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Durability may be in. But is it wanted?

Discussion in 'Starbound Discussion' started by Combine_Kegan, May 18, 2013.

?

Do you want durability?

  1. No, leave my gear alone

    339 vote(s)
    69.5%
  2. Yes, I want durability

    149 vote(s)
    30.5%
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  1. TenT

    TenT Orbital Explorer

    Repairing items due to usage is the most boring mechanic ever
     
    WhiteMousse and MRGOOGLES like this.
  2. Tojo

    Tojo Existential Complex

    Ok im a little sick of this. You guys get one warning shape up or the thread gets closed and I issue warnings to some people. Keep it civil if you dont agree then leave it at that you dont have to force your opinion down someone else's throat
     
    dhxmg, Rozy and MRGOOGLES like this.
  3. I just hope that, if durability is in, then it isn't anything too tedious. Weapons that wear down should be only the ones made in the 3D Printer, and there should be a simple way to repair your weapons so you don't have to make the same thing over and over again. Perhaps you'd only have to use half of the resources that you crafted it with initially to repair?

    Also, I really hope armor isn't something that wears down. I'd like to keep my armor until I can upgrade it to a better tier, without having to worry about it.
     
    Gentleraptor and MRGOOGLES like this.
  4. Huntar

    Huntar Void-Bound Voyager

    Friend, insults don't work in a hugbox. It'll just end up getting you moderated. Best response is no response if they're not going to contribute to the discussion.
     
    Gaikang likes this.
  5. TheLoanArranger

    TheLoanArranger Ketchup Robot

    My apologies for contributing to this. If it's worth anything, though, I was trying to keep it civil.
     
  6. Gentleraptor

    Gentleraptor Pangalactic Porcupine

    Hey, lets keep it friendly. He may be another one of these people not actually giving a proper argument for durability, but thats no reason to insult.
     
  7. Gaikang

    Gaikang The Number of the Minibeast

    Some people also hate it with a passion, notably for actual and many reasons. An example being, the tedium it adds is not outweighed by whatever fun it may add (I say none), so in the end it only detracts from the overall experience. Really, can you or anyone else give any reason as to why people like durability, other than faux-realism? And more people are shown to dislike durability, indicated by the results of the poll.
     
  8. Huntar

    Huntar Void-Bound Voyager

    Yeah, pretty much. I love menus as much as the next guy, but I've never seen anything outside the simulation genre where durability added anything to the experience. Not to mention that, from everything we've seen so far, Starbound seems like exactly the wrong kind of game to have a repair mechanism of nearly any kind.
     
    WhiteMousse, Xander and Gentleraptor like this.
  9. Beta_Nebula

    Beta_Nebula Guest

    I'm sorry, but I've been giving these people far more respect then they deserve. They refuse to answer any of my questions, and instead spam faulty logic and insistence that their way is the ~only~ way to do things.

    I'll leave now, but I don't take back anything I said.
     
    WhiteMousse and Gaikang like this.
  10. Awesomized

    Awesomized Oxygen Tank

    Durability is awesome. You see those mining drills? Their drills eventually have to get replaced, because they wear down.
     
  11. Gorshum

    Gorshum Star Wrangler

    Real quick I'd like to address this one then I'll add my 2 cents on this. As someone who primarily plays a healer in MMOs, it can be really fun or really annoying. It all depends, like many other roles, on how it is implemented. It's not for everyone of course. Kind of like RPGs vs FPS vs RTS vs SIM, it's just different desires for different people. Much of the time, in my experience, it's often the other players that make healing so unattractive though. "Let me stand in this fire then hurl insults at you because you didn't keep me alive!". When you are trying to work together to accomplish something and the people you are helping are actively working against you, it gets real old real fast. I feel like an aggressive therapist sometimes as I'm just sitting there, "Will you shut up and let me help you!?" lol :p

    Sorry had to get that off my chest real quick. Now onto the important matters:

    As per durability it's a bit of a double edged sword. In a game where multiplayer is going to be such a big part, I can understand why you would want to have a money sink. Even in a single player game it's important to have money moving both in and out of player hands. On the other hand, durability has always been rather unpleasant. Your weapons break at inopportune times, you end up using cheaper/easily produced gear, etc etc. I could break it all down (no pun intended) but it's been said on both sides many times throughout this whole thing and will continue to be said as things go on.

    Rather, I feel that while having a money sink is important, I personally would not want to see it being durability. What it should be instead? That is a good question...

    I am not sure. I would say fuel but then if someone just settles on one planet they're not likely to really be spending a lot on that. In my opinion, for what its worth, it's better to spread it out through a bunch of little things than to have one large annoying thing. Though of course you run the risk of players not using many of the little things and thus stockpiling a fortune and making money trivial.

    Then again I'm working under the assumption that this is what it's for. It could even be a 'just because' thing but either way, I'd rather not see it implemented. I like the ability to be somewhat lazy during my recreational time :p
     
    TheLoanArranger likes this.
  12. Gentleraptor

    Gentleraptor Pangalactic Porcupine

    You have most likely just stirred a hornets nest, sir.

