Hello! I'm trying to replace the sound effect of the Fragments of the Ruin's ship door with something more fitting. This is the part that needs to be patched: Code: "animationCustom" : { "sounds" : { "open" : { "pool" : [ "/sfx/objects/apexcooldoor_open.ogg" ], "rangeMultiplier" : 0.5 }, "close" : { "pool" : [ "/sfx/objects/apexcooldoor_close.ogg" ], "rangeMultiplier" : 0.5 } } } So I created a patch like this: Code: [ { "op": "replace", "path": "/animationCustom/sounds/open", "value": { "pool": [ "/sfx/objects/fleshdoor_open.ogg" ] } }, { "op": "replace", "path": "/animationCustom/sounds/close", "value": { "pool": [ "/sfx/objects/fleshdoor_close.ogg" ] } } ] But upon closing the door I still have the old sound and upon opening it The game froze and I got this error: [10:13:56.874] [Error] Exception caught in client main-loop (AssetException) Path 'sfx/objects/fleshdoor_open.ogg' must be absolute I tried doing it like this: Code: [ { "op": "replace", "path": "/animationCustom/sounds/open/pool/0", "value": "/sfx/objects/fleshdoor_open.ogg" }, { "op": "replace", "path": "/animationCustom/sounds/close/pool/0", "value": "/sfx/objects/fleshdoor_close.ogg" } ] To no avail. I'm not sure where the problem is. Any ideas? EDIT: OK, so the after noticing that the patch worked perfectly upon using the "vanilla ship" option I understood that the problem was with FU's BYOS. Adding a Blockkey.config.patch to FU BYOS patch mod solved the problem.