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Durability may be in. But is it wanted?

Discussion in 'Starbound Discussion' started by Combine_Kegan, May 18, 2013.

?

Do you want durability?

  1. No, leave my gear alone

    339 vote(s)
    69.5%
  2. Yes, I want durability

    149 vote(s)
    30.5%
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  1. Gentleraptor

    Gentleraptor Pangalactic Porcupine

    Good guy hyperbole, always there when you need to prove your points, right?

    Oh wait. It's just a way of showing you have no actual arguments.

    To begin with, he never said anything about reading guides. Equipment management can be done well without durability (Temperatures and other hazards are in) and so on.

    Not trying to offend you or anything, but I am beginning to take you less seriously with each post.

    Please tell me exactly why you want durability in the game, other than "ITS A CHALLUNG! YOU GUYS SUK IF YOU DUN'T WANT IT"


    It would indeed be a better system than the minecraft one, but I don't think it fits too well, as I already stated a few posts earlier.
     
    Gentlemanly Shark likes this.
  2. Tericc

    Tericc Aquatic Astronaut

    If i may i would like to clarify on this, Im not trying to defend but simply making a statement regarding the challenge.

    Im pro dura, in this I am understood by some where to others I am also just as misunderstood.

    Artificial challenge: this could be exactly what many feel involves dura, Tedious nonsense that just gets in the way of doing what you want. Absolutely understandable I don't like micro managing every single aspect, every single time i decide to do something other then go afk :zzz:

    To dura supporters they don't see this as an artificial challenge but rather something to overcome and conquer. Survival (realism to others) is what dura represents.
    I also don't like seeing my weapons degrade especially during deep exploration and boss fighting. So the challenge to me is not just preparation before setting off to the deep beyond but taking that chance.. that lingering feeling.. Did i prepare enough?? Will I survive to return home with my ill goten goods?? How can i make sure that I can do what i set out to do??

    That is a part of the challenge that I see.
    I understand if you don't want to deal with it.
    Other would cherish it so why not make it an option. Instead of do or do not a revert to insults cause someone had a different play style.. This game is bloody huge! why not exploit the possibility?
     
    nofo and geordi like this.
  3. geordi

    geordi Zero Gravity Genie


    QFT
     
  4. Gentleraptor

    Gentleraptor Pangalactic Porcupine

    Way to ignore my post.

    Also, he is at least considering both sides of the discussion. Please do that as well.
     
    Pingeh likes this.
  5. geordi

    geordi Zero Gravity Genie

    You have only proven that when challenged with a different opinion, you will choose to insult or demean to try to boost your own self confidence in your own opinions. There's no conversation to be had with you, you dont want to read other peoples opinions, you only want to read your own, with someone else's avatar.

    Good day.
     
  6. larue.39

    larue.39 Void-Bound Voyager

    There aren't as many guides as you'd think and I haven't used them. I only met your appeal to authority with my own. It is a weak form of argument

    I already said, pots and types of weapons are important. Them stopping working when not necessarily in a boss fight, is kinda stupid. I can see it being challenging in a boss fight but otherwise it is a waste of time.

    Once again, I don't like your tone. You are pretty consistent in being a negative part of this community and it went from cute to annoying. Calling others babies or not able to make a strategy because they don't want durability is a huge over reach. There's a gap between the two of those concepts. Because I don't want durability doesn't mean I don't know a thing about strategy or planning ahead. If you think that playing Legendary TW doesn't qualify you for planning ahead then you're crazy. They autosave after everything and I doubt you've played it or seen how few guides there are. Also, it isn't done in "missions". It is done in total domination of the map. So I'd have to assume you haven't played it.

    Weight is an enjoyable aspect of a game.

    You seriously need to quit talking down to others though.
     
    Pingeh and Gentleraptor like this.
  7. larue.39

    larue.39 Void-Bound Voyager

    You called people babies for having a different opinion. Don't be a hypocrite.
     
    Gentleraptor likes this.
  8. Gentleraptor

    Gentleraptor Pangalactic Porcupine

    Funny. That's exactly the vibe I am getting from you. Not to mention I have not once insulted or demeaned someone in my posts. Do read through my posts through this thread, I got a rather large post considering both sides in there. Something I have not yet seen from you.

    That is basically my stance on this. I do understand both sides and respect their opinions, but I am still a firm supporter of anti-dura.
     
    Pingeh likes this.
  9. geordi

    geordi Zero Gravity Genie


    Plz show me where i called someone a baby, and not implied that people have been babied by new age games. but thats beside the point

    You say you enjoy weight, well i fail to see how returning to a town/city because you have too much is any different than having to return to base/planet because you have too little?(weapons)

    If you know you're going to fight a boss, bring extra gear, plan ahead, if something unexpected happens and you discover a boss, and your gear breaks mid fight, you're adventure experience was challenged by the planet/monsters/bosses, and your expected requirements were short of what you actually needed. I fell this will really change how people feel about their own inventory's. Making a person really think about how much/little they should bring with them on an planetary adventure.