    Yes, it would be realistic if they did have to get replaced, but would it be fun?
     
  13. Huntar

    Huntar Void-Bound Voyager

    Check their name. Pretty sure it was an intentionally bad idea.
     
    XaoG and Xander like this.
  14. TheLoanArranger

    TheLoanArranger Ketchup Robot

    What is an "actual" reason? It's all opinion, here. You think the tedium outweighs the benefit, others don't. 30% of others, in fact. Minority doesn't mean wrong, by the way.

    What is the difference between faux-realism and real-realism? It's all technically faux-realism in a video game.

    Does more people disliking it mean it shouldn't be added as an option? I recall a lot of people disliked the hunger mechanic at first, yet it was still included as optional. Oddly, I like the hunger mechanic, though I can't quantify why that is, maybe realism, yet I dislike the durability idea, hmmmmm... almost as if opinions don't necessarily need justification...
     
  15. Pingeh

    Pingeh Pangalactic Porcupine

    Personally, I really hate durability. Especially Minecrafts kind. It wasn't bad at all when there wasn't much variety in items. But then they added randomized enchantments you had to grind for, and then later added repair that you had to grind even more for. In the end if I want a good tool or weapon, and even armor, most of my playtime is spent grinding EXP to keep it. Sure you can make a mob grinder, but you shouldn't have to resort to that. After this nonsense, Terraria was a breath of fresh air with it's lack of durability, and when Starbound was announced to not have durability, I was psyched.

    It won't totally ruin the game for me if it's in, there's just too much awesome stuff going into it that over shadows crap like durability, but even so, it'd be a huge disappointment. I want to spend my time building, exploring, killing things, taming things, etc, not dedicate all my time to finding a great weapon and gear only to lose it later on, or having to work on repairing it often. It sounded awesome to have this not to worry about.

    It'd make sense for printed items to have durability, since they are just weaker, lower quality copies. Though that'd suck too, I could live with that personally. Unless there is a repair option that isn't a total pain, people will just stick to using common stuff rather than waste their rare awesome items, making it totally pointless. Unless they make it somehow awesome and improved over stuff like what Minecraft has, like the hunger system (I understand you don't need to eat a huge feast just to mine a few blocks in Starbound like you do in Minecraft) then I think it should stay out. Realism just for realism sake is lame, it doesn't have the feel of a realistic space simulator and it shouldn't have to.

    Or maybe there could be a hardcore mode that has durability, for people that REALLY want that extra annoying "challenge."
     
  16. Sokina

    Sokina Heart of Gold

    I like durability simply because it forces me to change weapons every so often. I find 0 challenge in getting an epic weapon and then coasting through the rest of the game just because that weapon was a godly lucky drop, with no real threat of it ever being removed from my person for the remainder of the game. Not saying weapons have to break after one use, but I'm used to playing roguelikes, and survival-heavy games where what you have one moment may simply not be there the next moment.

    In short, the need to adapt in order to continue surviving. Not finding the "Omega Excalibur of Slaying-ness" and suddenly the entire game is made trivial forever because you never have any reason to ever change weapons again. Most people wouldn't simply unequip their best weapon in hopes of making the game challenging again. Don't get me wrong, I'm not saying durability should be a forced thing, but if it was an -option- I would choose it every time. And on my servers, it would be on 100% of the time. I'm all about choices, and I would definitely love having to use different weapons, and not just swinging my best weapon at trash mobs without consequences. I'm not even talking about realism here, either. I simply think a game is fun when it forces a player to adapt, and every so often shakes them from their shackles of content, rustles their jimmies a bit, and forces them to do things differently than what they're used to doing.

    But that's just my opinion.
     
    WhiteMousse, M0du5, DaviDeil and 5 others like this.
  17. XaoG

    XaoG Ketchup Robot

    DOWN WITH ITEM DURABILITY!

    Along side death penalties, long cooldowns and other draconian need to die in a fire bad design decisions.
     
  18. Gentleraptor

    Gentleraptor Pangalactic Porcupine

    I've seen him around, actually posting serious stuff, so I'm not sure.

    To post something related:

    Thats the problem. The whole healing thing can be fun in the right conditions, such as a good, coordinated group.

    Durability can at best be accepted as part of the game. It is not fun to replace your gear all the time, but a part of the game in question.
     
  19. SlowShootinPete

    SlowShootinPete Void-Bound Voyager

    The only reason for it that I can think of is to reinforce a survival theme. Starbound doesn't strike me as being a survival-focused game, even though it has elements of that in it.
     
    TheLoanArranger, Pingeh and MRGOOGLES like this.
  20. Andinicus

    Andinicus Big Damn Hero

    I honestly want durability, but in this kind of game, i don't think it really matters. Their are so many weapons i can't see myself sticking to one weapon for very long anyways. Every time i repaired my weapons in Fallout: New Vegas i felt so good (maybe cause i'm a bit ODC), but as long as the weapons in Starbound degrade at a reasonable pace, and have an easy way to repair them, then I would welcome it.

    You can think of it that way, but i think of it as preparing your weapons to explore the planets. :)
     
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