes uses the flashlight of an Infrared sensitive race, they won't be able to see anything, because the light is entirely outside their visible spectrum. Consider the fact that we, as humans, cannot see most of the infrared spectrum. If we had a flashlight that only shone infrared light, we wouldn't be able to see anything. However, every race's flashlight produces some light in our visible spectrum, so the human race is able to see the light of all flashlights, while the more extreme races are only able to see their own and the humans'. There will be a setting in the options menu to turn this feature off if desired. As for the "universal light", I'd like to consider that from two angles. Firstly: White light is actually a collection of the wavelengths of light. If there was a flashlight which produced ultraviolet, visible, and infrared light, it would appear as white light for every race. Like a "super white". Secondly: I'd like to imagine a set of goggles for your character that allow you to see as if you were a different race. For example, Avian goggles would make any race see the world like an Avian does. I can't physically explain this concept, and I don't think it could even work without a high degree of advanced technology, but that's available to people in the starbound universe. So, perhaps there could be a set of goggles to let you see every light as if it's white light. In this case, it would work as the opposite of the flashlight. You want the flashlight belonging to your race but you want any goggles besides your own. The individual species goggles on their own would provide advantages if you were to visit planets orbiting stars similar to their home stars. If florans evolved near a red dwarf star, floran goggles would make those planets appear normal-coloured. For both ideas, you would obtain them by crafting together either the flashlights or the goggles of every race.
We need more of you. "Super white" Just, yes. Seriously though, I love this idea so much I need to yell Ahem. But yes, I love it. It just sounds so cool, even if I can barely understand it. derpyderpderpderdpderpderpderpderpderp
I don't know how useful this is as an introduction to the topic, but here was my inspiration for the idea. And don't worry, this isn't a topic I study or anything. Just a casual interest. I mean, I've had a basic education of physics, so maybe that helps? I don't think it does, though. It's mostly past experience.
This is an absolutely fascinating idea. A feature like this is an excellent way of adding a bit more depth to the game, as well adding a few subtle differences to complement the more obvious distinctions. Superb!
while i like sciencey stuff, Tiy specifically said that he wanted the races to simply be aesthetic, aside from race weapons. this would, in a very, very small way, give races an advantage(i know its not an advantage, but i cant quite think of the right word to use)
Does that mean avians see black and white? ^_^ and what about the way hylotl percieve light outside of water? would things be blurry as things are for humans underwater? So complicated when it comes to eye sight and how one percieves something. Hey here is something to think about. What if everyone's eyes had different colour schemes, such as if I perceived Red, red is actually green for some people, but it all comes down to how i've always seen the colours. It's a hard theory to explain, but just imagine that everyone has a unique colour scheme, and the way we identify colour is the same, as red will always be the colour we first perceive red as but the actual colour could be different for each individual. You just never know!