I guess this here isn't exactly Halfway fan-art... it's rather my attempt at emulating the style of the developers' avatar pics, using the same colors (just stripped away the unused palette colors from the original files). I hope you guys don't mind an outsider using a similar-looking avatar. If it's a problem I'll just switch back to my gravatar. Other than that I've been thinking of doing some "real" Halfway-related stuff later. The idea of a demake mockup sounds pretty appealing to me, like a 16color low-res game scene something. I just don't know when I'll find the time and/or motivation to put this into practice so it might take some time. Feedback is welcome.
wow that looks mighty sweet. no worries with the avatar we love it when you use it. looking forward to see more. would love to see a 16 color mockup or even a 4 color gameboy version
Seminus Ah good... As for the gameboy pic, this would be an interesting challenge since I've never worked with a palette that limited. I'll keep that in mind, just don't expect it to be done anytime soon. I guess I'll start slowly and do something that I'm feeling a bit more familiar with. Btw, you're the main artist, right? If so, what program(s) have you been using? PyxelEdit for everything? I'm just curious because I first learned about Halfway through a thread on the Pyxel forums. I've bought it too but so far been using it only very little. I'm just too darn used to Grafx2 Bughunter Thank you!
@Dillerkind : Yes I'm the main artist of Halfway but I was definitely not alone: Johan did the Characters and enemies. Johan uses mainly PS for his stuff, even though I can not understand how someone wants to use that software for pixel art But the results speak for them self. Also Thomas made the intro/extro elements, I think he uses Gimp. I did the rest (art direction, tile sets, environments, Special FX and level design etc) I myself used PyxelEdit for everything else and I continue to use it for all pixel related stuff. I think it is awesome. I use PS for some cut/past and edit and mock-up stuff but it idles most of the time.
Haha, I too will never understand why somebody would willingly use PS for pixel stuff. While it's very versatile and powerful for many things, I think it's too bloated and "big" for all things pixel. And right-clicking opens a context-menu instead of drawing with the second color, which to me is a total no-go. But each to his own, as they say. As for PyxelEdit, I think it still needs work in some areas but it already has some pretty neat features. Showing a full sprite-sheet instead of just one single animation at a time is really cool. And the tiling-features of course. I intend to use it for animations stuff mostly, whereas for my non-animated stuff I think I'll stick to Grafx2 for the time being. But I've taken enough of your time. I shall be back when there's some actual pixel content to look at
No worries love to chat with fellow pixel pushers. Yes all tools have pro/cons and in the end it is personal preferences. No tool can replace talent but it can support it Looking forward to anything you may come up with.
Ah good good... I shall still try not to spam too much when there's no "real content" to be shown. As for the talent, I agree. The best tool won't do much good if one doesn't know how to make proper use of it.