As you are about to move on, your aid, a young hylotl teenager, born with a peculiar magic, a kind of defect, comes in "We need to leave. Enforcers are attacking"
He opens the car door, pointing the wand at him and checking to see if he has any weapons... "Out... now..."
Cursing with frustration, Gallagher started to look about his guard post to see over there was any anti-armour weapons to use against the Enforcer vehicle; his carbine was certainly of no use.
"Why? Oh damn it.." Mars curses. "Come on kids let's go!" Mars begins funneling the kids through the exit, making sure the Enforcers can't see any of them.
roll between diplomatic enemy and combat enemy- combat enemy roll- 10(6) dexterity, 7(3) roll. total- 9 devron's roll- 10(6) INT, 1(-4) roll- total- 2 the novakid opens the door, and in the second he reaches for the handle, he has a gun out and pointed at you "I think I kinda like this car."
there is a machine gun turret, with a traditional protalite wheel- six basic elements INT roll required: 4 gallagher's roll- INT 8(+4), roll 3 (-2) total- 2 you forget what each element does- time to take a wild guess as to what to use no enforcers are nearby yet, luckily. but you need some mode of transport- your personal car wont be enough
Tyford focuses on the novakid's hand holding the gun, and converts the fluid plasma into a solid, sticking all of the loose components together to make his hand solid instead of plasma. This would produce a dangerous amount of heat, possibly a small explosion.
"Time to play a little roulette." Gallagher spun the protalite wheel, aiming the machine gun at the Enforcer's vehicle. He racked the charging handle and opened fire.
He puts his hands in the air and slowly backs away... Not giving a glance to Tyford as he works his magic...
roll-energy elemental bonus- disable, shock personnel unconscious (9) armored car roll- agility 5 (1) roll 3 (-2) net- -1 shoot roll- dex 7 (3) roll 7 (3) net- 6 hit! armored car roll- toughness 10(6), elemental weakness- (-6) roll- 1(-4) net- -4 damage roll- gun damage- 11 (7) roll- 1 (-4) net- 3 you hit the armored car you aimed at, not doing a lot of damage, but it begins to swerve wildly, and it is obvious the driver is unconcious. it crashes into the wall and armored car- toughness 10(6) roll- 1 (-4)net- 2 wall toughness- 15(11) roll-3 (-2)net- 9 the car blows up, the sturdy scrap metal wall holding true, only denting a little. Xp +20 gaseous roll- 1(-4), +5 adept bonus energy roll- 9 (+5) net- 10 enemy toughness- 3 (-2) enemy roll- 1 (-4) net- -6 (ouch!) the novakid's hand completely blows up, along with his arm sanity roll- 9(5) sanity roll 10(6) he remains calm "okay, okay, you can have your car back" (xp+7)
(sorry, missed you!) luck- 5 enemy luck-2 no encounter agility- 6 (+2) roll 10(+6) you succeed in not falling down the stairs, and go at a breakneck pace luck roll- 8 you make it to a skybridge. luck-1 enemy luck-8 but it is teaming with guards
Gallagher grinned. Explosions always made his day. "This is front gate; vehicle down; over." He swung the machine gun around to face the road the vehicle originally came from; it was doubtful they would come alone.
New -gallhager you only managed to get the back of three in the convoy- they will send more, assuredly. luck-2 enemy luck- 10 but you do spot an abomination flying toward you. it seems to have green glowing eyes, and it looks PISSED. and this thing is HUGE, almost dragonlike!
Once more announce on the radio channel, "Uh, looks like we got a dragon Incoming!" Gallagher kept low, keeping an eye on the abomination. He held his fire, not willing to antagonize it further.
Tyford gets into the passenger seat, typing the results into his holopad. He'll leave the driving to Davron.
Davron gets in the drivers seat and clips his seatbelt in before hunting for his keys and starting the engine. Hopefully he left it in park instead of drive like last time.
{ Loki prepares a neat bundle of cash, he would rather bribe them over fighting them } { He walks up to the bridge } " Could I get through here? "
Tyford buckles up as well. Knowing his driving, it'd be a bumpy ride. Effective method for novakids: solidify plasma, causes extremely exothermic reaction. Will test on others later.
"alright, i can see it. bio thunderbird? thunderbirds nearly never come this close. tell you what, gun it down and i give you a promotion" WEAKNESS TUTORIAL Certain enemies have certain traits- these can make them stronger or weaker to certain magic types you can examine an enemy to see most traits. common traits include armored- lowers most damage, weakness depends on material plasmatic- novakid default- resistant to heat damage and heals quicker, no breaking bones magic infused- deals elemental damage, takes respective weakness damage this thunderbird is Bio element- you should switch to the red crystal