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Dumbest Idea in the History of Dumb Ideas

Discussion in 'Starbound Discussion' started by ZeroTolerance, Dec 9, 2013.

  1. RizzRustbolt

    RizzRustbolt Existential Complex

    I give you some room to argue on the robot boss.

    If we're building the robot boss simply to kill him and grab the processor, why don't we just make the processor and keep it for ourselves? And forego the battle entirely?

    Mechanics-wise, I can understand it. Story-wise, it doesn't make a lot of sense.
     
  2. Malkyn

    Malkyn Pangalactic Porcupine

    I'm going to apologize for sounding like an ass ahead of time, because I know I will and I can't think of any way to word it nicely, but.

    This isn't your dream game(or even mine). It's Tiy's, and he wants his game to have a storyline, and side quests with sandbox elements and play. Which is why I offered a solution that depending on story could appease to that aspect, as well as the aspect of just randomly exploring space.

    While you may rather have good game mechanics (which the mechanics are fine, it just has a tier based progression system as opposed to be strictly based on exploring. Which may just not be the mechanics you, and the OP are looking for.), if they did that all the writing work, and lore that has been written will have been a massive waste of time and the game most likely could have been released much sooner, or at least gotten to a beta quicker.

    Also if the game had no story it would simply be Terraria 2.0 and claimed to be a ripoff more so than it already is.
     
  3. Kate_Micucci

    Kate_Micucci Aquatic Astronaut

    Tiy's dream game sure is an awful lot like Regedit's dream game. If Tiy wants his game to not be Terraria 2.0, he shouldn't have us digging mineshafts with golden pickaxes in what's supposed to be a space exploration game.
     
  4. Malkyn

    Malkyn Pangalactic Porcupine

    I can't argue with that, and I won't. But that's irrelevant to the issue of bosses and the current tiered progression system, as opposed to exploration based.
     
  5. ZeroTolerance

    ZeroTolerance Space Hobo

    QQ is kind of one of those things designed to illicit a specific response, and its not really a response I care to give someone who can't even take the time to use actual language rather than Internet Moron Brevity Codes.

    When speaking of hyperbole one must ensure not to engage in hyperbole while accusing someone else of doing so. To equate common encounters in Minecraft with common AI mobs to get common resources, with having to fight off a Penguin Deathsquad to get something that shouldn't even be required to make a crafting component, you, yourself, are engaged in not only hyperbole, but distortion as well.
     
    Kate_Micucci likes this.
  6. HappyDonut

    HappyDonut Industrial Terraformer

    Unlike "moronic," "insipid," "stupid," "dumb" and "ridiculous?"

    QQ.
     
  7. Darklight

    Darklight Oxygen Tank

    Nope disagree fully
     
  8. ZeroTolerance

    ZeroTolerance Space Hobo

    ad·jec·tive
    [aj-ik-tiv] nouns and pronouns, primarily by describing a particular quality of the word they are modifying.

    Hope that helps.
     
  9. HappyDonut

    HappyDonut Industrial Terraformer

    With what? Look, the level of bitchiness you're managing is getting to the point that QQ really is the only response you deserve. "I don't like this one thing! Let me spend four paragraphs insulting it, the devs, and everyone who disagrees with me!" I'm sorry if you're under the impression that that's how you hold a conversation, but it isn't. It's how you look like a giant, QQing dick-wad.
     
  10. Corgster

    Corgster Pangalactic Porcupine

    *tips fedora*
     
  11. ZeroTolerance

    ZeroTolerance Space Hobo

    Perhaps, but thats simply acknowledging that your opinion is valid to you....just l like you're acknowledging that while you disagree with me my opinion is valid to me. Oh...wait a minute. Yes there seems to be something wrong with that previous sentence.

    Enjoy your travails in the bowels of the internet calling people you don't even know names. I'll stick with descriptive English myself. Its far more civilized.
     
  12. skywerewolf

    skywerewolf Astral Cartographer

    The hate flows strong here. But here's what I think.

    First: stop arguing about the "stupidity" of the bosses. You're missing the point if you are. The penguin, while random, still has a spaceship of his own, and theoretically that means it has a powerful drive that the play picks up from it, in the form of the molten core. There is no story attached to the game still, so most people are thinking "Hey, I just built a robot, why don't I fight it instead of taking it apart while it's still in active" Where there is zero story for it at all. For all we know the blueprints might have come from the penguin ship.

    I think that people hate the bosses because they feel "Arbitrary" compared to the rest of the game. So lets look at the pros and cons for both sides (exploration based bosses vs. pre-built)

    Exploration- pros:
    Encourages exploring and seeing new things on new planets.
    Is random and can surprise a player in a pleasant way.
    Can lead to difficult and satisfying fight in the wild.