    Additionally with the amount of guns/armors in the game, this will also mix up the combat a bit, instead of someone getting a far superior weapon and strictly ONLY using that for the whole time of the adventure. If i'm in a pickle, i'll use my best weapons to get out of it, and use my lessers for the filler monsters inbetween all the challenging fights. This to me would make it a lot more interesting than using the same weapon and doing the same attack the entire time i'm exploring a new planet.
     
  10. Zody

    Zody Weight of the Sky

    It seems to be quite a bit of argumentation of "challenge" going on, I think that all sides would do well to remember that a "challenge" is by no means an objective or universal concept. What some people find challenging others find tedious or annoying and vice versa. Just because you think something is a challenge or a chore does not make everyone who thinks otherwise objectively wrong.
     
    Spacedino and Tericc like this.
  11. larue.39

    larue.39 Void-Bound Voyager


    I like you. I like durability in minecraft but I don't think it is necessary in games like Diablo or Terraria.

    Consider it this way. In Diablo or Terraria you would always repair before a boss fight. Because you have to. But you are still using the same weapons to do damage. Those weapons will NEVER break during your boss fight. There isn't enough time if you've repaired it. They will over the course of adventuring wear down and quit working. Stopping that for what reason? None. But in a boss fight it does work and make you change strat. Only they have so much durability you never have to repair or swap during a boss fight. So what's the point besides stopping your adventuring?

    It works in minecraft because of the abundance of midrange items.
     
  12. Gentleraptor

    Gentleraptor Pangalactic Porcupine

    My definition of challenge is something to overcome and feel good about beating. One cannot overcome durability. It is simply there.

    But I agree, it is different for everyone.
     
  13. Ephexis

    Ephexis Cosmic Narwhal

    really don't have the time and can't be arsed to read 18 pages of comments here, but i really wouldn't mind durability

    but it can't be done like minecraft

    I'd be happy with a durability system like demon's/dark souls in that various weapons & armor have varying durability and through use the durability meter/amount/whatever depletes over time
    when very low on durability the weapon/armor will receive a debuff or sorts
    a weapon will lose some of it's damage and won't be as powerful, if it's broken it will do very little damage(and you keep it still of course, it doesn't disappear like in minecraft)
    (armor would most likely block less damage but I've never let any armor get that low on durability to idk if that's the case)

    the same could be done for SB, some of the earlier comments typed situations in which getting a new weapon, and then after like 5 minutes of using it-it would break
    i really doubt weapons would break that easily unless they are made of cheap materials :wtf:


    someone had mentioned making it toggle-able like hunger, im all for that, best of both worlds and everyone can be happy
     
    Spacedino and geordi like this.
  14. larue.39

    larue.39 Void-Bound Voyager

    Thank you for finally articulating your argument and not talking down to me at the same time. I agree with it. But every similar game I've played it has been done poorly and instead of making it challenging has just been tedious. If they can do it where it actually presents a challenge then I can agree with it.
    EDIT: As it stands I'm not a fan of durability. Just one more thing. You really think that inventory management is more complicated than build orders and troop placement for an empire in Total War? Really?

    EDIT:EDIT: That was rude of me. Sorry. I got to go. It was fun talking with you all :)
     
    geordi likes this.
  15. Zody

    Zody Weight of the Sky


    My post wasn't intended to be as much about "what a challenge is" as "what is a challenge". Not what defines a challenge but what constitutes one. For example your statement that "one cannot overcome durability" some would surely argue that durability can be overcome with repair and carefully managed sets of backup equipment.
     
  16. Gentleraptor

    Gentleraptor Pangalactic Porcupine

    That is actually what my post was, too. Also, I wouldn't call that overcoming it, rather just combatting it. You'd never truly be rid of it.
     
  17. geordi

    geordi Zero Gravity Genie


    The way i imagine it, if i'm working my way up to a boss room on a very high level planet, where there are several strong challenging monsters, i want to have to make the choice of using my best weapons, or saving them for the boss.

    If i struggle and use a lot of the durability on my best gear fighting the trash on the way to the boss, and then die to the boss because my best weapons had broken, then i know that i was challenged and will have to work on my dodging, blocking, shooting or sacrifice more inventory room for additional gear to be able to get to the boss with enough remaining durability to beat it.

    With all the RNG that will be in the game, i'd hate for my experience to be ruined just because i got a fantastic 10/10 gun, and can use it indefinitely without any repercussions. This is one of the really big reasons why i consider durability to be a challenge in the game, and not just an inconvenience. Personally it will add a lot of depth for me. Maybe its not for everybody, but i LOVE challenges, and i 100% believe that durability is a challenge if implemented correctly.
     
    0olong and Miss Andry like this.
  18. Dzelda

    Dzelda Parsec Taste Tester

    We will only know in time what durability will mean for us. In the meantime, most of this is speculation. I dont mind it personally, but I mostly believe the 3D printed weapons are going to be the only items with durability. (Speculation on my part too! )
     
  19. SolidSnake

    SolidSnake Existential Complex

    this thread is really proving.......durable
     
    Nightweaver, Zody, Pingeh and 3 others like this.
  20. AirplaneRandy

    AirplaneRandy Scruffy Nerf-Herder

    Yeah, unless you can repair it easily (with pixels or abundant materials), I would not want durability in my game.
    edited
     
    Pingeh and Tericc like this.
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