The easiest way to get started making mods for Starbound is to start with the stock Starbound assets, right? But what goes into an object file? What status effects can you use? Unpacking the stock Starbound assets results in a directory tree with thousands of files, and no easy way to navigate through them. To help me and my son get started modding, I wrote a script that reads object and status effect files, generates documentation files, and runs a web server for browsing the content. Read about how to install it here: https://github.com/kielni/starbound-asset-doc Here's a description (with screenshots) of what it includes: search Just start typing to search over 3,000 object and status effect names and descriptions. Results display an image, name, and description; click to go to the detail page for the object or status effect. object properties Displays a list of all properties used in .object files. Each property has a type, list of sample values, and links to objects that use the property. object Displays the name, image, description, file path, and syntax-highlighted JSON contents of each .object file. Values for sitStatusEffect and statusEffect are linked to the corresponding status effect page. statuseffect properties Displays a list of all properties used in .statuseffect files. Each property has a type, list of sample values, and links to status effects that use the property. statuseffect Displays the name and and syntax-highlighted JSON contents of each .statuseffect file. It also displays a list of linked objects that use the effect.