lol. at least i'm not upset for being ignored anymore, thanks. I think you are not understanding my point here, looks more like you are reading what you want to read, instead of what people are typing. I could be wrong cause my english it not the best, but i see a pattern here and i don't think that's the case. The last thing i want here is to fight, so i'll not try to explain better my point. Look like you want more to convince people this would be cool than actually have this implemented in the game. This is bad if putting in the suggestion instead of general discussion.
*Sigh* What you think this 'looks like' is wrong. I am not desperate to see this implemented into the game - I honestly don't care, it was just a suggestion. With regards to how realistic it all is, I understand what you meant and have been meaning in your past few posts but in my opinion, you have been incorrect about most things. Not all, I do agree with some of the things you have written, but I think for now it's best that we conclude this argument. For the record, I didn't reply to the people that agreed with me because there was nothing to say - if they agreed with me what have I got to say to them?
Although it would be cool, I really don't want resources diverged from more important endeavors to implement this, and I can't ever see myself having this at the top of my Starbound wishlist. It is a cool idea, though. Edit: Part of the problem is that this would require reprogramming the squares into isosceles trapezoids that have decreasing size as you reach the center. That doesn't sound like a small change to me.
That's what it would seem like, but that would indeed be the core if you can circle the planet in 5 minutes on foot If it was the mantle then the proportions would be waaaaay out. They already are way out, but it is closer to being the core than the mantle if you can circle it in 5 minutes on foot.
Only if you are assuming that things are supposed to be to scale, rather than being an artistic-license reduction to keep things interesting. Nobody would enjoy having every game world require real-time weeks to traverse...
There was that nice little effect Terraria has when you use a gravity potion. It would turn you upside down, and you could fall all the way into the sky. Thing is, when you reach highest point in the sky, it would flip you over. Interestingly enough, you don't STOP, FLIP, then FALL, but maintained your velocity like something out of portal. I think a mechanism similar to this one would work wonders towards making it possible to pass through the centers of planets. As long as you can get over the centers of the planets lacking solid metal cores, it's not a problem to have a screenful of lava down there to create a nice blank space in which a teleport to the opposite side of the planet could take place. To signify that the player has passed through the center, the character could be upside-down for a moment before flipping over.
Been digging straight down on my current planet and well now I'm sad I can't do this least to X place where I just can't dig they rather just kill me Suit idea would be cool just I dunno make something like a "core" or "layer" that could never be destroyed. Sure its no digging to china idea but it would add "Core" items like super heated ores or something. So in the end DO WANT!
What stupid thing to say... Fiction means made-up, it isn't real. So why is a planets core suddenly an unsurpassable thing in a make-believe game? You all seem to forget this is a game where your character can jump over 2x his/her height on both moons and massive planets with different intensities of gravity, and you fight lethal space penguins! Yet the thought of burrowing through a planet needs to be scrutinized, IN A GAME THAT REVOLVES AROUND MINING! Why can't people see it is a fantasy game that is NOT a realism simulator! Now please, to the people arguing over how I am if you can't get your minds around the fact it is a fantasy game that does not mimic real world physics etc., get off my thread. Thank you to the people who understand that this is a fantasy game and think this could have been a fun thing to have, or suggested alternatives, rather than pissing on the general idea of the whole thread.
Because of how the game is structured. The game is essentially a side-scroller. A planet is one horizontal bar of terrain. The subterranean bottom of this bar is exactly as many blocks wide as the upper atmosphere. Obviously it is all set up to not allow you to dig "very deep". If you could dig very deep, the bottom layer would have to have noticeably fewer blocks... and you can't do fractions in a grid structure like that. If you could get to the core (or nearly so) it would only take you a minute or three of digging to get around it and to the other side of the planet. It just can't work like that in this game. There is no workaround for geometry. =)
How about if you reach the magma level you can jump in and (if you survive of course) you will be teleported to the solid metal core, The core would be a large solid metal orb you could walk on (with proper gear of course), if you swam up trough the magma you would exit/be transported to the relative point above the core.
As much as people want this, its a niched idea that only interests some people and aren't high priority.
Alright, glad that drama calmed down. Anyway, someone pointed out that it's "[a] planet is one horizontal bar of terrain." If you travel west long enough, you end up where you started, though, which technically means its not, by definition, a bar. The depth of the planet's crust, even Earth's, is relatively shallow, compared to how flippin' huge the Earth is. If you pay enough attention, you'll soon find that the depth of the crust is dependent on the size of the planet. But you're looking at planets in the logical, most accurate sense; a sphere. A sphere in a 2-D game. I just want you to think about what you're proposing (because it's so very, very not-smart, given the medium), when you should be imagining the world, touching end to end, looking more like this: http://upload.wikimedia.org/wikipedia/commons/9/99/Zoetrope.jpg And an above poster is correct: we couldn't get past the crust of Earth without being crushed to death by the immense pressure. I think this is one of the instances where the developers have a wonderful grasp on the material they're working from and this particular issue needs to be left as is.