    Cons:
    Random, which means the player will be unable to prepare for them in advance. this may mean that a player gets stuck fighting a too powerful enemy on the planet he just got to before he has the armor or weapons he needs.
    It could be very uncertain. Not only that, but if the boss system is built around players being in a party, it can lead to players who are solo (like myself as I have limited net) without a party and no way to prepare for a boss beforehand.
    There would have to be consideration of where to place bosses. Underground? above ground? During the day? during the night? on a moon? on an eyeball biome? HOw would the player be made aware of it? and what would keep a player from just grinding the specific areas, not unlike what they do now?

    built- pros:
    Certain, and any player will now that they can get the boss fight to happen with a bit of exploring?
    The player can prepare. Once again if there is a solo player (like me) they can simply build an arena for it to help them take down the enemy.
    It allows a solid story to be built around it.

    Cons:
    It requires a story to really be satisfying. Without one, as with the robot, players are confused and a little indignant at the "stupidity" of the fight, and it can leave a bad flavor in the mouth.
    It may be boring, simply having to grind the planets for some ore and pixels to make it. If they just go to a low level planet they can have it maybe in a few minutes if they're lucky. if they are really lucky they might have all the ore they already need to make armor and weapons. Leads to easy ascension of the teirs once the player knows what they're doing.
    Without the proper system they may be easier/harder than needed, thus ruining the mood. I manged to beat the robot with underleveld items by accidently finding a glitch where ti was stuck moving against a block because of a hole in the floor, not attacking me.

    so both systems have their credit. I do believe this is more than the original poster deserves, because to me it seems like he was simply posing a rant as an argument and is now defending his "position" when he's being angry about something.
     
    steveman0 likes this.
  13. Herb

    Herb Big Damn Hero

    Not sure why you keep bringing up the worst example, the distress beacon is currently the only one that feasibly makes sense at the moment. Who's to say the molten core isn't filled with exotic material only obtained from other sectors of the galaxy?
    Anyway, I disagree with your opinion. If this game mechanic bothers you so much, there will inevitably be mods that will remove it (or if you were so inclined you could endeavor to make one yourself). So as to exactly why you seem so aggravated is beyond me.
     
  14. steveman0

    steveman0 Phantasmal Quasar

    Bosses serve a very meaningful purpose in pacing game progression. The ability to summon them is also key to enabling the player to manage that progression at their own pace. The boss system makes sense from a game play perspective in producing a balanced and fair paced game. I don't see a reason to arbitrarily change it because it fits some other view of how it should be when such a change is ultimately worse for the game pacing.
     
  15. JakZach

    JakZach Space Hobo

    Yep.
    And if Tiy wanted his vision 100%, he'd be working alone like toady (disregarding toadys brother helping out with a few areas) as with a fairly big team (For an indie) like this you're going to have other people inserting ideas and morphing your idea, which isn't a bad thing, but it will detract from your "vision".

    In the end, we all probably already HAVE our stories about what has happened, the things we have seen and stuff we've found (often shown just by how people kitted their ships out with trophies), and I doubt very few people include the bosses in those stories (unless they're angry about their difficulty or complaining about how easy to cheese they are). In many ways the bosses already restrict our stories advancement (not a bad thing) by blocking our progression, forcing us to find a way to deal with them, detracting us from getting totally burn out on exploring.
     
  16. Valdrake

    Valdrake Master Chief

    Can we agree that slavery and genocide are worse ideas, and that hyperbole like this isn't super helpful, and likely does little more than cause superfluous harm and incite flaming, leaving little room for productive responses?
     
    Plystire likes this.
  17. Kate_Micucci

    Kate_Micucci Aquatic Astronaut

    I don't see how getting the secret to making steel from a UFO piloted by a penguin is the only way that "feasibly makes sense at the moment".
     
  18. JakZach

    JakZach Space Hobo

    Well, slavery isn't really "dumb". Its pretty cost-effective when it works. As for genocide, not really dumb either. Both are totally wrong, but not really "dumb".
     
  19. TestSubject101

    TestSubject101 Lucky Number 13

    I think most of you are missing the point of what the TC is saying.

    Hes not saying make the "molten core" a random drop on a random world. hes saying that molten core component should be obtainable within the world. E.G isntead of that boring UFO boss forcing me to remain at leather gear ect. why not make the "molten core" a must have creation from the centre of the planet? e.g rewarding digging down to the planet's core.

    I think he is right, why can i only build a certain tech level from killing penguin UFOs? its crap, especially considering how easy it is to cheese, or overgear it if you farm other planets. I see no reason for this other than a VERY VERY tacky way of preventing progress.

    Hes right, random bosses ect should drop cool stuff. killing the UFO for the star chart to the next sector is ok I guess, but why does the workbench have to be connected to anything?

    What he is saying is. all natural crafting resources ect should be available if you can find them, not stuck behind a tack/cheap boss wall... no need.
     
  20. Lord Kain

    Lord Kain Ketchup Robot

    I understand that some of these bosses make little to no sense at all, but I personally think they may just be place holders for a longer fleshed out quest line down the road.
     

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